Pojo's VS System news, tips, strategies and more!

Pojo's Vs.
Message Board
News


Trading
Card Game

Card of the Day
Fan Tips
Tournament Reports
Top 10 Lists


Featured Writers
Scott Gerhardt
The Tinkerer's Workshop
Paul Hagan
Q's Universe
Jason Matthews


Spoilers
Avengers
Batman Starter
DC Origins
Fantastic 4 Starter

Green Lantern
Infinite Crisis
JLA
Legion of Super Heroes
Marvel Knights
Marvel Origins
Spiderman Starter
Superman
Web of Spidey X-Men
Affiliation Lists
Anti-Matter
Arkham Inmates
Avengers
Brotherhood
Crime Lords
Darkseid Elite
Doom
Emerald Enemies
Fantastic Four
Gotham Knights
Green Lantern
Kang Council
League of Assassins
Marvel Knights
Manhunter
Masters of Evil
New Gods
Revenge Squad
Sentinel
Sinister Syndicate
Spider-Friends
Squadron Supreme
Teen Titans
Team Superman
X-Men
Small Teams
Non-Affiliated Characters
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
X-Statix
Underworld
Crime Lords
Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

Pojo's VS System TCG Site
VS Non-Affiliated Plot Twists Card List

6.2.05 by wierdofur

VS Non-affiliated Plot Twists Cards List:


Breaking Story
Number: MSM-145
Rarity: Uncommon
Card Type: Plot Twist
Cost: 0
Ongoing: No
Reveal the top card of your deck. If its cost is less than the number of resources you control, put it into your hand.


Surprise Attack
Number: MOR-215
Rarity: Common
Card Type: Plot Twist
Cost: 0
Ongoing: No
Target player loses 3 endurance. If that player controls no support row characters, that player loses 5 endurance instead.


ˇÓle!, Construct
Number: DGL-205
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target character you control gets +3 ATK this attack if it has the same cost as another character you control.


A Death in the Family
Number: DOR-142
Rarity: Rare
Card Type: Plot Twist
Cost: 1
Ongoing: No
As an additional cost to play A Death in the Family, pay 5 endurance.
KO target stunned character. Lose X endurance, where X is the cost of that character.


Acrobatic Dodge
Number: MOR-173
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets -3 ATK and +3 DEF for this attack.


Advance Recon
Number: MMK-211
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Play Advance Recon only during your first attack this turn.
If a character you control would cause breakthrough this attack, you gain twice that much endurance instead.


Aerial Supremacy
Number: MSM-108
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Ongoing: Characters with flight you control get +1 DEF while defending against characters without flight or range.
X-Men characters with flight you control get +1 DEF while defending against characters without flight or range.


Alley-Oop!
Number: MSM-027
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target support row defender gets +1 ATK and +2 DEF this attack.


Bad Press
Number: MSM-143
Rarity: Rare
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Ongoing: Locations cost your opponents 1 more to flip.
Plot twists cost your opponents 1 more to play.


Battle of Wills
Number: DGL-181
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker cannot be stunned this attack while it has willpower greater than a defender's willpower.


Big Bully
Number: MSM-144
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker gets +X ATK this attack while attacking a character with a lower cost, where X is the difference between the attacker's cost and the defender's cost.


Blood in the Dark
Number: DGL-161
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Target character you control can attack hidden characters this turn.
Ongoing: Pay 2 endurance >>> Gotham Knights characters you control can attack hidden characters this turn.


Blown to Pieces
Number: MMK-187
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +3 ATK this attack. If Blown to Pieces is in your resource row and you control a Crime Lords character and an Underworld character, that defender gets an additional +2 ATK this attack and you may replace Blown to Pieces.


Burn Rubber
Number: MOR-180
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target character you control is reinforced this turn.
You may move that character to your front row or support row.
Charge!


Number: MOR-181
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Play only during your attack step.
Move all characters you control to your front row.
While attacking this turn, characters you control get +1 ATK this turn.


Children of the Night
Number: MMK-166
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Ongoing: Hidden Underworld characters you control get +1 DEF.
Whenever a hidden attacker you control causes breakthrough to a player, that player loses 1 endurance.


Evil Awakens
Number: MMK-169
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target hidden character you control gets +2 ATK this turn. You may return an Underworld character card from your KO'd pile to your hand.


