Pojo's VS System TCG Site
VS Non-Affiliated Equipment and Location Cards List
6.2.05 by wierdofur
VS Non-Affiliated
Equipment and Location Cards list: Equipment:
Borrowed Blade Number: MOR-179 Rarity: Common Card Type: Equipment Cost: 0 Equipped character gets +1 ATK and +1 DEF.
Com Link Number: MSM-147 Rarity: Uncommon Card Type: Equipment Cost: 0 You may propose a team attack with equipped character as
though it had all team affiliations. Equipped character has "Activate ---> Target defender has
reinforcement this attack." Crossbow
Number: DOR-147 Rarity: Common Card Type: Equipment Cost: 0 Transferable. Equipped character gets +1 ATK and has range.
Dual Sidearms Number: MOR-184 Rarity: Common Card Type: Equipment Cost: 0 Equipped character gets +2 ATK and has range.
Green Lantern Ring Number: DGL-030 Rarity: Uncommon Card Type: Equipment Cost: 0 Transferable (At the start of your formation step, you may
transfer this equipment to a character you control.) Equipped character gets +2 willpower and has the Green
Lantern affiliation.
Jetpack Number: MSM-029 Rarity: Common Card Type: Equipment Cost: 0 Equipped character gets +2 ATK and has flight.
Medallion of Power Number: MMK-213 Rarity: Rare Card Type: Equipment Cost: 0 Equip Medallion of Power only to a hidden character. Medallion of Power is not KO'd as equipped character moves
to a different area. Pay 1 endurance >>> Move equipped character to your hidden
area or your visible area.
Mystic Chain Number: MMK-215 Rarity: Rare Card Type: Equipment Cost: 0 Recruit Mystic Chain only if you control three or more
characters. Whenever equipped character causes breakthrough to a player,
that player discards a card and you draw a card.
Phantom Zone Projector Number: DSM-160 Rarity: Uncommon Card Type: Equipment Cost: 0 Equipped character has "Activate >>> Remove target stunned
character from the game. Use this power only during the
recovery phase." Rapier
Number: MSM-157 Rarity: Uncommon Card Type: Equipment Cost: 0 Equipped character gets +3 ATK while attacking a front row
character or defending against a front row character.
Sonic Gun Number: MSM-160 Rarity: Uncommon Card Type: Equipment Cost: 0 Whenever equipped character attacks a defender, exhaust that
defender. Equipped character has "Activate ---> Remove all +1 ATK / +1
DEF counters from target character."
Unstable Molecules Number: MOR-220 Rarity: Common Card Type: Equipment Cost: 0 Equipped character gets +1 DEF. KO Unstable Molecules >>> Equipped character gets +3 DEF
this turn.
Yellow Power Ring Number: DGL-110 Rarity: Uncommon Card Type: Equipment Cost: 0 Transferable (At the start of your formation step, you may
transfer this equipment to a character you control.) Equipped character gets +2 willpower and has the Anti-Matter
affiliation.
Advanced Hardware Number: MOR-174 Rarity: Common Card Type: Equipment Cost: 1 Equipped character gets +3 ATK, has range, and has Activate
>>> Target player loses 3 endurance.
Armed Escort Number: MMK-119 Rarity: Common Card Type: Equipment Cost: 1 Armed Escort costs 1 less to equip while you control a Crime
Lords character. Equipped character has "Activate >>> If you control a
defender, remove all defenders from this attack and equipped
character becomes the defender this attack."
Catcher's Mitt, Construct Number: DGL-185 Rarity: Common Card Type: Equipment Cost: 1 Catcher's Mitt costs 1 less to recruit onto a character with
willpower 1 or greater. Characters you control have reinforcement. Discard Catcher's Mitt >>> Target character you control has
reinforcement this turn. Use this power only if Catcher's
Mitt is in your hand.
