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VS Non-Affiliated Equipment and Location Cards List

6.2.05 by wierdofur

VS Non-Affiliated Equipment and Location Cards list:
Equipment:

Borrowed Blade
Number: MOR-179
Rarity: Common
Card Type: Equipment
Cost: 0
Equipped character gets +1 ATK and +1 DEF.

Com Link
Number: MSM-147
Rarity: Uncommon
Card Type: Equipment
Cost: 0
You may propose a team attack with equipped character as though it had all team affiliations.
Equipped character has "Activate ---> Target defender has reinforcement this attack."
Crossbow

Number: DOR-147
Rarity: Common
Card Type: Equipment
Cost: 0
Transferable. Equipped character gets +1 ATK and has range.

Dual Sidearms
Number: MOR-184
Rarity: Common
Card Type: Equipment
Cost: 0
Equipped character gets +2 ATK and has range.

Green Lantern Ring
Number: DGL-030
Rarity: Uncommon
Card Type: Equipment
Cost: 0
Transferable (At the start of your formation step, you may transfer this equipment to a character you control.)
Equipped character gets +2 willpower and has the Green Lantern affiliation.

Jetpack
Number: MSM-029
Rarity: Common
Card Type: Equipment
Cost: 0
Equipped character gets +2 ATK and has flight.

Medallion of Power
Number: MMK-213
Rarity: Rare
Card Type: Equipment
Cost: 0
Equip Medallion of Power only to a hidden character.
Medallion of Power is not KO'd as equipped character moves to a different area.
Pay 1 endurance >>> Move equipped character to your hidden area or your visible area.

Mystic Chain
Number: MMK-215
Rarity: Rare
Card Type: Equipment
Cost: 0
Recruit Mystic Chain only if you control three or more characters.
Whenever equipped character causes breakthrough to a player, that player discards a card and you draw a card.

Phantom Zone Projector
Number: DSM-160
Rarity: Uncommon
Card Type: Equipment
Cost: 0
Equipped character has "Activate >>> Remove target stunned character from the game. Use this power only during the recovery phase."
Rapier

Number: MSM-157
Rarity: Uncommon
Card Type: Equipment
Cost: 0
Equipped character gets +3 ATK while attacking a front row character or defending against a front row character.

Sonic Gun
Number: MSM-160
Rarity: Uncommon
Card Type: Equipment
Cost: 0
Whenever equipped character attacks a defender, exhaust that defender.
Equipped character has "Activate ---> Remove all +1 ATK / +1 DEF counters from target character."

Unstable Molecules
Number: MOR-220
Rarity: Common
Card Type: Equipment
Cost: 0
Equipped character gets +1 DEF.
KO Unstable Molecules >>> Equipped character gets +3 DEF this turn.

Yellow Power Ring
Number: DGL-110
Rarity: Uncommon
Card Type: Equipment
Cost: 0
Transferable (At the start of your formation step, you may transfer this equipment to a character you control.)
Equipped character gets +2 willpower and has the Anti-Matter affiliation.

Advanced Hardware
Number: MOR-174
Rarity: Common
Card Type: Equipment
Cost: 1
Equipped character gets +3 ATK, has range, and has Activate >>> Target player loses 3 endurance.

Armed Escort
Number: MMK-119
Rarity: Common
Card Type: Equipment
Cost: 1
Armed Escort costs 1 less to equip while you control a Crime Lords character.
Equipped character has "Activate >>> If you control a defender, remove all defenders from this attack and equipped character becomes the defender this attack."


Catcher's Mitt, Construct
Number: DGL-185
Rarity: Common
Card Type: Equipment
Cost: 1
Catcher's Mitt costs 1 less to recruit onto a character with willpower 1 or greater.
Characters you control have reinforcement.
Discard Catcher's Mitt >>> Target character you control has reinforcement this turn. Use this power only if Catcher's Mitt is in your hand.


