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Pojo's VS System TCG Site
VS Manhunter Cards list:
5.24.05 by wierdofur
Characters:
Lana Lang, Manhunter Sleeper
Number: DGL-115
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Manhunter
Attack: 0
Defense: 1
Range: No
Flight: No
Concealed (This character comes into play in the hidden
area.)
Activate >>> Target player puts the top card of his deck
into his KO'd pile.
Manhunter Sniper, Army
Number: DGL-123
Rarity: Common
Card Type: Character
Cost: 1
Team: Manhunter
Attack: 0
Defense: 1
Range: Yes
Flight: No
Activate, pay 1 endurance >>> If target opponent has more
endurance than you, that opponent loses 3 endurance.
Manhunter Protector, Army
Number: DGL-122
Rarity: Common
Card Type: Character
Cost: 2
Team: Manhunter
Attack: 0
Defense: 0
Range: No
Flight: No
While Manhunter Protector is protecting a character, that
character cannot be attacked.
Activate >>> Manhunter Protector gets +5 ATK and +5 DEF this
attack.
Harlequin, Molly Mayne-Scott
Number: DGL-113
Rarity: Common
Card Type: Character
Cost: 2
Team: Manhunter
Attack: 2
Defense: 2
Range: No
Flight: No
Concealed (This character comes into play in the hidden
area.)
Willpower 2
Whenever Harlequin causes breakthrough to a player, that
player discards a card.
Governor Tozad, Planetary Commander
Number: DGL-111
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Manhunter
Attack: 2
Defense: 3
Range: No
Flight: No
Activate >>> If target player controls more characters than
you, that player exhausts a ready character he controls. Use
this power only during the combat phase.
Manhunter Infiltrator, Army
Number: DGL-120
Rarity: Common
Card Type: Character
Cost: 2
Team: Manhunter
Attack: 3
Defense: 1
Range: Yes
Flight: No
Concealed (This character comes into play in the hidden
area.)
Manhunter Guardsman, Army
Number: DGL-119
Rarity: Common
Card Type: Character
Cost: 3
Team: Manhunter
Attack: 3
Defense: 6
Range: No
Flight: No
Pay 2 resource points >>> You may put an Army Manhunter
character card with cost 3 or less from your hand into your
front row.
Manhunter Engineer, Army
Number: DGL-116
Rarity: Common
Card Type: Character
Cost: 3
Team: Manhunter
Attack: 4
Defense: 4
Range: No
Flight: No
Activate >>> You may reveal a face-down Army Manhunter
character card from your resource row. If you do, and its
cost is less than the number of resources you control, put
that character card into your front row. Use this power only
during your recruit step.
Manhunter Soldier, Army
Number: DGL-124
Rarity: Common
Card Type: Character
Cost: 3
Team: Manhunter
Attack: 5
Defense: 3
Range: Yes
Flight: Yes
Pay 2 resource points >>> You may put an Army Manhunter
character card with cost 3 or less from your hand into your
front row.
Sleeper Agent, Manhunter Sleeper
Number: DGL-128
Rarity: Common
Card Type: Character
Cost: 4
Team: Manhunter
Attack: 5
Defense: 4
Range: No
Flight: No
Reveal Sleeper Agent >>> If you control a Manhunter
character, put Sleeper Agent into your front row. Use this
power only during your recruit step and only while Sleeper
Agent is in your resource row.
Mark Shaw, Manhunter
Number: DGL-125
Rarity: Common
Card Type: Character
Cost: 4
Team: Manhunter
Attack: 5
Defense: 8
Range: Yes
Flight: No
Discard a Manhunter character card >>> Mark Shaw gets +2 ATK
this attack.
Boost 2: When Mark Shaw comes into play, return up to three
Manhunter character cards from your KO'd pile to your hand.
Manhunter Excavator, Army
Number: DGL-117
Rarity: Common
Card Type: Character
Cost: 4
Team: Manhunter
Attack: 7
Defense: 7
Range: No
Flight: Yes
Boost 1: When Manhunter Excavator comes into play, put
target Army character card with cost 3 or less from your
KO'd pile into your front row.
Pan, Manhunter Duplicate
Number: DGL-126
Rarity: Rare
Card Type: Character
Cost: 4
Team: Manhunter
Attack: 8
Defense: 6
Range: No
Flight: No
Whenever Pan causes breakthrough to a player, choose a
non-character card name. Search through that player's deck
for all cards with that name and remove them from the game.
That player shuffles his deck.
Grandmaster, Manhunter Leader
Number: DGL-112
Rarity: Rare
Card Type: Character
Cost: 5
Team: Manhunter
Attack: 8
Defense: 9
Range: No
Flight: No
Concealed (This character comes into play in the hidden
area.)