Fall Back!
Number: MOR-186
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Play only during an opponent's attack step.
Move all characters you control to your support row.
While defending this turn, characters you control get +1 DEF this turn.


Fear and Confusion
Number: DOR-089
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
While attacking this turn, characters you control get +1 ATK.
Whenever an Arkham Inmates character you control attacks a character this turn, exhaust that character.


Fear Skull
Number: DBM-025
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
As an additional cost to play Fear Skull, exhaust a character you control.
If target opponent has more endurance than you, that opponent loses 4
endurance. Otherwise, that opponent loses 2 endurance.


Fight to the Finish
Number: MSM-149
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Choose an attacker an opponent controls and a defender you control. Whenever the chosen attacker stuns the chosen defender this attack, KO that defender. Whenever the chosen defender stuns the chosen attacker this attack, KO that attacker.


Fire Support
Number: DGL-131
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +1 DEF this attack. If that defender is ready and has the Manhunter affiliation, you may exhaust it. If you do, attackers in this attack cannot ready during the recovery phase this turn.


Flying Kick
Number: MOR-189
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target character has flight this turn.
While attacking this turn, that character gets +3 ATK.


Focused Blast
Number: MOR-190
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
As an additional cost to play Focused Blast, exhaust a character with range you control.
Target player loses endurance equal to that character's cost.


Foiled
Number: MOR-191
Rarity: Rare
Card Type: Plot Twist
Cost: 1
Ongoing: No
Play only from your resource row and only during the combat phase.
KO target ongoing plot twist and KO this card.


Force Sphere, Construct
Number: DGL-029
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +1 DEF this attack. If that defender is ready and has the Green Lantern affiliation, you may exhaust it. If you do, it has reinforcement this attack.


Friendly Fire
Number: MOR-192
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Characters that participated in team attacks this turn do not ready during the recovery phase this turn.


From the Shadows
Number: DOR-150
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker gets +5 DEF this attack.
Glory Hound
Number: MMK-077
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target character cannot team attack this turn. If Glory Hound is in your resource row and you control an X-Statix character and a character with a different team affiliation, you may replace Glory Hound.


Golden Death
Number: DGL-068
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +2 ATK this attack. If that attacker has the Emerald Enemies affiliation, exhausted defenders lose reinforcement and cannot gain reinforcement this attack.


Gravesite
Number: MMK-170
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Ongoing: At the start of the draw phase, each player draws a card, then discards a card. Each player who discards an Underworld character card this way gains 1 endurance.


Grounded
Number: MSM-152
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target character loses flight and gets -1 ATK this turn.
Heat Vision
Number: DSM-153
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Exhaust target defender you control. If you do, that defender gets +3 ATK this attack and whenever that defender stuns an attacker this attack, that attacker's controller loses 3 endurance.


Hell's Fury
Number: MMK-185
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +2 ATK this attack. If Hell's Fury is in your resource row and you control a Marvel Knights character and an Underworld character, that attacker gets an additional +1 ATK this attack and you may replace Hell's Fury.


Helping Hand, Construct
Number: DGL-192
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +1 DEF this attack for each other character with willpower 1 or greater you control.
Jackhammer, Construct
Number: DGL-032
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +2 DEF this attack. If that attacker has the Green Lantern affiliation and has a lesser cost than a defender, it gets an additional +5 DEF this attack.


Lantern's Light
Number: DGL-196
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Play Lantern's Light only during your attack step.
Exhaust target hidden character. That character's controller moves it to his visible area.


Last Laugh
Number: DOR-156
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target player loses 1 endurance for each stunned character you control.


Living Ink, Construct
Number: DGL-199
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +1 ATK this attack for each face-down resource target opponent controls.


Locked in Combat
Number: DGL-200
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target character you control gets +2 ATK and -2 DEF this attack.


Mega-Blast
Number: DOR-157
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target support row character has range this turn. While attacking this turn, that character gets +4 ATK.


Meltdown
Number: MMK-214
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Choose one: KO target equipment; or replace a face-down resource you control; or gain 2 endurance.


Misappropriation
Number: MSM-123
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Choose one: KO target equipment an opponent controls; or transfer target equipment to target unequipped Brotherhood character you control.


Moving Target
Number: MMK-184
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +1 DEF this attack. If Moving Target is in your resource row and you control a Crime Lords character and a Marvel Knights character that defender gets an additional +1 DEF this attack and you may replace Moving Target.


