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VS Gotham Knights Cards list:
6.02.05 by wierdofur

Updated with Batman Starter Cards

Characters:

Lucius Fox, Wayne Enterprises Executive
Number: DOR-018
Rarity: Rare
Card Type: Character
Cost: 1
Team: Gotham Knights
Attack: 0
Defense: 1
Range: No
Flight: No
As an additional cost to recruit Lucius Fox, reveal another Gotham Knights character card from your hand.
Activate, return Lucius Fox to owner's hand >>> Gain 1 resource point. Spend this resource point only to recruit equipment cards. Use this power only during your recruit step.


Alfred Pennyworth, Faithful Friend
Number: DOR-001
Rarity: Rare
Card Type: Character
Cost: 1
Team: Gotham Knights
Attack: 1
Defense: 1
Range: No
Flight: No
Alfred Pennyworth comes into play exhausted.
Activate, return Alfred Pennyworth to owner’s hand >>> Search your deck for a plot twist or equipment card, reveal it, and put it into your hand. Shuffle your deck. Use this power only if you control another Gotham Knights character.


Commissioner Gordon, Lietenant Gordon
Number: DBM-006
Rarity: Common
Card Type: Character
Cost: 1
Team: Gotham Knights
Attack: 1
Defense: 1
Flight: No
Ranged: Yes
When Commissioner Gordon comes into play, you may search your deck for a character card named Batman and reveal it. If you searched, shuffle your
deck, then put that card on top of your deck.


GCPD Officer, Army
Number: DOR-014
Rarity: Common
Card Type: Character
Cost: 1
Team: Gotham Knights
Attack: 1
Defense: 1
Range: Yes
Flight: No
While GCPD Officer is exhausted, it has reinforcement.


Harvey Bullock, GCPD Detective
Number: DOR-015
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Gotham Knights
Attack: 1
Defense: 1
Range: Yes
Flight: No
Exhaust X army Gotham Knights characters you control >>> Exhaust target character if its cost is less than X.


Spoiler, Stephanie Brown
Number: DOR-019
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Gotham Knights
Attack: 1
Defense: 1
Range: No
Flight: No
Whenever you draw a card, you may gain 1 endurance.


Barbara Gordon <> Oracle, Information Network
Number: DOR-003
Rarity: Rare
Card Type: Character
Cost: 2
Team: Gotham Knights
Attack: 1
Defense: 2
Range: No
Flight: No
As an additional cost to recruit Barbara Gordon, reveal another Gotham Knights character card from your hand.
Pay 1 resource point >>> Draw a card. Use this power only once per turn.
Activate >>> Draw a card. Use this power only during the recovery phase.


Commissioner Gordon, James Gordon
Number: DOR-009
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Gotham Knights
Attack: 2
Defense: 2
Range: Yes
Flight: No
Army Gotham Knights characters you control get +1 ATK and +1 DEF.
Pay 3 endurance >>> KO target equipment an opponent controls.


Spoiler <> Robin, The Girl Wonder
Number: DSM-133
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Gotham Knights
Attack: 2
Defense: 2
Range: No
Flight: No
Evasion.
Activate >>> Target Gotham Knights defender gets +X ATK this attack, where X is that character's cost.


Spoiler, Wildcard
Number: DBM-009
Rarity: Common
Card Type: Character
Cost: 2
Team: Gotham Knights
Attack: 2
Defense: 2
Flight: No
Ranged: No
When Spoiler comes into play, draw a card.


Tim Drake <> Robin, The Boy Wonder
Number: DOR-021
Rarity: Common
Card Type: Character
Cost: 2
Team: Gotham Knights
Attack: 3
Defense: 2
Range: No
Flight: No
Activate >>> Target Gotham Knights attacker gets +X ATK this attack, where X is the cost of that attacker.


Barbara Gordon <> Oracle, Bird of Prey
Number: DBM-001
Rarity: Common
Card Type: Character
Cost: 3
Team: Gotham Knights
Attack: 2
Defense: 4
Flight: No
Ranged: No
Activate >>> Draw a card.
Activate >>> Oracle gets +3 ATK this attack.


