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Vs. System
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Pojo's VS System TCG Site
Marvel Knights Affiliation List
Updated 09.06.05 by wierdofur
This is another in my
series of Team Affiliation lists for the Marvel(/DC) VS.
System TCG. The lists are arranged in the following
manner:
Characters by Cost, ATK power, DEF power, and then
alphabetically (If more than one have the same Cost, ATK and
DEF).
Plot Twists, Locations and Equipment are all listed by
Cost/Threshold, then alphabetically. Hope this helps in your
deck-building ventures.
wierdofur@netscape.net Positive and/or
constructive feedback only, please.
VS Marvel Knights Cards list:
Characters:
Dagger, Child of Light
Number: MMK-005
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Marvel Knights
Attack: 1
Defense: 1
Range: Yes
Flight: No
Discard Dagger >>> Search your deck for a card named
Midnight Sons, reveal it, and put it into your hand. Shuffle
your deck. Use this power only while Dagger is in your hand.
Micro-Chip, Linus Lieberman
Number: MMK-019
Rarity: Common
Card Type: Character
Cost: 1
Team: Marvel Knights
Attack: 1
Defense: 1
Range: No
Flight: No
Activate, remove Micro-Chip from the game >>> Turn a face-up
plot twist with cost of 1 or less you control face down.
Mikado and Mosha, Angels of Destruction
Number: MMK-020
Rarity: Common
Card Type: Character
Cost: 1
Team: Marvel Knights
Attack: 1
Defense: 1
Range: No
Flight: No
Discard Mikado and Mosha >>> Stun target character with cost
of 1 or less.
Use this power only during the combat phase and only while
Mikado and Mosha is in your hand.
Punisher, Judge
Number: MMK-024
Rarity: Rare
Card Type: Character
Cost: 1
Team: Marvel Knights
Attack: 2
Defense: 1
Range: Yes
Flight: No
Loyalty.
Activate >>> KO target stunned character with cost 3 or
less.
Caretaker, Nomadic Mentor
Number: MMK-003
Rarity: Common
Card Type: Character
Cost: 2
Team: Marvel Knights
Attack: 1
Defense: 1
Range: No
Flight: No
Activate >>> Target Marvel Knights character other than
Caretaker gets +4 ATK this attack.
Shang Chi, Master of Kung Fu
Number: MMK-026
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Marvel Knights
Attack: 2
Defense: 1
Range: No
Flight: No
Shang Chi gets +2 ATK and +2 DEF while attacking a character
without flight and without range or while defending against
a character without flight and without range.
Hannibal King, Occult Investigator
Number: MMK-014
Rarity: Common
Card Type: Character
Cost: 2
Team: Marvel Knights
Attack: 2
Defense: 2
Range: No
Flight: Yes
Concealed. (This character comes into play in the hidden
area.)
Activate >>> When target character is put into a KO'd pile
during the combat phase this turn, its controller loses 5
endurance.
Blade, Eric Brooks
Number: MMK-001
Rarity: Rare
Card Type: Character
Cost: 2
Team: Marvel Knights
Attack: 3
Defense: 2
Range: No
Flight: No
As an additional cost to recruit Blade, reveal a Marvel
Knights character card from your hand.
Blade gets +1 ATK and +1 DEF while equipped.
Iron Fist, Danny Rand
Number: MMK-015
Rarity: Common
Card Type: Character
Cost: 2
Team: Marvel Knights
Attack: 3
Defense: 2
Range: No
Flight: No
Concealed. (This character comes into play in the hidden
area.)
When Iron Fist comes into play, if you control a character
named Luke Cage, put three +1 ATK / +1 DEF counters on Iron
Fist.
Brother Voodoo, Jericho Drumm
Number: MMK-002
Rarity: Common
Card Type: Character
Cost: 3
Team: Marvel Knights
Attack: 4
Defense: 4
Range: No
Flight: No
Activate, discard a card >>> Put any number of cards from
your hand on the bottom of your deck, then draw that many
cards.
Activate, discard a card >>> Discard any number of cards,
then draw that many cards. Use this power only if you
control an Underworld character.
Daredevil, Protector of Hell's Kitchen
Number: MMK-008
Rarity: Common
Card Type: Character
Cost: 3
Team: Marvel Knights
Attack: 4
Defense: 4
Range: No
Flight: No
Pay 2 endurance >>> Daredevil gets +2 ATK this attack. Use
this power only once per turn.
