Pojo's VS System TCG Site
VS Gotham Knights Cards list:
6.02.05 by wierdofur
Updated with Batman
Starter Cards
Characters:
Lucius Fox, Wayne Enterprises Executive Number: DOR-018 Rarity: Rare Card Type: Character Cost: 1 Team: Gotham Knights Attack: 0 Defense: 1 Range: No Flight: No As an additional cost to recruit Lucius Fox, reveal another
Gotham Knights character card from your hand. Activate, return Lucius Fox to owner's hand >>> Gain 1
resource point. Spend this resource point only to recruit
equipment cards. Use this power only during your recruit
step.
Alfred Pennyworth, Faithful Friend Number: DOR-001 Rarity: Rare Card Type: Character Cost: 1 Team: Gotham Knights Attack: 1 Defense: 1 Range: No Flight: No Alfred Pennyworth comes into play exhausted. Activate, return Alfred Pennyworth to owner’s hand >>>
Search your deck for a plot twist or equipment card, reveal
it, and put it into your hand. Shuffle your deck. Use this
power only if you control another Gotham Knights character.
Commissioner Gordon, Lietenant Gordon Number: DBM-006 Rarity: Common Card Type: Character Cost: 1 Team: Gotham Knights Attack: 1 Defense: 1 Flight: No Ranged: Yes When Commissioner Gordon comes into play, you may search
your deck for a character card named Batman and reveal it.
If you searched, shuffle your deck, then put that card on top of your deck.
GCPD Officer, Army Number: DOR-014 Rarity: Common Card Type: Character Cost: 1 Team: Gotham Knights Attack: 1 Defense: 1 Range: Yes Flight: No While GCPD Officer is exhausted, it has reinforcement.
Harvey Bullock, GCPD Detective Number: DOR-015 Rarity: Uncommon Card Type: Character Cost: 1 Team: Gotham Knights Attack: 1 Defense: 1 Range: Yes Flight: No Exhaust X army Gotham Knights characters you control >>>
Exhaust target character if its cost is less than X.
Spoiler, Stephanie Brown Number: DOR-019 Rarity: Uncommon Card Type: Character Cost: 1 Team: Gotham Knights Attack: 1 Defense: 1 Range: No Flight: No Whenever you draw a card, you may gain 1 endurance.
Barbara Gordon <> Oracle, Information Network Number: DOR-003 Rarity: Rare Card Type: Character Cost: 2 Team: Gotham Knights Attack: 1 Defense: 2 Range: No Flight: No As an additional cost to recruit Barbara Gordon, reveal
another Gotham Knights character card from your hand. Pay 1 resource point >>> Draw a card. Use this power only
once per turn. Activate >>> Draw a card. Use this power only during the
recovery phase.
Commissioner Gordon, James Gordon Number: DOR-009 Rarity: Uncommon Card Type: Character Cost: 2 Team: Gotham Knights Attack: 2 Defense: 2 Range: Yes Flight: No Army Gotham Knights characters you control get +1 ATK and +1
DEF. Pay 3 endurance >>> KO target equipment an opponent
controls.
Spoiler <> Robin, The Girl Wonder Number: DSM-133 Rarity: Uncommon Card Type: Character Cost: 2 Team: Gotham Knights Attack: 2 Defense: 2 Range: No Flight: No Evasion. Activate >>> Target Gotham Knights defender gets +X ATK this
attack, where X is that character's cost.
Spoiler, Wildcard Number: DBM-009 Rarity: Common Card Type: Character Cost: 2 Team: Gotham Knights Attack: 2 Defense: 2 Flight: No Ranged: No When Spoiler comes into play, draw a card.
Tim Drake <> Robin, The Boy Wonder Number: DOR-021 Rarity: Common Card Type: Character Cost: 2 Team: Gotham Knights Attack: 3 Defense: 2 Range: No Flight: No Activate >>> Target Gotham Knights attacker gets +X ATK this
attack, where X is the cost of that attacker.
Barbara Gordon <> Oracle, Bird of Prey Number: DBM-001 Rarity: Common Card Type: Character Cost: 3 Team: Gotham Knights Attack: 2 Defense: 4 Flight: No Ranged: No Activate >>> Draw a card. Activate >>> Oracle gets +3 ATK this attack.