Chopping Block, Construct
Number: DGL-186
Rarity: Common
Card Type: Equipment
Cost: 1
Chopping Block costs 1 less to recruit onto a character with willpower 1 or greater.
Equipped character has "Activate >>> Remove target stunned character from the game."
Discard Chopping Block and two other cards >>> Remove target stunned character from the game. Use this power only if Chopping Block is in your hand.


Escrima Sticks
Number: DOR-148
Rarity: Uncommon
Card Type: Equipment
Cost: 1
Transferable. Equipped character gets +1 ATK and +1 DEF.


Fantasticar
Number: MOR-070
Rarity: Rare
Card Type: Equipment
Cost: 1
Characters you control have flight.
Fantastic Four characters you control get +1 ATK and +1 DEF.


Flamethrower
Number: MSM-150
Rarity: Rare
Card Type: Equipment
Cost: 1
Equipped character gets +5 ATK.
Whenever equipped character becomes stunned, KO equipped character.
Exhaust equipped character ---> Target player loses 5 endurance. Use this power only once per turn.


Light Armor, Construct
Number: DGL-198
Rarity: Common
Card Type: Equipment
Cost: 1
Light Armor costs 1 less to recruit onto a character with willpower 1 or greater.
Equipped character gets +3 ATK.
Discard Light Armor >>> Target attacker you control gets +3 ATK this attack. Use this power only if Light Armor is in your hand.


Mother Box
Number: DSM-157
Rarity: Uncommon
Card Type: Equipment
Cost: 1
Remove a cosmic counter from a character you control >>> Gain 3 endurance.
Pay 3 endurance >>> Put a cosmic counter on target character with cosmic you control. Use this power only once per turn.


Mystical Sigil
Number: MMK-216
Rarity: Uncommon
Card Type: Equipment
Cost: 1
Equip Mystical Sigil only to a hidden character.
Equipped character gets +3 ATK and has flight.
Personal Force Field
Number: MOR-208
Rarity: Uncommon
Card Type: Equipment
Cost: 1
Equipped character gets +3 DEF, is reinforced, and cannot be the target of plot twists.


Smoke Screen
Number: MSM-031
Rarity: Common
Card Type: Equipment
Cost: 1
KO Smoke Screen ---> Target attacker cannot be stunned this attack.


Supercycle
Number: DSM-058
Rarity: Uncommon
Card Type: Equipment
Cost: 1
While equipped character has a cosmic counter, it has invulnerability.
New Gods characters you control have flight and get +1 ATK and +1 DEF.


T-Jet
Number: DOR-062
Rarity: Uncommon
Card Type: Equipment
Cost: 1
Unique. Transferable. Characters you control have flight.
Whenever a Teen Titans character you control becomes powered-up, that character gets +1 ATK and +1 DEF this attack. (This is in addition to all other power-up modifiers.)


The Darkhold
Number: MMK-176
Rarity: Common
Card Type: Equipment
Cost: 1
The Darkhold costs 1 less to recruit while you control an Underworld character.
Equipped character has "Activate >>> Put the top card of your deck into your KO'd pile. If it's a character card, gain 4 endurance."


Titanium Sword
Number: MMK-043
Rarity: Uncommon
Card Type: Equipment
Cost: 1
Titanium Sword costs 1 less to recruit while you control a Marvel Knights character.
Whenever equipped character stuns a character, the stunned character's controller loses 3 endurance.


Twin Firearms
Number: DOR-164
Rarity: Uncommon
Card Type: Equipment
Cost: 1
While in the front row, equipped character gets +4 ATK.
While in the support row, equipped character gets +2 ATK and has range.


War Wagon
Number: MMK-044
Rarity: Common
Card Type: Equipment
Cost: 1
War Wagon costs 1 less to recruit while you control a Marvel Knights character.
Equipped character has "Activate >>> KO target stunned character. Its controller loses endurance equal to that character's cost."


Web Shooters
Number: MMK-204
Rarity: Rare
Card Type: Equipment
Cost: 1
Web Shooters costs 1 less to recruit onto a character named Spider-Man.
Equipped character has “Activate >>> Target character gets -2 ATK this attack."


