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Pojo's VS System TCG Site
Crime Lords Affiliation List
Updated 9.06.05 by wierdofur
This is another in my
series of Team Affiliation lists for the Marvel(/DC) VS.
System TCG. The lists are arranged in the following
manner:
Characters by Cost, ATK power, DEF power, and then
alphabetically (If more than one have the same Cost, ATK and
DEF).
Plot Twists, Locations and Equipment are all listed by
Cost/Threshold, then alphabetically. Hope this helps in your
deck-building ventures.
wierdofur@hotmail.com Positive and/or constructive feedback
only, please.
VS Crime Lords Cards list:
Characters:
Roscoe Sweeny, Fixer
Number: MMK-110
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Crime Lords
Attack: 0
Defense: 1
Range: No
Flight: No
Activate, pay 1 endurance >>> Search your deck for a Crime
Lords character card with cost equal to the number of
resources you control, reveal it, and put it into your hand.
Shuffle your deck and discard a card.
Carbone's Assassins, Army
Number: MMK-093
Rarity: Common
Card Type: Character
Cost: 1
Team: Crime Lords
Attack: 1
Defense: 1
Range: Yes
Flight: No
Crime Lords defenders you control get +1 ATK.
Vanessa Fisk, Mob Matron
Number: MMK-118
Rarity: Common
Card Type: Character
Cost: 1
Team: Crime Lords
Attack: 1
Defense: 1
Range: No
Flight: No
Concealed. (This character comes into play in the hidden
area.)
Discard Vanessa Fisk >>> Characters you control get +1 ATK
while in the hidden area this turn. Use this power only
while Vanessa Fisk is in your hand.
The Hand, Army
Number: MMK-114
Rarity: Common
Card Type: Character
Cost: 2
Team: Crime Lords
Attack: 2
Defense: 1
Range: No
Flight: No
Concealed. (This character comes into play in the hidden
area.)
Activate >>> Target attacker gets -2 DEF this attack.
Cobra, Klaus Vorhees
Number: MMK-094
Rarity: Common
Card Type: Character
Cost: 2
Team: Crime Lords
Attack: 2
Defense: 2
Range: No
Flight: No
When Cobra comes into play, you may search your deck for a
character card named Mr. Hyde, reveal it, put it into your
hand, and shuffle your deck.
The Rose, Shadowy Lieutenant
Number: MMK-115
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Crime Lords
Attack: 2
Defense: 2
Range: Yes
Flight: No
Concealed. (This character comes into play in the hidden
area.)
Activate, move The Rose from your hidden area to your
visible area >>> KO a resource you control. If you do,
search your deck for a card named Made Men, reveal it, put
it face down into your resource row, and shuffle your deck.
Sniper, Rich van Burian
Number: MMK-112
Rarity: Common
Card Type: Character
Cost: 2
Team: Crime Lords
Attack: 3
Defense: 1
Range: Yes
Flight: No
Concealed. (This character comes into play in the hidden
area.)
Crime Lords characters you control have range.
Stilt-Man, Wilbur Day
Number: MMK-113
Rarity: Rare
Card Type: Character
Cost: 2
Team: Crime Lords
Attack: 3
Defense: 2
Range: No
Flight: No
Whenever a character an opponent controls gains one or more
counters or comes into play with one or more counters, put a
+1 ATK / +1 DEF counter on Stilt-Man.
Boost 1: When Stilt-Man comes into play, put a +1 ATK / +1
DEF counter on him.
Mr. Code, Masked Malcontent
Number: MMK-105
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Crime Lords
Attack: 4
Defense: 4
Range: No
Flight: No
Concealed.
Move Mr. Code from your hidden area to your visible area >>>
Target opponent moves a hidden character he controls to his
visible area.
Death-Stalker, Phillip Sterling
Number: MMK-096
Rarity: Common
Card Type: Character
Cost: 3
Team: Crime Lords
Attack: 4
Defense: 5
Range: No
Flight: No
Concealed. (This character comes into play in the hidden
area.)
Activate >>> Move Death-Stalker to your hidden area or your
visible area.