Narrow Escape
Number: DSM-158
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Exhaust target defender you control. If you do, that defender gets +2 DEF this attack.


Nasty Surprise
Number: MOR-202
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender gets +5 ATK for this attack.


Nero Unleashed
Number: DGL-104
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +2 ATK this attack. If that defender has the Anti-Matter affiliation, you may move it to your hidden area.


Night Vision
Number: MOR-203
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Ongoing: Each of your opponents plays with the top card of his deck revealed.
You may look at the top card of your deck at any time.


No Fear
Number: MSM-030
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Choose one: Target attacker gets +3 ATK this attack while attacking a character with a higher cost; or target defender gets +3 ATK this attack while defending against a character with a higher cost.


One-Two Punch
Number: MOR-205
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker gets +1 ATK and +2 DEF for this attack.


Only a Friend Can Betray You
Number: DGL-135
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +2 DEF this attack. If that attacker has the Manhunter affiliation, you may return a character card from your KO'd pile to your hand.


Overload
Number: MOR-206
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Stun target character with ATK greater than twice its printed ATK.


Overpowered
Number: MOR-207
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Each of your opponents who controls more stunned characters than you puts the top five cards of his deck into his KO'd pile.


Play Time
Number: DSM-161
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target opponent moves target character he controls to a different position.


Political Pressure
Number: MOR-209
Rarity: Rare
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Play only during the draw phase.
Each of your opponents may recruit only one character this turn.
Ongoing: At the start of the recovery phase, you may pay 4 endurance. If you do, turn this card face down.


Qwardian Pincer
Number: DGL-208
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +1 ATK this attack for each exhausted character with cost 2 or more you control.


Rain of Acorns, Construct
Number: DGL-209
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Ongoing: Exhaust a character with willpower 1 or greater you control >>> Exhaust target unprotected character. Use this power only during your attack step.


Reconnaissance
Number: MOR-211
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Look at each of your opponents' face-down resources.


Salvage
Number: MOR-213
Rarity: Rare
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Return target equipment or location card from your KO'd pile to your hand.
Ongoing: At the start of your resource step, you may pay 4 endurance. If you do, turn this card face down.


Shadow of the Bat
Number: DBM-026
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target Character you control gets +1ATK and +1 DEF this attack.


Shape Change
Number: DOR-160
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Put the top card of your deck into your KO'd pile. Target defender you control gets -X ATK and +X DEF, where X is the cost of the card put into your KO'd pile this way.


Shock Troops
Number: DGL-212
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target character you control gets +2 ATK and +2 DEF this attack if it has the same cost as another character you control.


Sinestro Defiant
Number: DGL-073
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target defender you control gets +2 ATK this attack. If that defender has the Emerald Enemies affiliation, you may KO a resource you control. If you do, whenever an attacker or defender becomes stunned this attack, KO it.


Sucker Punch
Number: MSM-161
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
Characters you control cannot be stunned while attacking exhausted defenders this turn.


Team Spirit
Number: MMK-219
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: No
If you control four or more stunned characters, recover a stunned character you control. Then, if you still control four or more stunned characters, recover another stunned character you control.


Thinking Outside the Box
Number: MSM-163
Rarity: Rare
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Ongoing: You draw cards from the bottom of your deck.


Thunderous Onslaught
Number: DGL-109
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +2 ATK this attack. If that attacker is hidden and has the Anti-Matter affiliation, you may move it to your visible area. If you do, it cannot be stunned this attack.


Total Anarchy
Number: DOR-163
Rarity: Rare
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Ongoing: Whenever a character with a cost of 3 or less becomes stunned, KO that character.


Trial by Sword
Number: DBM-028
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target character you control gets +2 ATK and +2 DEF this turn while
attacking a character with greater cost, or while defending against a character with greater cost.
 

Unmasked
Number: MSM-165
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
Characters cannot become powered-up this turn.
Ongoing: At the start of your resource step you may pay 2 endurance. If you do, turn Unmasked face down.
 

Uppercut, Construct
Number: DGL-217
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target attacker you control gets +X ATK this attack, where X is its willpower. That attacker cannot cause breakthrough this attack.
Airborne Assault
Number: DOR-143
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
Characters you control have flight this turn.
Characters you control get +1 ATK while attacking this turn.