Chopping Block, Construct Number: DGL-186 Rarity: Common Card Type: Equipment Cost: 1 Chopping Block costs 1 less to recruit onto a character with
willpower 1 or greater. Equipped character has "Activate >>> Remove target stunned
character from the game." Discard Chopping Block and two other cards >>> Remove target
stunned character from the game. Use this power only if
Chopping Block is in your hand.
Escrima Sticks Number: DOR-148 Rarity: Uncommon Card Type: Equipment Cost: 1 Transferable. Equipped character gets +1 ATK and +1 DEF.
Fantasticar Number: MOR-070 Rarity: Rare Card Type: Equipment Cost: 1 Characters you control have flight. Fantastic Four characters you control get +1 ATK and +1 DEF.
Flamethrower Number: MSM-150 Rarity: Rare Card Type: Equipment Cost: 1 Equipped character gets +5 ATK. Whenever equipped character becomes stunned, KO equipped
character. Exhaust equipped character ---> Target player loses 5
endurance. Use this power only once per turn.
Light Armor, Construct Number: DGL-198 Rarity: Common Card Type: Equipment Cost: 1 Light Armor costs 1 less to recruit onto a character with
willpower 1 or greater. Equipped character gets +3 ATK. Discard Light Armor >>> Target attacker you control gets +3
ATK this attack. Use this power only if Light Armor is in
your hand.
Mother Box Number: DSM-157 Rarity: Uncommon Card Type: Equipment Cost: 1 Remove a cosmic counter from a character you control >>>
Gain 3 endurance. Pay 3 endurance >>> Put a cosmic counter on target character
with cosmic you control. Use this power only once per turn.
Mystical Sigil Number: MMK-216 Rarity: Uncommon Card Type: Equipment Cost: 1 Equip Mystical Sigil only to a hidden character. Equipped character gets +3 ATK and has flight. Personal Force Field Number: MOR-208 Rarity: Uncommon Card Type: Equipment Cost: 1 Equipped character gets +3 DEF, is reinforced, and cannot be
the target of plot twists.
Smoke Screen Number: MSM-031 Rarity: Common Card Type: Equipment Cost: 1 KO Smoke Screen ---> Target attacker cannot be stunned this
attack.
Supercycle Number: DSM-058 Rarity: Uncommon Card Type: Equipment Cost: 1 While equipped character has a cosmic counter, it has
invulnerability. New Gods characters you control have flight and get +1 ATK
and +1 DEF.
T-Jet Number: DOR-062 Rarity: Uncommon Card Type: Equipment Cost: 1 Unique. Transferable. Characters you control have flight.
Whenever a Teen Titans character you control becomes
powered-up, that character gets +1 ATK and +1 DEF this
attack. (This is in addition to all other power-up
modifiers.)
The Darkhold Number: MMK-176 Rarity: Common Card Type: Equipment Cost: 1 The Darkhold costs 1 less to recruit while you control an
Underworld character. Equipped character has "Activate >>> Put the top card of
your deck into your KO'd pile. If it's a character card,
gain 4 endurance."
Titanium Sword Number: MMK-043 Rarity: Uncommon Card Type: Equipment Cost: 1 Titanium Sword costs 1 less to recruit while you control a
Marvel Knights character. Whenever equipped character stuns a character, the stunned
character's controller loses 3 endurance.
Twin Firearms Number: DOR-164 Rarity: Uncommon Card Type: Equipment Cost: 1 While in the front row, equipped character gets +4 ATK. While in the support row, equipped character gets +2 ATK and
has range.
War Wagon Number: MMK-044 Rarity: Common Card Type: Equipment Cost: 1 War Wagon costs 1 less to recruit while you control a Marvel
Knights character. Equipped character has "Activate >>> KO target stunned
character. Its controller loses endurance equal to that
character's cost."
Web Shooters Number: MMK-204 Rarity: Rare Card Type: Equipment Cost: 1 Web Shooters costs 1 less to recruit onto a character named
Spider-Man. Equipped character has “Activate >>> Target character gets
-2 ATK this attack."