Kingpin, Wilson Fisk
Number: MMK-102
Rarity: Common
Card Type: Character
Cost: 3
Team: Crime Lords
Attack: 5
Defense: 3
Range: No
Flight: No
While a Crime Lords defender you control has reinforcement,
it gets +2 DEF.
Boost 1: When Kingpin comes into play, you may distribute
two +1 ATK / +1 DEF counters as you choose among any number
of Crime Lords characters you control.
Owl, Leland Owlsley
Number: MMK-109
Rarity: Rare
Card Type: Character
Cost: 3
Team: Crime Lords
Attack: 5
Defense: 3
Range: No
Flight: Yes
Crime Lords characters you control have flight.
Boost 1: When Owl comes into play, move target character
with cost 1 or less an opponent controls into your front
row.
Mr. Hyde, Calvin Zabo
Number: MMK-107
Rarity: Common
Card Type: Character
Cost: 3
Team: Crime Lords
Attack: 5
Defense: 4
Range: No
Flight: No
Characters you control named Cobra get +2 ATK and have
reinforcement while defending.
Echo, Maya Lopez
Number: MMK-097
Rarity: Common
Card Type: Character
Cost: 4
Team: Crime Lords
Attack: 6
Defense: 6
Range: No
Flight: No
Whenever a character an opponent controls attacks, put a
mirror counter on Echo.
Remove all mirror counters from Echo >>> Echo gets +X ATK
this attack, where X equals the number of counters you
removed this way.
Jester, Jonathan Powers
Number: MMK-099
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Crime Lords
Attack: 7
Defense: 6
Range: Yes
Flight: No
Pay 3 endurance >>> Transfer target equipment to an
unequipped character you control. Use this power only once
per turn. (You may target an equipment an opponent
controls.)
Masked Marauder, Frank Farnum
Number: MMK-104
Rarity: Common
Card Type: Character
Cost: 4
Team: Crime Lords
Attack: 7
Defense: 7
Range: Yes
Flight: No
Whenever Masked Marauder becomes stunned, KO him if you
don't control another Crime Lords character.
Pay 3 endurance >>> Exhaust target character. Use this power
only during your attack step.
Saracen, Muzzafar Lambert
Number: MMK-111
Rarity: Common
Card Type: Character
Cost: 4
Team: Crime Lords
Attack: 7
Defense: 7
Range: Yes
Flight: No
While a Crime Lords defender you control has reinforcement,
it gets +2 ATK.
Bullseye, Deadly Marksman
Number: MMK-091
Rarity: Rare
Card Type: Character
Cost: 4
Team: Crime Lords
Attack: 9
Defense: 8
Range: Yes
Flight: No
When Bullseye comes into play, KO him unless you discard a
plot twist card or location card.
Jigsaw, Billy Russo
Number: MMK-100
Rarity: Uncommon
Card Type: Character
Cost: 5
Team: Crime Lords
Attack: 8
Defense: 8
Range: Yes
Flight: No
Discard a Crime Lords character card >>> Target character
you control gets
+1 ATK and +1 DEF this attack.
Mr. Fear, Zoltan Drago
Number: MMK-106
Rarity: Common
Card Type: Character
Cost: 5
Team: Crime Lords
Attack: 8
Defense: 8
Range: Yes
Flight: No
Pay 1 endurance >>> Choose another non-stunned Crime Lords
character you control. If you do, remove all defenders from
this attack and that character becomes the defender this
attack. Use this power only while Mr. Fear is defending.
Hitman, Burt Kenyon
Number: MAV-217
Rarity: Uncommon
Card Type: Character
Cost: 5
Team: Crime Lords
Attack: 9
Defense: 8
Range: Yes
Flight: No
Activate >>> Stun target character
with cost 3 or less. Use this power
only if Hitman is defending with
reinforcement.
The Russian, Contract Killer
Number: MMK-116
Rarity: Common
Card Type: Character
Cost: 5
Team: Crime Lords
Attack: 9
Defense: 9
Range: No
Flight: No
The Russian gets +3 ATK while attacking a character without
flight and without range.
The Russian gets +3 ATK while defending against a character
without flight and without range.