Dick Grayson <> Robin, Sidekick Number: DOR-012 Rarity: Rare Card Type: Character Cost: 3 Team: Gotham Knights Attack: 3 Defense: 4 Range: No Flight: No Activate, discard a Gotham Knights character card from your
hand >>> If target defender protecting Dick Grayson would
become stunned this attack, instead exhaust it and move it
to the support row.
Dinah Laurel Lance <> Black Canary, Canary Cry Number: DOR-013 Rarity: Common Card Type: Character Cost: 3 Team: Gotham Knights Attack: 4 Defense: 3 Range: Yes Flight: No Activate >>> Exhaust target unprotected character. Use this
power only during your attack step. Tim Drake <> Robin, Prote'ge' Number: DBM-010 Rarity: Common Card Type: Character Cost: 3 Team: Gotham Knights Attack: 4 Defense: 3 Flight: No Ranged: No Activate >>> Target Gotham Knights character you control
gets +3 ATK this attack.
Barbara Gordon <> Batgirl, Guardian of Gotham Number: DSM-131 Rarity: Rare Card Type: Character Cost: 3 Team: Gotham Knights Attack: 4 Defense: 4 Range: No Flight: No Whenever an equipped Gotham Knights character you control
stuns a character an opponent controls, draw a card.
Huntress, Helena Rosa Bertinelli Number: DOR-016 Rarity: Common Card Type: Character Cost: 3 Team: Gotham Knights Attack: 4 Defense: 4 Range: Yes Flight: No While Huntress is attacking or defending, characters may not
be the target of plot twists your opponents control.
Jason Todd <> Robin, Crime Fighter Number: DSM-132 Rarity: Rare Card Type: Character Cost: 3 Team: Gotham Knights Attack: 4 Defense: 4 Range: No Flight: No Stun Jason Todd >>> Exhaust target Gotham Knights defender
you control and remove all attackers from this attack. Use
this power only while Jason Todd is not defending.
Batman, World's Greatest Detective Number: DOR-006 Rarity: Uncommon Card Type: Character Cost: 3 Team: Gotham Knights Attack: 5 Defense: 4 Range: No Flight: No As an additional cost to recruit Batman, reveal another
Gotham Knights character card from your hand. Activate >>> KO target ongoing plot twist. Its controller
puts the top card of his deck into his resource row. Use
this power only during the recovery phase.
Catwoman, Selina Kyle Number: DOR-008 Rarity: Common Card Type: Character Cost: 4 Team: Gotham Knights Attack: 6 Defense: 7 Range: No Flight: No Whenever Catwoman causes breakthrough to an opponent, you
draw a card and that opponent discards a card from his hand.
Huntress, Bird of Prey Number: DBM-008 Rarity: Uncommon Card Type: Character Cost: 4 Team: Gotham Knights Attack: 6 Defense: 7 Flight: No Ranged: Yes Huntress gets +3 ATK while attacking.
Batman, Vengeance Number: DBM-002 Rarity: Common Card Type: Character Cost: 4 Team: Gotham Knights Attack: 7 Defense: 7 Flight: No Ranged: No Whenever Batman or another Gotham Knights character you
control becomes stunned, each of your opponents loses 1
endurance.
Dick Grayson <> Nightwing, High-Flying Acrobat Number: DOR-010 Rarity: Rare Card Type: Character Cost: 4 Team: Gotham Knights Attack: 7 Defense: 7 Range: No Flight: No Whenever Dick Grayson stuns a defender, you may stun target
character with the same cost as that defender. Boost 1: When Dick Grayson comes into
play, if you control
another Gotham Knights character, stun target army
character. Ragman, Rory Regan Number: DGL-160 Rarity: Rare Card Type: Character Cost: 4 Team: Gotham Knights Attack: 8 Defense: 5 Range: No Flight: Yes Concealed (This character comes into play in the hidden
area.) Boost 1: When Ragman comes into play, you may return him to
his owner's hand. If you do, whenever a character an
opponent controls becomes stunned this turn, KO it.
Cassandra Cain <> Batgirl, Martial Artist Number: DOR-007 Rarity: Common Card Type: Character Cost: 4 Team: Gotham Knights Attack: 8 Defense: 7 Range: No Flight: No Loyalty. Discard a Gotham Knights character card from your
hand >>> Cassandra Cain gets +1 ATK and +1 DEF this attack.