Armored Spider Suit
Number: MSM-058
Rarity: Uncommon
Card Type: Equipment
Cost: 2
Armored Spider Suit costs 1 less to recruit for each Spider-Friends character you recruited this turn.
Equipped character gets +2 ATK and +2 DEF and has reinforcement.
Goblin Glider
Number: MSM-097
Rarity: Uncommon
Card Type: Equipment
Cost: 2
Goblin Glider costs 1 less to recruit for each Sinister Syndicate character you recruited this turn.
Equipped character gets +4 ATK, has flight, and has range.


Kevlar Body Armor
Number: MOR-197
Rarity: Uncommon
Card Type: Equipment
Cost:
Equipped character gets +1 DEF.
If equipped character would become stunned, you may KO this card instead. If you do, the character is not stunned.


The Blackbird
Number: MOR-036
Rarity: Rare
Card Type: Equipment
Cost: 2
Unique. Characters you control have flight.
X-Men characters you control get +2 ATK and +2 DEF.
Whenever equipped character becomes stunned, KO The Blackbird.


Time Platform
Number: MSM-164
Rarity: Rare
Card Type: Equipment
Cost: 2
Unique. Transferable. KO Time Platform ---> Negate target non-ongoing plot twist effect.

Locations:
Base of Operations
Number: MOR-176
Rarity: Common
Card Type: Location
Cost: 1
Activate >>> Look at the top card of your deck. You may put that card on the bottom of your deck.


Book of Oa
Number: DGL-183
Rarity: Common
Card Type: Location
Cost: 1
At the start of your recruit step, you may look at the top X cards of your deck, where X is the number of characters you control with willpower 2 or greater. If you do, put one of those cards into your hand, put the rest on the bottom of your deck, and discard a card.
GothCorp
Number: DOR-152
Rarity: Rare
Card Type: Location
Cost: 1
Activate >>> Draw a card, then discard two cards from your hand.


Mojoverse
Number: MSM-153
Rarity: Common
Card Type: Location
Cost: 1
Attackers with no team affiliation get +1 ATK and +1 DEF.
Activate ---> Target character you control loses all team affiliations this turn.


Murderworld
Number: MSM-154
Rarity: Rare
Card Type: Location
Cost: 1
Flip Murderworld only during the build phase. As an additional cost to flip Murderworld, discard a card from your hand.
Characters have "Activate, discard a card from your hand --> KO target stunned affiliated character".


Osborn Industries
Number: MSM-024
Rarity: Uncommon
Card Type: Location
Cost: 1
Activate, discard a Sinister Syndicate character card from your hand ---> Draw a card.
Activate, discard two cards from your hand ---> Draw a card.


Sector 2814
Number: DGL-211
Rarity: Uncommon
Card Type: Location
Cost: 1
Sector 2814 is not unique.
At the start of the recovery phase, gain 1 endurance for each character with willpower 1 or greater you control.


Volcanic Base
Number: MSM-125
Rarity: Rare
Card Type: Location
Cost: 1
At the start of the recovery phase, if you have no cards in hand, draw a card. If you control a Brotherhood character, draw an additional card, then discard a card from your hand.


Willworld
Number: DGL-218
Rarity: Rare
Card Type: Location
Cost: 1
Activate >>> Reveal the top two cards of your deck. Put all revealed character cards with willpower 1 or greater into your hand. Put all other revealed cards on the bottom of your deck in any order. For each card put into your hand this way, discard a card.


Yancy Street
Number: MOR-075
Rarity: Uncommon
Card Type: Location
Cost: 1
Your opponents may not target stunned characters you control.
Whenever a Thing you control becomes stunned, search your deck for a card named Thing. Reveal that card and put it into your hand. Shuffle your deck.


Avalon Space Station
Number: MOR-098
Rarity: Uncommon
Card Type: Location
Cost: 2
Activate, discard a card from your hand >>> Return target character card from your KO'd pile to your hand.
Activate, discard a Brotherhood character card from your hand >>> Return two target character cards from your KO'd pile to your hand.
Coast City
Number: DGL-187
Rarity: Common
Card Type: Location
Cost: 2
Activate >>> While target character is protected this turn, it cannot be attacked.