Armored Spider Suit Number: MSM-058 Rarity: Uncommon Card Type: Equipment Cost: 2 Armored Spider Suit costs 1 less to recruit for each
Spider-Friends character you recruited this turn. Equipped character gets +2 ATK and +2 DEF and has
reinforcement. Goblin Glider Number: MSM-097 Rarity: Uncommon Card Type: Equipment Cost: 2 Goblin Glider costs 1 less to recruit for each Sinister
Syndicate character you recruited this turn. Equipped character gets +4 ATK, has flight, and has range.
Kevlar Body Armor Number: MOR-197 Rarity: Uncommon Card Type: Equipment Cost: Equipped character gets +1 DEF. If equipped character would become stunned, you may KO this
card instead. If you do, the character is not stunned.
The Blackbird Number: MOR-036 Rarity: Rare Card Type: Equipment Cost: 2 Unique. Characters you control have flight. X-Men characters you control get +2 ATK and +2 DEF. Whenever equipped character becomes stunned, KO The
Blackbird.
Time Platform Number: MSM-164 Rarity: Rare Card Type: Equipment Cost: 2 Unique. Transferable. KO Time Platform ---> Negate target
non-ongoing plot twist effect. Locations: Base of Operations Number: MOR-176 Rarity: Common Card Type: Location Cost: 1 Activate >>> Look at the top card of your deck. You may put
that card on the bottom of your deck.
Book of Oa Number: DGL-183 Rarity: Common Card Type: Location Cost: 1 At the start of your recruit step, you may look at the top X
cards of your deck, where X is the number of characters you
control with willpower 2 or greater. If you do, put one of
those cards into your hand, put the rest on the bottom of
your deck, and discard a card. GothCorp Number: DOR-152 Rarity: Rare Card Type: Location Cost: 1 Activate >>> Draw a card, then discard two cards from your
hand.
Mojoverse Number: MSM-153 Rarity: Common Card Type: Location Cost: 1 Attackers with no team affiliation get +1 ATK and +1 DEF.
Activate ---> Target character you control loses all team
affiliations this turn.
Murderworld Number: MSM-154 Rarity: Rare Card Type: Location Cost: 1 Flip Murderworld only during the build phase. As an
additional cost to flip Murderworld, discard a card from
your hand. Characters have "Activate, discard a card from your hand -->
KO target stunned affiliated character".
Osborn Industries Number: MSM-024 Rarity: Uncommon Card Type: Location Cost: 1 Activate, discard a Sinister Syndicate character card from
your hand ---> Draw a card. Activate, discard two cards from your hand ---> Draw a card.
Sector 2814 Number: DGL-211 Rarity: Uncommon Card Type: Location Cost: 1 Sector 2814 is not unique. At the start of the recovery phase, gain 1 endurance for
each character with willpower 1 or greater you control.
Volcanic Base Number: MSM-125 Rarity: Rare Card Type: Location Cost: 1 At the start of the recovery phase, if you have no cards in
hand, draw a card. If you control a Brotherhood character,
draw an additional card, then discard a card from your hand.
Willworld Number: DGL-218 Rarity: Rare Card Type: Location Cost: 1 Activate >>> Reveal the top two cards of your deck. Put all
revealed character cards with willpower 1 or greater into
your hand. Put all other revealed cards on the bottom of
your deck in any order. For each card put into your hand
this way, discard a card.
Yancy Street Number: MOR-075 Rarity: Uncommon Card Type: Location Cost: 1 Your opponents may not target stunned characters you
control. Whenever a Thing you control becomes stunned, search your
deck for a card named Thing. Reveal that card and put it
into your hand. Shuffle your deck.
Avalon Space Station Number: MOR-098 Rarity: Uncommon Card Type: Location Cost: 2 Activate, discard a card from your hand >>> Return target
character card from your KO'd pile to your hand. Activate, discard a Brotherhood character card from your
hand >>> Return two target character cards from your KO'd
pile to your hand. Coast City Number: DGL-187 Rarity: Common Card Type: Location Cost: 2 Activate >>> While target character is protected this turn,
it cannot be attacked.