Catwoman, Cat Burglar Number: DBM-005 Rarity: Common Card Type: Character Cost: 5 Team: Gotham Knights Attack: 9 Defense: 8 Flight: No Ranged: No Whenever Catwoman causes breakthrough, draw a card.
Batman, Caped Crusader Number: DOR-004 Rarity: Common Card Type: Character Cost: 5 Team: Gotham Knights Attack: 9 Defense: 9 Range: No Flight: No Whenever Batman stuns a defender, that defender’s controller
loses endurance equal to that defender’s recruit cost. (This
is in addition to the normal stun endurance loss.)
Cassandra Cain <> Batgirl, Student of the Night Number: DBM-004 Rarity: Uncommon Card Type: Character Cost: 5 Team: Gotham Knights Attack: 9 Defense: 9 Flight: No Ranged: No Whenever Cassandra Cain stuns a character, that character's
controller loses 2 endurance. (This is in addition to the normal stun
endurance loss.)
Lady Shiva, Sandra Woosan Number: DOR-017 Rarity: Common Card Type: Character Cost: 5 Team: Gotham Knights Attack: 9 Defense: 9 Range: No Flight: No Loyalty. Whenever Lady Shiva is attacked by a single
character, she gets +3 ATK and +3 DEF this attack. (She does
not get this modifier when team attacked.)
Dick Grayson <> Nightwing, Defender of Blüdhaven Number: DOR-011 Rarity: Common Card Type: Character Cost: 6 Team: Gotham Knights Attack: 12 Defense: 12 Range: No Flight: No Whenever Dick Grayson stuns a character, draw a card. Discard a Gotham Knights character card from your hand >>>
Target defender has reinforcement this attack.
Azrael, Jean Paul Valley Number: DOR-002 Rarity: Common Card Type: Character Cost: 6 Team: Gotham Knights Attack: 13 Defense: 11 Range: No Flight: No Loyalty. Whenever Azrael stuns a defender with
reinforcement, KO that defender. Boost 1: When Azrael comes into play, he gets + 2 ATK and +2
DEF, has flight, and has range this turn.
Batman, The Dark Knight Number: DOR-005 Rarity: Rare Card Type: Character Cost: 7 Team: Gotham Knights Attack: 7 Defense: 7 Range: No Flight: No Loyalty. Batman gets +X ATK and +X DEF, where X is the
number of cards in your hand. Exhaust a Gotham Knights character you control >>> Draw a
card.
Batman, Shadow of the Bat <> Gotham Knights Number: DBM-003 Rarity: Rare (Holo-foil, extended art) Card Type: Character Cost: 7 Team: Gotham Knights Attack: 15 Defense: 15 Flight: No Ranged: No When you have seven or more cards in hand, whenever Batman
stuns a character, that character's controller loses
endurance equal to that character's cost. (This is in
addition to the normal stun endurance loss.)
Azrael <> Batman, Knightfall Number: DGL-159 Rarity: Uncommon Card Type: Character Cost: 7 Team: Gotham Knights Attack: 16 Defense: 14 Range: No Flight: No You are considered to control Batman. Whenever Azrael stuns an attacker, that attacker’s
controller loses endurance equal to its cost.
Superman, Big Blue Boy Scout Number: DOR-020 Rarity: Rare Card Type: Character Cost: 8 Team: Gotham Knights Attack: 20 Defense: 20 Range: Yes Flight: Yes Recruit Superman only if you control Batman. While Superman is ready, he cannot be stunned.
Plot Twists:
Bat-Signal Number: DOR-026 Rarity: Uncommon Card Type: Plot Twist Cost: 1 Ongoing: No As an additional cost to play Bat-Signal, exhaust a Gotham
Knights character you control. Search your deck for a Gotham Knights character card, reveal
it, and put it into your hand. Shuffle your deck.
Blood in the Dark Number: DGL-161 Rarity: Uncommon Card Type: Plot Twist Cost: 1 Ongoing: Yes Target character you control can attack hidden characters
this turn. Ongoing: Pay 2 endurance >>> Gotham Knights characters you
control can attack hidden characters this turn.
Detective Work Number: DSM-134 Rarity: Rare Card Type: Plot Twist Cost: 2 Ongoing: No Play Detective Work only if you control a Gotham Knights
character. Negate target non-ongoing plot twist effect with a cost of 1
or less. If Detective Work is in your resource row, draw a
card.