Doom's Throne Room
Number: MOR-128
Rarity: Rare
Card Type: Location
Cost: 2
Activate >>> Reveal the top card of your deck. If you control a Doom character, reveal two cards instead. Put all revealed plot twist cards into your hand. Put all other revealed cards on the bottom of your deck in any order. For each card put into your hand this way, discard a card from your hand.


Dracula's Castle
Number: MMK-168
Rarity: Uncommon
Card Type: Location
Cost: 2
Activate >>> Target defender gets +1 DEF this attack.
Activate, put an Underworld character card from your KO’d pile on the bottom of your deck >>> Gain 3 endurance.


ESU Science Lab
Number: MSM-011
Rarity: Uncommon
Card Type: Location
Cost: 2
Whenever a defender you control becomes powered-up, it has reinforcement this attack.
Exhaust two Spider-Friends characters you control ---> Draw a card.


Latverian Embassy
Number: MSM-131
Rarity: Rare
Card Type: Location
Cost: 2
When you flip Latverian Embassy, discard a card from your hand unless you control Dr. Doom.
Each of your opponents may not play a plot twist with the same name as a plot twist in his resource row.


Liberty Island Base
Number: DOR-057
Rarity: Uncommon
Card Type: Location
Cost: 2
Activate >>> Target defender with reinforcement gets +1 DEF this attack. If it is a Teen Titans defender, it gets +3 DEF this attack instead.


Metropolis
Number: DSM-156
Rarity: Common
Card Type: Location
Cost: 2
Metropolis is not unique. When you flip Metropolis, choose two team affiliations among characters you control.
Characters you control, as well as cards in your hand, deck, and KO'd pile that have either of the chosen affiliations have both affiliations.


Mosaic World
Number: DGL-202
Rarity: Common
Card Type: Location
Cost: 2
Characters you control can team attack as though they had all team affiliations.
Characters you control can reinforce and be reinforced as though they had all team affiliations.


Muir Island
Number: MOR-034
Rarity: Uncommon
Card Type: Location
Cost: 2
Activate, discard two cards or one X-Men character card from your hand >>> Recover target stunned character you control with a recruit cost of 4 or less. Use this power only during the recovery phase.


S.T.A.R. Labs
Number: DGL-144
Rarity: Rare
Card Type: Location
Cost: 2
Pay 3 resource points >>> Put a cosmic counter on target character with cosmic you control.
Pay 1 resource point >>> Put a cosmic counter on target Team Superman character with cosmic you control. Use this power only once per turn.


X-Corporation
Number: MOR-039
Rarity: Uncommon
Card Type: Location
Cost: 2
Activate, discard a card from your hand >>> Gain 2 endurance. If the discarded card was an X-Men character card, gain 4 endurance instead.


Birthing Chamber
Number: DGL-182
Rarity: Uncommon
Card Type: Location
Cost: 3
Activate >>> If you control four or more characters, draw a card. If you control six or more characters, instead draw two cards, and then discard a card.


House of El
Number: DGL-143
Rarity: Uncommon
Card Type: Location
Cost: 3
Activate >>> Move a character you control. If you control a Team Superman character, move each character you control instead.
Genosha
Number: MOR-099
Rarity: Rare
Card Type: Location
Cost: 4
Activate, KO Genosha >>> Draw two cards. If you control Magneto, draw four cards instead.


Negative Zone
Number: MOR-158
Rarity: Uncommon
Card Type: Location
Cost: 4
As an additional cost to flip Negative Zone, discard a card from your hand.
Activate, discard two cards from your hand >>> KO target stunned character.


Psychoville
Number: MMK-218
Rarity: Common
Card Type: Location
Cost: 4
Activate >>> Target hidden character's controller moves that character to his visible area. At the start of the recovery phase this turn, that character’s controller moves that character to his hidden area. Use this power only during the combat phase.
Activate >>> Target hidden character you control gets +1 DEF this attack.
 


 


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