Move any number of hidden Manhunter characters you control
to your visible area >>> Each of those characters gets +2
ATK this turn. Use this power only once per turn.
Manhunter Giant, Army
Number: DGL-118
Rarity: Common
Card Type: Character
Cost: 5
Team: Manhunter
Attack: 10
Defense: 8
Range: Yes
Flight: Yes
KO a non-stunned character you control >>> Put the top X
cards of target player's deck into his KO'd pile, where X is
the cost of the character you KO'd this way.
Rocket Red, Manhunter Sleeper
Number: DGL-127
Rarity: Common
Card Type: Character
Cost: 4
Team: Manhunter
Attack: 13
Defense: 13
Range: Yes
Flight: Yes
As an additional cost to play Rocket Red, KO two Manhunter
characters you control.
Supermanhunter, Kryptonite Armor
Number: DGL-129
Rarity: Common
Card Type: Character
Cost: 6
Team: Manhunter
Attack: 13
Defense: 11
Range: Yes
Flight: Yes
Pay 3 endurance >>> Remove any number of counters from
target character an opponent controls.
Manhunter Lantern, Power Ring Thief
Number: DGL-121
Rarity: Common
Card Type: Character
Cost: 6
Team: Manhunter
Attack: 13
Defense: 12
Range: Yes
Flight: Yes
Willpower 4
(No other effects)
Highmaster, Supreme Leader
Number: DGL-114
Rarity: Common
Card Type: Character
Cost: 7
Team: Manhunter
Attack: 15
Defense: 14
Range: No
Flight: Yes
Activate, remove X Manhunter character cards in your KO'd
pile from the game >>> Target player loses X endurance.
Plot Twists:
Fire Support
Number: DGL-131
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +1 DEF this attack. If that
defender is ready and has the Manhunter affiliation, you may
exhaust it. If you do, attackers in this attack cannot ready
during the recovery phase this turn.
Manhunter Transphere
Number: DGL-134
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target Manhunter character you control gets +3 ATK this
attack. At the start of the recovery phase, KO that
character.
Only a Friend Can Betray You
Number: DGL-135
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +2 DEF this attack. If that
attacker has the Manhunter affiliation, you may return a
character card from your KO'd pile to your hand.
Plans Within Plans
Number: DGL-137
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Ongoing: At the start of the recovery phase, put the top
card of your deck into your KO'd pile.
Exhaust a Manhunter character you control, replace Plans
Within Plans >>> Return target card from your KO'd pile to
your hand.
The Manhunters are a Myth
Number: DGL-140
Rarity: Rare
Card Type: Plot Twist
Cost: 1
Ongoing: No
As an additional cost to play The Manhunters are a Myth,
discard a Manhunter character card.
Choose one: Manhunter characters you control cannot be the
target of plot twists this turn; or you cannot be the target
of plot twists this turn.
Council of Power
Number: DGL-130
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
As an additional cost to flip Council of Power, exhaust four
characters you control.
Ongoing: At the start of the recovery phase, if you control
a Manhunter character, each of your opponents loses 2
endurance for each card in his hand, then gains 2 endurance
for each card in your hand.
Manhunter Science
Number: DGL-132
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Manhunter Science, exhaust two
Manhunter characters you control.
Draw two cards.
Rebellion on Oa
Number: DGL-138
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Rebellion on Oa, exhaust a
Manhunter character you control.
Each opponent who controls fewer stunned characters than you
do KO's each stunned character he controls.
The Fall of Oa
Number: DGL-139
Rarity: Rare
Card Type: Plot Twist
Cost: 3
Ongoing: Yes
Ongoing: Exhaust a Manhunter character you control >>>
Target player puts the top card of his deck into his KO'd
pile. Then, if that player has no cards in his deck, put
your deck into your hand.
Locations:
Manhunter Spacecraft
Number: DGL-133
Rarity: Rare
Card Type: Location
Cost: 1
Pay 1 resource point, discard a card >>> Search your deck
for an Army Manhunter character card, reveal it, and put it
into your hand. Shuffle your deck. Use this power only once
per turn.
Underground Complex
Number: DGL-141
Rarity: Uncommon
Card Type: Location
Cost: 2
Remove two Army Manhunter character cards in your KO'd pile
from the game >>> Return an Army Manhunter character card
from your KO'd pile to your hand.
Orinda
Number: DGL-136
Rarity: Rare
Card Type: Location
Cost: 3
When an Army Manhunter character comes into play under your
control, you may move it to your hidden area.
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