Dick Grayson <> Robin, Sidekick
Number: DOR-012
Rarity: Rare
Card Type: Character
Cost: 3
Team: Gotham Knights
Attack: 3
Defense: 4
Range: No
Flight: No
Activate, discard a Gotham Knights character card from your hand >>> If target defender protecting Dick Grayson would become stunned this attack, instead exhaust it and move it to the support row.


Dinah Laurel Lance <> Black Canary, Canary Cry
Number: DOR-013
Rarity: Common
Card Type: Character
Cost: 3
Team: Gotham Knights
Attack: 4
Defense: 3
Range: Yes
Flight: No
Activate >>> Exhaust target unprotected character. Use this power only during your attack step.
Tim Drake <> Robin, Prote'ge'
Number: DBM-010
Rarity: Common
Card Type: Character
Cost: 3
Team: Gotham Knights
Attack: 4
Defense: 3
Flight: No
Ranged: No
Activate >>> Target Gotham Knights character you control gets +3 ATK this attack.


Barbara Gordon <> Batgirl, Guardian of Gotham
Number: DSM-131
Rarity: Rare
Card Type: Character
Cost: 3
Team: Gotham Knights
Attack: 4
Defense: 4
Range: No
Flight: No
Whenever an equipped Gotham Knights character you control stuns a character an opponent controls, draw a card.


Huntress, Helena Rosa Bertinelli
Number: DOR-016
Rarity: Common
Card Type: Character
Cost: 3
Team: Gotham Knights
Attack: 4
Defense: 4
Range: Yes
Flight: No
While Huntress is attacking or defending, characters may not be the target of plot twists your opponents control.


Jason Todd <> Robin, Crime Fighter
Number: DSM-132
Rarity: Rare
Card Type: Character
Cost: 3
Team: Gotham Knights
Attack: 4
Defense: 4
Range: No
Flight: No
Stun Jason Todd >>> Exhaust target Gotham Knights defender you control and remove all attackers from this attack. Use this power only while Jason Todd is not defending.


Batman, World's Greatest Detective
Number: DOR-006
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Gotham Knights
Attack: 5
Defense: 4
Range: No
Flight: No
As an additional cost to recruit Batman, reveal another Gotham Knights character card from your hand.
Activate >>> KO target ongoing plot twist. Its controller puts the top card of his deck into his resource row. Use this power only during the recovery phase.


Catwoman, Selina Kyle
Number: DOR-008
Rarity: Common
Card Type: Character
Cost: 4
Team: Gotham Knights
Attack: 6
Defense: 7
Range: No
Flight: No
Whenever Catwoman causes breakthrough to an opponent, you draw a card and that opponent discards a card from his hand.


Huntress, Bird of Prey
Number: DBM-008
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Gotham Knights
Attack: 6
Defense: 7
Flight: No
Ranged: Yes
Huntress gets +3 ATK while attacking.


Batman, Vengeance
Number: DBM-002
Rarity: Common
Card Type: Character
Cost: 4
Team: Gotham Knights
Attack: 7
Defense: 7
Flight: No
Ranged: No
Whenever Batman or another Gotham Knights character you control becomes stunned, each of your opponents loses 1 endurance.


Dick Grayson <> Nightwing, High-Flying Acrobat
Number: DOR-010
Rarity: Rare
Card Type: Character
Cost: 4
Team: Gotham Knights
Attack: 7
Defense: 7
Range: No
Flight: No
Whenever Dick Grayson stuns a defender, you may stun target character with the same cost as that defender.
Boost 1: When Dick Grayson comes into

 play, if you control another Gotham Knights character, stun target army character.
Ragman, Rory Regan
Number: DGL-160
Rarity: Rare
Card Type: Character
Cost: 4
Team: Gotham Knights
Attack: 8
Defense: 5
Range: No
Flight: Yes
Concealed (This character comes into play in the hidden area.)
Boost 1: When Ragman comes into play, you may return him to his owner's hand. If you do, whenever a character an opponent controls becomes stunned this turn, KO it.