Stick, Leader of the Chaste
Number: MMK-028
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Marvel Knights
Attack: 5
Defense: 4
Range: No
Flight: No
Pay 1 endurance >>> Target Marvel Knights character you
control can be the target of plot twists you control as
though it had all team affiliations this turn.
Elektra, Elektra Natchios
Number: MMK-011
Rarity: Common
Card Type: Character
Cost: 3
Team: Marvel Knights
Attack: 6
Defense: 3
Range: No
Flight: No
As an additional cost to recruit Elektra, reveal a Marvel
Knights character card from your hand.
Concealed. (This character comes into play in the hidden
area.)
Boost 1: When Elektra comes into play, she gets +2 ATK this
turn.
Yelena Belova <> Black Widow, Enemy Agent
Number: MMK-029
Rarity: Rare
Card Type: Character
Cost: 4
Team: Marvel Knights
Attack: 6
Defense: 6
Range: Yes
Flight: No
Concealed. (This character comes into play in the hidden
area.)
Yelena Belova cannot team attack.
Whenever Yelena Belova stuns an exhausted defender, KO that
defender.
Cloak, Child of Darkness
Number: MMK-004
Rarity: Common
Card Type: Character
Cost: 4
Team: Marvel Knights
Attack: 7
Defense: 3
Range: No
Flight: No
As an additional cost to recruit Cloak, reveal a Marvel
Knights character card from your hand.
Concealed. (This character comes into play in the hidden
area.)
Activate >>> Exhaust target character with cost 3 or less.
Lady Punisher, Lynn Michaels
Number: MAV-213
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Marvel Knights
Attack: 7
Defense: 6
Range: Yes
Flight: No
Reservist.
At the start of the recovery phase, you may KO target
stunned character.
Moon Knight, Marc Spector
Number: MMK-021
Rarity: Common
Card Type: Character
Cost: 4
Team: Marvel Knights
Attack: 7
Defense: 6
Range: No
Flight: No
Moon Knight gets +3 ATK and +1 DEF while you control the
initiative.
Boost 2: When Moon Knight comes into play, if you control
the initiative, he gets +4 ATK this turn. Otherwise, he gets
+6 ATK this turn.
Punisher, Jury
Number: MMK-025
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Marvel Knights
Attack: 7
Defense: 6
Range: Yes
Flight: No
Whenever Punisher attacks or becomes a defender, if he is
unequipped, you may put an equipment card with cost of 1 or
less from your hand into play equipped to Punisher.
KO an equipment equipped to Punisher >>> KO target stunned
character.
Luke Cage, Street Enforcer
Number: MMK-018
Rarity: Common
Card Type: Character
Cost: 4
Team: Marvel Knights
Attack: 8
Defense: 7
Range: No
Flight: No
Concealed. (This character comes into play in the hidden
area.)
Pay 3 endurance >>> Luke Cage can attack hidden characters
this turn.
Whenever a character an opponent controls is put into a KO'd
pile during the combat phase, draw a card.
Elektra, Assassin
Number: MMK-010
Rarity: Uncommon
Card Type: Character
Cost: 5
Team: Marvel Knights
Attack: 0
Defense: 8
Range: Yes
Flight: No
Concealed. (This character comes into play in the hidden
area.)
While Elektra is attacking, she cannot be the target of
non-ongoing plot twists your opponents control.
Whenever Elektra attacks, she gets +X ATK this attack, where
X is the DEF of the defender.
Blade, The Daywalker
Number: MMK-180
Rarity: Common
Card Type: Character
Cost: 5
Team: Marvel Knights
Attack: 8
Defense: 8
Range: No
Flight: No
Loyalty. Recruit Blade only if you control an Underworld
character.
Marvel Knights and Underworld characters you control get +2
ATK while attacking and +2 DEF while defending.
Boost 1: Blade comes into play with two +1 ATK / +1 DEF
counters on him.
Iron Fist, Living Weapon
Number: MMK-016
Rarity: Common
Card Type: Character
Cost: 5
Team: Marvel Knights
Attack: 9
Defense: 8
Range: No
Flight: No
Pay 2 endurance >>> Iron Fist can be the target of plot
twists you control as though he had all team affiliations
this turn.
Punisher, Executioner
Number: MMK-023
Rarity: Common
Card Type: Character
Cost: 5
Team: Marvel Knights
Attack: 9
Defense: 9
Range: Yes
Flight: No
Punisher gets +1 ATK and +1 DEF while equipped.