Deadpool, Wade Wilson
Number: MMK-095
Rarity: Rare
Card Type: Character
Cost: 5
Team: Crime Lords
Attack: 10
Defense: 8
Range: Yes
Flight: No
Concealed. (This character comes into play in the hidden
area.)
Deadpool gets +3 ATK while attacking a character with a
higher cost.
Deathwatch, Unrepentant Killer
Number: MMK-183
Rarity: Common
Card Type: Character
Cost: 5
Team: Underworld
Attack: 11
Defense: 11
Range: No
Flight: No
Loyalty. Recruit Deathwatch only if you control a Crime
Lords character.
Defenders you control have reinforcement.
Boost 1: When Deathwatch comes into play, characters you
control get +3 ATK while defending with reinforcement this
turn.
Elektra, Agent of the Hand
Number: MMK-182
Rarity: Common
Card Type: Character
Cost: 5
Team: Crime Lords
Attack: 14
Defense: 9
Range: No
Flight: No
Loyalty. Recruit Elektra only if you control a Marvel
Knights character.
Concealed. (This character comes into play in the hidden
area.)
Boost 1: When Elektra comes into play, she gets +3 ATK and
cannot be stunned while attacking this turn.
Nuke, Renegade Super Soldier
Number: MMK-108
Rarity: Common
Card Type: Character
Cost: 6
Team: Crime Lords
Attack: 10
Defense: 10
Range: Yes
Flight: No
Exhaust a Crime Lords character you control >>> Nuke gets +2
ATK and +2 DEF this attack step.
Jaime Ortiz <> Damage, Cybernetic Enforcer
Number: MMK-098
Rarity: Common
Card Type: Character
Cost: 6
Team: Crime Lords
Attack: 11
Defense: 13
Range: Yes
Flight: No
Stun a Crime Lords defender you control >>> Remove all
defenders from this attack. Jaime Ortiz becomes the defender
this attack.
Typhoid Mary, Mary Walker
Number: MMK-117
Rarity: Rare
Card Type: Character
Cost: 6
Team: Crime Lords
Attack: 12
Defense: 10
Range: Yes
Flight: No
Discard a Crime Lords character card >>> KO a resource you
control. If you do, KO target location. Use this power only
during the combat phase and only once per turn.
Kirigi, Master Assassin
Number: MMK-103
Rarity: Uncommon
Card Type: Character
Cost: 6
Team: Crime Lords
Attack: 12
Defense: 11
Range: No
Flight: No
Loyalty. Whenever Kirigi becomes the target of a non-ongoing
plot twist, he gets +2 ATK this turn.
Pay 5 endurance >>> Characters you control can attack hidden
characters this turn.
Kingpin, The Kingpin of Crime
Number: MMK-101
Rarity: Rare
Card Type: Character
Cost: 7
Team: Crime Lords
Attack: 15
Defense: 13
Range: No
Flight: No
Concealed. (This character comes into play in the hidden
area.)
While Kingpin is ready, Crime Lords characters you control
get +2 ATK.
Activate >>> Move Kingpin to your visible area. Use this
power only if you control no visible characters or if all of
your visible characters are stunned.
Bullseye, Master of Murder
Number: MMK-092
Rarity: Common
Card Type: Character
Cost: 7
Team: Crime Lords
Attack: 17
Defense: 14
Range: Yes
Flight: No
While you control another Crime Lords character, whenever an
attacker an opponent controls becomes stunned by a defender
with reinforcement, KO that attacker.
Plot Twists:
Blown to Pieces
Number: MMK-187
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +3 ATK this attack. If
Blown to Pieces is in your resource row and you control a
Crime Lords character and an Underworld character, that
defender gets an additional +2 ATK this attack and you may
replace Blown to Pieces.
Face the Master
Number: MMK-122
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Choose one: Target Crime Lords defender with reinforcement
you control gets
+5 ATK this attack; or target Crime Lords defender with
reinforcement
+you
control gets +3 DEF this attack.
Made Men
Number: MMK-127
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Ongoing: Exhaust a character you control >>> Affiliated
characters you control can attack as though they had flight
and gain the Crime Lords affiliation this turn. (This is in
addition to their other affiliations.)
Marked for Death
Number: MMK-128
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Play Marked for Death only during the build phase.