Cassandra Cain <> Batgirl, Martial Artist
Number: DOR-007
Rarity: Common
Card Type: Character
Cost: 4
Team: Gotham Knights
Attack: 8
Defense: 7
Range: No
Flight: No
Loyalty. Discard a Gotham Knights character card from your hand >>> Cassandra Cain gets +1 ATK and +1 DEF this attack.


Catwoman, Cat Burglar
Number: DBM-005
Rarity: Common
Card Type: Character
Cost: 5
Team: Gotham Knights
Attack: 9
Defense: 8
Flight: No
Ranged: No
Whenever Catwoman causes breakthrough, draw a card.


Batman, Caped Crusader
Number: DOR-004
Rarity: Common
Card Type: Character
Cost: 5
Team: Gotham Knights
Attack: 9
Defense: 9
Range: No
Flight: No
Whenever Batman stuns a defender, that defender’s controller loses endurance equal to that defender’s recruit cost. (This is in addition to the normal stun endurance loss.)


Cassandra Cain <> Batgirl, Student of the Night
Number: DBM-004
Rarity: Uncommon
Card Type: Character
Cost: 5
Team: Gotham Knights
Attack: 9
Defense: 9
Flight: No
Ranged: No
Whenever Cassandra Cain stuns a character, that character's controller loses
2 endurance. (This is in addition to the normal stun endurance loss.)


Lady Shiva, Sandra Woosan
Number: DOR-017
Rarity: Common
Card Type: Character
Cost: 5
Team: Gotham Knights
Attack: 9
Defense: 9
Range: No
Flight: No
Loyalty. Whenever Lady Shiva is attacked by a single character, she gets +3 ATK and +3 DEF this attack. (She does not get this modifier when team attacked.)


Dick Grayson <> Nightwing, Defender of Blüdhaven
Number: DOR-011
Rarity: Common
Card Type: Character
Cost: 6
Team: Gotham Knights
Attack: 12
Defense: 12
Range: No
Flight: No
Whenever Dick Grayson stuns a character, draw a card.
Discard a Gotham Knights character card from your hand >>> Target defender has reinforcement this attack.


Azrael, Jean Paul Valley
Number: DOR-002
Rarity: Common
Card Type: Character
Cost: 6
Team: Gotham Knights
Attack: 13
Defense: 11
Range: No
Flight: No
Loyalty. Whenever Azrael stuns a defender with reinforcement, KO that defender.
Boost 1: When Azrael comes into play, he gets + 2 ATK and +2 DEF, has flight, and has range this turn.


Batman, The Dark Knight
Number: DOR-005
Rarity: Rare
Card Type: Character
Cost: 7
Team: Gotham Knights
Attack: 7
Defense: 7
Range: No
Flight: No
Loyalty. Batman gets +X ATK and +X DEF, where X is the number of cards in your hand.
Exhaust a Gotham Knights character you control >>> Draw a card.


Batman, Shadow of the Bat <> Gotham Knights
Number: DBM-003
Rarity: Rare (Holo-foil, extended art)
Card Type: Character
Cost: 7
Team: Gotham Knights
Attack: 15
Defense: 15
Flight: No
Ranged: No
When you have seven or more cards in hand, whenever Batman stuns a character, that character's controller loses endurance equal to that character's cost. (This is in addition to the normal stun endurance loss.)


Azrael <> Batman, Knightfall
Number: DGL-159
Rarity: Uncommon
Card Type: Character
Cost: 7
Team: Gotham Knights
Attack: 16
Defense: 14
Range: No
Flight: No
You are considered to control Batman.
Whenever Azrael stuns an attacker, that attacker’s controller loses endurance equal to its cost.


Superman, Big Blue Boy Scout
Number: DOR-020
Rarity: Rare
Card Type: Character
Cost: 8
Team: Gotham Knights
Attack: 20
Defense: 20
Range: Yes
Flight: Yes
Recruit Superman only if you control Batman.
While Superman is ready, he cannot be stunned.


Plot Twists:


Bat-Signal
Number: DOR-026
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
As an additional cost to play Bat-Signal, exhaust a Gotham Knights character you control.
Search your deck for a Gotham Knights character card, reveal it, and put it into your hand. Shuffle your deck.