Apokoliptian Hospitality
Number: DGL-157
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Apokoliptian Hospitality, exhaust a character you control.
Target stunned character an opponent controls cannot be recovered or KO'd this turn. If you control a Darkseid's Elite character, that stunned character's controller loses endurance equal to that character's cost.


Armies of Qward
Number: DGL-180
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
You may return an Army character card from your KO'd pile to your hand.
Ongoing: Army characters you control have the team affiliations of each other Army character you control.


Back to Back
Number: DSM-150
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
While two target characters you control are in the same column, they each get +1 ATK and +1 DEF while defending this turn.


Betrayal
Number: MOR-177
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target an opponent who controls two or more characters with different team affiliations. That opponent stuns a non-stunned character he controls.


Blind Sided
Number: MOR-178
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target character is not and cannot be reinforced this turn.


Boom Tube
Number: DSM-151
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Choose one: Target support row defender you control has reinforcement this attack; or return target front row defender you control to owner's hand. (When an attack concludes, if there is no defender, ready all attackers.)


Concrete Jungle
Number: DOR-146
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Each of your opponents turns all locations he controls face down.
Ongoing: Whenever an opponent flips a location, that opponent discards a card from his hand.


Cosmic Conflict
Number: DGL-188
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Move target hidden attacker you control to your visible area. That character gets +4 ATK this attack.


Cover Fire
Number: MOR-183
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target defender gets +2 DEF for this attack for each other non-stunned character with range you control.


Crowd Control
Number: MSM-148
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Crowd Control, discard a card from your hand.
Support row characters you control have reinforcement this turn.


Crushing Blow
Number: MSM-028
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target attacker gets +3 ATK and +3 DEF this attack while attacking an exhausted defender.


Darkseid Undenied
Number: DGL-158
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Replace target non-ongoing plot twist an opponent controls. Each player loses endurance equal to the cost of that plot twist.
Ongoing: Exhaust a Darkseid's Elite character you control >>> Replace target non-ongoing plot twist an opponent controls.


Dimming of the Starheart
Number: DGL-189
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target character gets -5 willpower and loses flight this turn.


Emerald Dawn
Number: DGL-190
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
You may KO a non-stunned character with willpower 1 or greater you control. If you do, search your deck for an affiliated character card with willpower 1 or greater, reveal it, and put it into your hand. Shuffle your deck.


Entangle
Number: MOR-185
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Entangle, exhaust a character you control and discard a card from your hand.
Target a character with a cost less than the character you exhausted. Exhaust the target character.


Fast Getaway
Number: DOR-149
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Fast Getaway, discard a card from your hand.
Target attacker causes no breakthrough while attacking a character this turn.


Finishing Move
Number: MOR-187
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Finishing Move, exhaust a character you control.


KO target stunned character.
Forced Allegiance
Number: MSM-151
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Choose a team affiliation from among characters you control.
Ongoing: Affiliated characters you control lose all team affiliations and gain the chosen team affiliation.


Gone But Not Forgotten
Number: DOR-151
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Ongoing: Whenever a character is put into your KO'd pile from play, gain 2 endurance.


Hard-Traveling Heroes
Number: DGL-191
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Choose two or more team affiliations among characters with willpower 1 or greater you control. If you do, draw a card.
Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile that have any of the chosen affiliations have all of the chosen affiliations.


Hidden Surveillance
Number: DOR-154
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Ongoing: Each of your opponents may not flip a location on the same turn it was placed into his resource row.
Each of your opponents may not play a plot twist on the same turn it was placed into his resource row.


Hired Goons
Number: MSM-098
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Characters you control that came into play this turn get +1 ATK this turn.
Sinister Syndicate characters you control that came into play this turn get an additional +1 ATK this turn.


Home Surgery
Number: DOR-155
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Home Surgery, exhaust a character you control.
Recover target stunned character if its cost is less than or equal to the cost of the character you exhausted this way.


I Hate Magic!
Number: DSM-154
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target defender gets -3 DEF and loses invulnerability this attack.


In Evil Star's Evil Clutches
Number: DGL-193
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Ongoing: Return a face-down resource you control to its owner's hand >>> Choose a character an opponent controls. That character loses flight this turn. You may put a card from your hand face down into your resource row. Use this power only once per turn.


Jailbird, Construct
Number: DGL-195
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Jailbird only during the recovery phase.
Recover target stunned character an opponent controls. That character cannot ready this turn.