Choose a character an opponent controls. Whenever the chosen
character attacks a Crime Lords character this turn, the
chosen character gets -5 DEF this turn.
Ongoing: Pay 4 endurance >>> Turn Marked for Death face
down.
Moving Target
Number: MMK-184
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +1 DEF this attack. If
Moving Target is in your resource row and you control a
Crime Lords character and a Marvel Knights character that
defender gets an additional +1 DEF this attack and you may
replace Moving Target.
Boss of Bosses
Number: MMK-120
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Boss of Bosses, exhaust a
Crime Lords character you control.
Search your deck for a card named Kingpin. Reveal that card
and put it into your hand. Shuffle your deck.
Characters you control can attack hidden characters this
turn.
Drive-by Shooting
Number: MMK-121
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Exhaust any number of Crime Lords characters with range you
control. Target character gets +2 DEF this attack for each
character you exhausted this way.
Good Night, Sweet Prince
Number: MMK-124
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Good Night, Sweet Prince only if you control a Crime
Lords character.
Target hidden character's controller moves that character to
his visible area. That character cannot gain reinforcement
this turn.
Hired Hit
Number: MAV-218
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
Stun a Crime Lords defender you
control. remove all defenders from
this attack. Target non-defending
character you control becomes the
defender this attack.
Honor Among Thieves
Number: MMK-190
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Play Honor Among Thieves only if you control a Crime Lords
character and a Sinister Syndicate character.
Ongoing: Characters you control with either the Crime Lords
or Sinister Syndicate affiliation have both affiliations
Characters with cost 3 or less you control get +1 ATK.
Sold Out
Number: MMK-132
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Sold Out only during the recovery phase.
As an additional cost to play Sold Out, discard a Crime
Lords character card.
Move target character with cost of 1 or less an opponent
controls to your front row. (You control that character.)
Untouchable
Number: MMK-134
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Play Untouchable only if you control a Crime Lords
character.
Ongoing: At the start of the combat phase, each player
chooses a character.
The chosen characters cannot be the target of plot twist,
payment, or triggered effects this turn.
Uprising
Number: MMK-135
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
Crime Lords characters you control get +2 ATK while
attacking a character with a higher cost or while defending
against a character with a higher cost this turn.
No Rest for the Wicked
Number: MMK-129
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
Target attacker gets +3 DEF this attack. If that character
has the Crime Lords affiliation, it gets an additional +3
DEF this attack while protected and an additional +3 DEF
this attack while attacking a character with a higher cost.
Rough House
Number: MMK-130
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
Play Rough House only if you control a Crime Lords
character. Characters you control get +2 DEF while defending
with reinforcement this turn.
Shakedown
Number: MMK-131
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
Crime Lords characters you control get +2 ATK this turn.
Characters you control cannot attack this turn.
King Takes Knight
Number: MMK-126
Rarity: Rare
Card Type: Plot Twist
Cost: 4
Ongoing: No
Play King Takes Knight only during your recruit step and
only if you control the initiative.
Choose an opponent. At the start of the combat phase this
turn, if you control a Crime Lords character, that opponent
gains control of the initiative.
The Family
Number: MMK-133
Rarity: Common
Card Type: Plot Twist
Cost: 6
Ongoing: No
Crime Lords characters you control have reinforcement while
defending this turn.
Locations:
Geraci Family Estate
Number: MMK-123
Rarity: Uncommon
Card Type: Location
Cost: 1
At the start of the recovery phase, replace Geraci Family
Estate unless you discard a card.
Activate >>> Target Crime Lords defender you control has
reinforcement this attack.
Hand Dojo
Number: MMK-125
Rarity: Uncommon
Card Type: Location
Cost: 2
Whenever a Crime Lords character you control becomes a
defender, it gets +2 ATK this attack unless any player pays
3 endurance
Equipment:
Armed Escort
Number: MMK-119
Rarity: Common
Card Type: Equipment
Cost: 1
Armed Escort costs 1 less to equip while you control a Crime
Lords character.
Equipped character has "Activate >>> If you control a
defender, remove all defenders from this attack and equipped
character becomes the defender this attack."
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