Boost 2: When Punisher comes into play, you may KO two
equipment you control. If you do, Punisher gets +5 ATK this
turn, and you may stun target character with cost of 5 or
less.
Daredevil, Matt Murdock
Number: MMK-007
Rarity: Rare
Card Type: Character
Cost: 5
Team: Marvel Knights
Attack: 9
Defense: 10
Range: No
Flight: No
Loyalty.
Pay 3 endurance >>> Daredevil gets +2 ATK and can attack as
though he had flight this turn. Move Daredevil to your
hidden area. Use this power only once per turn.
Elektra, Agent of the Hand
Number: MMK-182
Rarity: Common
Card Type: Character
Cost: 5
Team: Crime Lords
Attack: 14
Defense: 9
Range: No
Flight: No
Loyalty. Recruit Elektra only if you control a Marvel
Knights character.
Concealed. (This character comes into play in the hidden
area.)
Boost 1: When Elektra comes into play, she gets +3 ATK and
cannot be stunned while attacking this turn.
Ghost Rider, Johnny Blaze
Number: MMK-013
Rarity: Common
Card Type: Character
Cost: 6
Team: Marvel Knights
Attack: 10
Defense: 12
Range: Yes
Flight: No
Ghost Rider gets +2 ATK while you control fewer characters
than an opponent.
Ghost Rider gets +2 ATK while you have fewer cards in your
hand than an opponent.
Ghost Rider gets +2 ATK while you have less endurance than
an opponent.
Spider-Man, The Spectacular Spider-Man
Number: MMK-027
Rarity: Common
Card Type: Character
Cost: 6
Team: Marvel Knights
Attack: 12
Defense: 12
Range: No
Flight: No
Loyalty.
Activate >>> Target opponent exhausts all characters he
controls. Use this power only during your attack step.
Natasha Romanoff <> Black Widow, KGB Killer
Number: MMK-022
Rarity: Uncommon
Card Type: Character
Cost: 6
Team: Marvel Knights
Attack: 14
Defense: 9
Range: Yes
Flight: No
Concealed. (This character comes into play in the hidden
area.)
Pay 1 endurance >>> Characters you control can attack hidden
characters this turn.
Boost 1: Whenever a character an opponent controls becomes
stunned this turn, it cannot ready this turn.
Luke Cage, Power Man
Number: MMK-017
Rarity: Rare
Card Type: Character
Cost: 6
Team: Marvel Knights
Attack: 14
Defense: 12
Range: No
Flight: No
Luke Cage has the team affiliations of each other character
you control.
(This is in addition to his other affiliations.)
Daredevil, Guardian Devil
Number: MMK-006
Rarity: Common
Card Type: Character
Cost: 7
Team: Marvel Knights
Attack: 15
Defense: 15
Range: No
Flight: No
Concealed. (This character comes into play in the hidden
area.)
When you have 10 or less endurance, if Daredevil is in your
hidden area, move him to your visible area.
Dr. Strange, Stephen Strange
Number: MMK-009
Rarity: Rare
Card Type: Character
Cost: 7
Team: Marvel Knights
Attack: 15
Defense: 15
Range: Yes
Flight: Yes
Loyalty. At the start of the combat phase, you may move any
number of characters you control to your hidden area.
Boost 1: At the start of the combat phase this turn, choose
any number of characters your opponents control. The
controller of each of those characters moves it to his
hidden area.
Ghost Rider, Danny Ketch
Number: MMK-012
Rarity: Rare
Card Type: Character
Cost: 8
Team: Marvel Knights
Attack: 19
Defense: 17
Range: Yes
Flight: No
Activate >>> KO all characters with cost 5 or less target
opponent controls.
Plot Twists:
Bring the Pain
Number: MMK-031
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target Marvel Knights character gets +X ATK this attack,
where X is that character's cost. Lose X endurance.
Head Shot
Number: MMK-034
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Play Head Shot only during your first attack this turn.
Target Marvel Knights attacker gets +X ATK this attack,
where X is that character's cost.
Hell's Fury
Number: MMK-185
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +2 ATK this attack. If
Hell's Fury is in your resource row and you control a Marvel
Knights character and an Underworld character, that attacker
gets an additional +1 ATK this attack and you may replace
Hell's Fury.