Judge, Jury, and Executioner
Number: MMK-036
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Characters you control have "Activate >>> KO target stunned character if its cost is less than this character's." this turn.
Marvel Knights characters you control have "Activate >>> KO target stunned character." this turn.
 

Ka-Boom!
Number: MOR-196
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play only from your resource row and only during the combat phase.
KO target location and KO this card.


Lanterns in Love, Construct
Number: DGL-197
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Lanterns in Love, exhaust two characters you control.
Recover target stunned character you control.


Last Stand
Number: MOR-198
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play only if you control three or more stunned characters.
Target defender gets +10 DEF this turn.


Marvel Team-Up
Number: MOR-199/MMK-212
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Choose two different team affiliations among characters you control.
Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile, that have either of the chosen affiliations have both affiliations.


Mean Green Machine, Construct
Number: DGL-033
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
Move target Green Lantern character with willpower 1 or greater you control. If Mean Green Machine is in your resource row, draw a card.


Medical Attention
Number: MOR-200
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play only during the recovery phase.
As an additional cost to play Medical Attention, exhaust a character you control.
Recover target stunned character.


Micro-Size
Number: MOR-
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target defender gets -1 ATK and -1 DEF for this attack. If you control Dr. Doom, that character gets -2 ATK and -2 DEF for this attack instead.


Millennium
Number: DGL-201
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
As an additional cost to play Millennium, exhaust a character you control.
Choose two different team affiliations among characters you control. If you do, draw a card.
Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile that have either of the chosen affiliations have both of the chosen affiliations.


Museum Heist
Number: DOR-158
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Museum Heist only during the recovery phase.
Exhaust a ready character you control. If you do, draw two cards unless target opponent discards a card from his hand.


No Man Escapes the Manhunters
Number: DGL-204
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target character gets -3 DEF while defending this turn. If that character is hidden, its controller moves it to his visible area.


Not So Fast
Number: MOR-204
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Not So Fast, discard a card.
Negate target non-ongoing plot twist effect with a threshold cost of 1 or less.


Path of Destruction
Number: DSM-159
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target attacker you control gets +2 ATK this attack and an additional +2 ATK this attack for each other card named Path of Destruction in your KO’d pile.


Personal Nemesis
Number: MFF-028
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target attacker you control gets +1 ATK and +1 DEF this attack.


Pinned
Number: MSM-155
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
Whenever target attacker readies during the combat phase this turn, exhaust it unless its controller discards a card from his hand.


Pleasant Distraction
Number: MSM-156
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Pleasant Distraction only during your attack step.
Target character cannot attack this turn.


Reconstruction Program
Number: MOR-152
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Return target character card or up to three target army Sentinel character cards from your KO'd pile to your hand.


Rise from the Grave
Number: MSM-158
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Rise from the Grave, pay 5 endurance.
Recover target stunned character and move it to your support row. Lose endurance equal to that character's cost.


Stealing the Light
Number: DGL-213
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Stealing the Light only during your attack step.
You may exhaust a character you control. If you do, target player reveals X cards from his hand, where X is the willpower of the character you exhausted. Choose one of the revealed cards. That player discards that card.


Stopped Cold
Number: DSM-163
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target character loses flight this turn. That character gets -1 ATK and -1 DEF while attacking this turn.


Surrounded
Number: MSM-162
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target attacker you control gets +X ATK and +X DEF this attack, where X is the number of characters you recruited this turn.


Sweeping Up, Construct
Number: DGL-214
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Sweeping Up, exhaust a character with willpower 1 or greater you control.
Return target stunned character to its owner's hand. Look at the top X cards of your deck, where X is the willpower of the character you exhausted.


Swing Line
Number: DBM-027
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target character you control has flight and range this turn. That character
gets +2 ATK while attacking this turn.


Tag Team
Number: DOR-161
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target defender with reinforcement gets +2 ATK and +2 DEF this attack.
Team Tactics


Number: MOR-217
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Team Tactics, exhaust a character you control.
Target attacker with the same team affiliation as the exhausted character gets +X ATK for this attack, where X equals the ATK of the exhausted character.


Tech Upgrade
Number: MOR-218
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Tech Upgrade, exhaust a character you control.
Search your deck for an equipment card. Reveal that card and put it into your hand. Shuffle your deck.


The Ring Has Chosen
Number: DGL-215
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
Search your deck for an affiliated character card with cost less than or equal to the total willpower of characters you controlled as you played The Ring Has Chosen. Reveal that card, put it into your hand, and shuffle your deck. Discard a card.