Dynamic Duo Number: DOR-028 Rarity: Uncommon Card Type: Plot Twist Cost: 2 Ongoing: Yes Gotham Knights characters cannot be stunned while team
attacking this turn. Ongoing: Exhaust two Gotham Knights characters you control
>>> Turn Dynamic Duo face down.
Fizzle Number: DOR-029 Rarity: Rare Card Type: Plot Twist Cost: 2 Ongoing: No As an additional cost to play Fizzle, discard a Gotham
Knights character card from your hand. Negate target non-ongoing plot twist effect.
My Beloved Number: DOR-159 Rarity: Uncommon Card Type: Plot Twist Cost: 2 Ongoing: Yes Play only if you control a Gotham Knights character and a
League of Assassins character. Draw a card. Ongoing: Characters you control, as well as cards in your
hand, deck, and KO'd pile that have either the Gotham
Knights or League of Assassins team affiliations have both
affiliations.
The Brave and the Bold Number: DOR-162 Rarity: Uncommon Card Type: Plot Twist Cost: 2 Ongoing: Yes Play only if you control a Gotham Knights character and a
Teen Titans character. Draw a card. Ongoing: Characters you control, as well as cards in your
hand, deck, and KO'd pile that have either the Gotham
Knights or Teen Titans team affiliations have both
affiliations.
Locations:
Batcave Number: DOR-023 Rarity: Uncommon Card Type: Location Cost: 1 Flip Batcave only if you control a Gotham Knights character.
At the start of the build phase, you may have target
opponent gain control of the initiative. If you do, at the
start of the combat phase, the player who started the turn
with the initiative gains control of the initiative.
Clocktower Number: DOR-027 Rarity: Rare Card Type: Location Cost: 1 Exhaust a support row Gotham Knights character you control
>>> Look at the top card of your deck. You may put that card
on the bottom of your deck. Activate >>> KO a face-down resource you control. Put the
top card of your deck face down into your resource row.
GCPD Headquarters Number: DOR-030 Rarity: Uncommon Card Type: Location Cost: 1 Whenever three or more Gotham Knights team attackers you
control stun a defender, KO that defender. Activate >>> Target Gotham Knights defender with a cost of 3
or less has reinforcement this attack.
Wayne Enterprises Number: DOR-032 Rarity: Rare Card Type: Location Cost: 1 Flip Wayne Enterprises only if you control a Gotham Knights
character. At the start of your formation step, you may transfer target
equipment you control to an unequipped character you
control. Activate >>> Target equipped Gotham Knights character gets
+1 ATK and +1 DEF this attack.
Wayne Manor Number: DOR-033 Rarity: Uncommon Card Type: Location Cost: 1 Exhaust a Gotham Knights character you control >>> Gain 1
endurance.
Batcomputer Number: DBM-011 Rarity: Uncommon Card Type: Location Cost: 2 Activate >>> Target Gotham Knights character you control
gets +1 ATK and has flight and range this turn.
Gotham City Number: DBM-012 Rarity: Uncommon Card Type: Location Cost: 2 Activate, exhaust a Gotham Knights character you control >>>
Reveal the top card of your deck. If that card is a Gotham
Knights character card with cost 3 or greater, put it into your hand. Otherwise, put it on
the bottom of your deck.
Equipment:
Batplane Number: DOR-025 Rarity: Uncommon Card Type: Equipment Cost: 0 Gotham Knights characters you control have flight. KO Batplane >>> Return target character you control to
owner's hand. Utility Belt
Number: DOR-031 Rarity: Uncommon Card Type: Equipment Cost: 0 Equip only to a Gotham Knights character. Equipped character can attack as though it had flight and
range and has "Activate >>> Negate target payment power
effect."
Batarang Number: DOR-022 Rarity: Uncommon Card Type: Equipment Cost: 1 Transferable. Equip only to a Gotham Knights character. Equipped character has range and “Activate, KO Batarang >>>
Exhaust target character with a cost less than this
character's cost. Use this power only during the combat
phase.”
Batmobile Number: DOR-024 Rarity: Rare Card Type: Equipment Cost: 1 Equip only to a Gotham Knights character. Equipped character gets +1 ATK and +1 DEF. If equipped character would become stunned while defending,
you may KO Batmobile instead. If you do, the character is
not stunned.
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