Moving Target
Number: MMK-184
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +1 DEF this attack. If
Moving Target is in your resource row and you control a
Crime Lords character and a Marvel Knights character that
defender gets an additional +1 DEF this attack and you may
replace Moving Target.
Penance Stare
Number: MMK-038
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
As an additional cost to play Penance Stare, KO a stunned
Marvel Knights character you control.
Target opponent loses endurance equal to the cost of the
character you KO'd this way.
Quick Kill
Number: MMK-041
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
As an additional cost to play Quick Kill, discard a Marvel
Knights character card unless you discard two character
cards.
KO target stunned character with cost 4 or less.
Wild Ride
Number: MMK-045
Rarity: Rare
Card Type: Plot Twist
Cost: 1
Ongoing: No
Search your deck for a Marvel Knights character card, reveal
it, and put it into your hand. Lose endurance equal to that
card's cost. Shuffle your deck.
Blind Justice
Number: MMK-030
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Blind Justice, pay 9 resource
points and exhaust a Marvel Knights character you control.
Switch endurance totals with target opponent.
Coalition of Heroes
Number: MMK-189
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Play Coalition of Heroes only if you control a Marvel
Knights character and a Spider-Friends character.
Ongoing: Characters you control with either the Marvel
Knights or Spider-Friends affiliation have both
affiliations.
Pay 5 endurance >>> Target character you control gets +2 ATK
this attack.
Deposed
Number: MMK-033
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Deposed only if you control a Marvel Knights character.
Target hidden character's controller moves that character to
his visible area. Whenever that character becomes stunned by
a character with higher cost this turn, KO that stunned
character.
Judge, Jury, and Executioner
Number: MMK-036
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Characters you control have "Activate >>> KO target stunned
character if its cost is less than this character's." this
turn.
Marvel Knights characters you control have "Activate >>> KO
target stunned character." this turn.
Midnight Sons
Number: MMK-037
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Play Midnight Sons only if you control a Marvel Knights
character.
Choose a team affiliation.
Ongoing: Characters you control, as well as cards in your
hand, deck, and KO'd pile, that have either the Marvel
Knights or the chosen affiliation have both affiliations.
Swan Dive
Number: MMK-042
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Swan Dive only during your attack step.
As an additional cost to play Swan Dive, stun a Marvel
Knights character you control.
Stun any number of target characters your opponents control
if their combined cost is less than that of the Marvel
Knights character you stunned this way.
Bring Down the House
Number: MAV-214
Rarity: Rare
Card Type: Plot Twist
Cost: 3
Ongoing: No
Whenever a defender becomes stunned
by one or more Marvel Knights
attackers you control this turn, you
may replace a face-down resourse an
opponent controls.
Crime and Punishment
Number: MMK-032
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
Choose one: Target Marvel Knights attacker you control gets
+4 ATK this attack; or target attacker you control gets +4
ATK this attack and characters you control cannot attack
this turn.
Locations:
Hell's Kitchen
Number: MMK-035
Rarity: Uncommon
Card Type: Location
Cost: 1
Flip Hell's Kitchen only if you control a Marvel Knights
character.
Whenever a character an opponent controls is put into a KO'd
pile during the combat phase, that opponent discards a card.
Punisher's Armory
Number: MMK-039
Rarity: Uncommon
Card Type: Location
Cost: 2
Pay 3 endurance >>> Ready Punisher's Armory.
Activate >>> Target Marvel Knights attacker gets +1 ATK this
attack.
Quentin Carnival
Number: MMK-040
Rarity: Uncommon
Card Type: Location
Cost: 2
Flip Quentin Carnival only during the build phase.
Activate, KO an equipment you control >>> Target Marvel
Knights character you control cannot be the target of
effects your opponents control this turn.
Activate >>> You may put an equipment card with cost 0 from
your hand into play equipped to an unequipped Marvel Knights
character you control.
Equipment:
Titanium Sword
Number: MMK-043
Rarity: Uncommon
Card Type: Equipment
Cost: 1
Titanium Sword costs 1 less to recruit while you control a
Marvel Knights character.
Whenever equipped character stuns a character, the stunned
character's controller loses 3 endurance.
War Wagon
Number: MMK-044
Rarity: Common
Card Type: Equipment
Cost: 1
War Wagon costs 1 less to recruit while you control a Marvel
Knights character.
Equipped character has "Activate >>> KO target stunned
character. Its controller loses endurance equal to that
character's cost."
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