Blood in the Dark
Number: DGL-161
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Target character you control can attack hidden characters this turn.
Ongoing: Pay 2 endurance >>> Gotham Knights characters you control can attack hidden characters this turn.


Detective Work
Number: DSM-134
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Detective Work only if you control a Gotham Knights character.
Negate target non-ongoing plot twist effect with a cost of 1 or less. If Detective Work is in your resource row, draw a card.


Dynamic Duo
Number: DOR-028
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Gotham Knights characters cannot be stunned while team attacking this turn.
Ongoing: Exhaust two Gotham Knights characters you control >>> Turn Dynamic Duo face down.


Fizzle
Number: DOR-029
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Fizzle, discard a Gotham Knights character card from your hand.
Negate target non-ongoing plot twist effect.


My Beloved
Number: DOR-159
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Play only if you control a Gotham Knights character and a League of Assassins character. Draw a card.
Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile that have either the Gotham Knights or League of Assassins team affiliations have both affiliations.


The Brave and the Bold
Number: DOR-162
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Play only if you control a Gotham Knights character and a Teen Titans character. Draw a card.
Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile that have either the Gotham Knights or Teen Titans team affiliations have both affiliations.


Locations:


Batcave
Number: DOR-023
Rarity: Uncommon
Card Type: Location
Cost: 1
Flip Batcave only if you control a Gotham Knights character.
At the start of the build phase, you may have target opponent gain control of the initiative. If you do, at the start of the combat phase, the player who started the turn with the initiative gains control of the initiative.


Clocktower
Number: DOR-027
Rarity: Rare
Card Type: Location
Cost: 1
Exhaust a support row Gotham Knights character you control >>> Look at the top card of your deck. You may put that card on the bottom of your deck.
Activate >>> KO a face-down resource you control. Put the top card of your deck face down into your resource row.


GCPD Headquarters
Number: DOR-030
Rarity: Uncommon
Card Type: Location
Cost: 1
Whenever three or more Gotham Knights team attackers you control stun a defender, KO that defender.
Activate >>> Target Gotham Knights defender with a cost of 3 or less has reinforcement this attack.


Wayne Enterprises
Number: DOR-032
Rarity: Rare
Card Type: Location
Cost: 1
Flip Wayne Enterprises only if you control a Gotham Knights character.
At the start of your formation step, you may transfer target equipment you control to an unequipped character you control.
Activate >>> Target equipped Gotham Knights character gets +1 ATK and +1 DEF this attack.


Wayne Manor
Number: DOR-033
Rarity: Uncommon
Card Type: Location
Cost: 1
Exhaust a Gotham Knights character you control >>> Gain 1 endurance.


Batcomputer
Number: DBM-011
Rarity: Uncommon
Card Type: Location
Cost: 2
Activate >>> Target Gotham Knights character you control gets +1 ATK and has flight and range this turn.


Gotham City
Number: DBM-012
Rarity: Uncommon
Card Type: Location
Cost: 2
Activate, exhaust a Gotham Knights character you control >>> Reveal the top card of your deck. If that card is a Gotham Knights character card with cost
3 or greater, put it into your hand. Otherwise, put it on the bottom of your
deck.


Equipment:


Batplane
Number: DOR-025
Rarity: Uncommon
Card Type: Equipment
Cost: 0
Gotham Knights characters you control have flight.
KO Batplane >>> Return target character you control to owner's hand.
Utility Belt


Number: DOR-031
Rarity: Uncommon
Card Type: Equipment
Cost: 0
Equip only to a Gotham Knights character.
Equipped character can attack as though it had flight and range and has "Activate >>> Negate target payment power effect."


Batarang
Number: DOR-022
Rarity: Uncommon
Card Type: Equipment
Cost: 1
Transferable. Equip only to a Gotham Knights character.
Equipped character has range and “Activate, KO Batarang >>> Exhaust target character with a cost less than this character's cost. Use this power only during the combat phase.”


Batmobile
Number: DOR-024
Rarity: Rare
Card Type: Equipment
Cost: 1
Equip only to a Gotham Knights character.
Equipped character gets +1 ATK and +1 DEF.
If equipped character would become stunned while defending, you may KO Batmobile instead. If you do, the character is not stunned.
 

 


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