Doom's Throne Room Number: MOR-128 Rarity: Rare Card Type: Location Cost: 2 Activate >>> Reveal the top card of your deck. If you
control a Doom character, reveal two cards instead. Put all
revealed plot twist cards into your hand. Put all other
revealed cards on the bottom of your deck in any order. For
each card put into your hand this way, discard a card from
your hand.
Dracula's Castle Number: MMK-168 Rarity: Uncommon Card Type: Location Cost: 2 Activate >>> Target defender gets +1 DEF this attack. Activate, put an Underworld character card from your KO’d
pile on the bottom of your deck >>> Gain 3 endurance.
ESU Science Lab Number: MSM-011 Rarity: Uncommon Card Type: Location Cost: 2 Whenever a defender you control becomes powered-up, it has
reinforcement this attack. Exhaust two Spider-Friends characters you control ---> Draw
a card.
Latverian Embassy Number: MSM-131 Rarity: Rare Card Type: Location Cost: 2 When you flip Latverian Embassy, discard a card from your
hand unless you control Dr. Doom. Each of your opponents may not play a plot twist with the
same name as a plot twist in his resource row.
Liberty Island Base Number: DOR-057 Rarity: Uncommon Card Type: Location Cost: 2 Activate >>> Target defender with reinforcement gets +1 DEF
this attack. If it is a Teen Titans defender, it gets +3 DEF
this attack instead.
Metropolis Number: DSM-156 Rarity: Common Card Type: Location Cost: 2 Metropolis is not unique. When you flip Metropolis, choose
two team affiliations among characters you control. Characters you control, as well as cards in your hand, deck,
and KO'd pile that have either of the chosen affiliations
have both affiliations.
Mosaic World Number: DGL-202 Rarity: Common Card Type: Location Cost: 2 Characters you control can team attack as though they had
all team affiliations. Characters you control can reinforce and be reinforced as
though they had all team affiliations.
Muir Island Number: MOR-034 Rarity: Uncommon Card Type: Location Cost: 2 Activate, discard two cards or one X-Men character card from
your hand >>> Recover target stunned character you control
with a recruit cost of 4 or less. Use this power only during
the recovery phase.
S.T.A.R. Labs Number: DGL-144 Rarity: Rare Card Type: Location Cost: 2 Pay 3 resource points >>> Put a cosmic counter on target
character with cosmic you control. Pay 1 resource point >>> Put a cosmic counter on target Team
Superman character with cosmic you control. Use this power
only once per turn.
X-Corporation Number: MOR-039 Rarity: Uncommon Card Type: Location Cost: 2 Activate, discard a card from your hand >>> Gain 2
endurance. If the discarded card was an X-Men character
card, gain 4 endurance instead.
Birthing Chamber Number: DGL-182 Rarity: Uncommon Card Type: Location Cost: 3 Activate >>> If you control four or more characters, draw a
card. If you control six or more characters, instead draw
two cards, and then discard a card.
House of El Number: DGL-143 Rarity: Uncommon Card Type: Location Cost: 3 Activate >>> Move a character you control. If you control a
Team Superman character, move each character you control
instead. Genosha Number: MOR-099 Rarity: Rare Card Type: Location Cost: 4 Activate, KO Genosha >>> Draw two cards. If you control
Magneto, draw four cards instead.
Negative Zone Number: MOR-158 Rarity: Uncommon Card Type: Location Cost: 4 As an additional cost to flip Negative Zone, discard a card
from your hand. Activate, discard two cards from your hand >>> KO target
stunned character.
Psychoville Number: MMK-218 Rarity: Common Card Type: Location Cost: 4 Activate >>> Target hidden character's controller moves that
character to his visible area. At the start of the recovery
phase this turn, that character’s controller moves that
character to his hidden area. Use this power only during the
combat phase. Activate >>> Target hidden character you control gets +1 DEF
this attack.
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