Up, Up, and Away
Number: DSM-165
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target character has flight this turn. That character gets +1 ATK and +1 DEF while attacking this turn.


Weapon of Choice
Number: MMK-220
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Weapon of Choice, discard two cards.
Search your deck for two character cards with different names, each with cost equal to the number of resources you control. Reveal them. Target opponent chooses one. Shuffle that one back into your deck and put the other one into your hand.


World's Finest
Number: DOR-165
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Choose two different team affiliations among characters you control.
Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile that have either of the chosen affiliations have both affiliations.


Yellow Impurity
Number: DGL-219
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Target character gets -2 willpower this turn and -2 DEF while defending this turn.


Backfire
Number: MOR-175
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
Target character gets -1 DEF this turn. KO all equipment equipped to that character.


Breaking Ground, Construct
Number: DGL-184
Rarity: Rare
Card Type: Plot Twist
Cost: 3
Ongoing: No
As an additional cost to play Breaking Ground, exhaust a character with willpower 1 or greater you control.
Replace target location or ongoing plot twist.


Combat Reflexes
Number: DOR-145
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
Move target character you control to your front or support row. That character gets +3 ATK while attacking this turn.


Crime and Punishment
Number: MMK-032
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
Choose one: Target Marvel Knights attacker you control gets +4 ATK this attack; or target attacker you control gets +4 ATK this attack and characters you control cannot attack this turn.


Female Furies
Number: DSM-152
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
As an additional cost to play Female Furies, KO a character you control.
Target attacker or defender you control gets +3 ATK this attack.


Femme Fatality
Number: DGL-067
Rarity: Uncommon
Card Type: Plot Twist
Cost: 3
Ongoing: No
Target Emerald Enemies attacker you control gets +3 ATK this attack. You may KO a resource you control. If you do, whenever that attacker stuns a defender this attack, KO that defender.


Global Domination
Number: MOR-100
Rarity: Rare
Card Type: Plot Twist
Cost: 3
Ongoing: Yes
Negate target location effect.
Ongoing: While you control a Brotherhood character, locations your opponents control do not ready during the recovery phase.


Have a Blast!
Number: DOR-153
Rarity: Rare
Card Type: Plot Twist
Cost: 3
Ongoing: No
As an additional cost to play Have a Blast!, discard a card from your hand.
KO target location or ongoing plot twist. Its controller puts the top card of his deck face down into his resource row.


In Remembrance
Number: DGL-194
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: Yes
Ongoing: Replace a face-down character card in your resource row >>> Target defender you control gets +1 ATK and +1 DEF this attack. Use this power only once per turn.


No Evil Shall Escape Our Sight, Construct
Number: DGL-203
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: Yes
Choose two different team affiliations among characters you control.
Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile that have either of the chosen affiliations have both of the chosen affiliations.


No Rest for the Wicked
Number: MMK-129
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
Target attacker gets +3 DEF this attack. If that character has the Crime Lords affiliation, it gets an additional +3 DEF this attack while protected and an additional +3 DEF this attack while attacking a character with a higher cost.


Out of the Darkness
Number: MMK-217
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
Target hidden character's controller moves that character to his visible area. That character gets -3 DEF this turn.


Pest Control, Construct
Number: DGL-206
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
Exhaust target ready defender you control. That defender gets +4 DEF this attack and cannot ready this turn.


Power Surge
Number: DGL-207
Rarity: Uncommon
Card Type: Plot Twist
Cost: 3
Ongoing: No
Discard up to three cards. Target character gets +1 willpower this turn and an additional +1 willpower for each card you discarded.


Recharging the Ring
Number: DGL-210
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
Exhaust any number of characters you control each with willpower 1 or greater. Replace up to X resources you control and gain X endurance, where X is the number of characters you exhausted this way.


Relocation
Number: MOR-212
Rarity: Rare
Card Type: Plot Twist
Cost: 3
Ongoing: No
As an additional cost to play Relocation, discard a card from your hand.
Target a location an opponent controls. If Relocation is face-up in your resource row, gain control of the target location and put it into your resource row. That location's controller gains control of Relocation and puts it into his resource row.


Royal Decree
Number: DSM-162
Rarity: Uncommon
Card Type: Plot Twist
Cost: 3
Ongoing: Yes
Choose two team affiliations among characters you control. If you chose New Gods and a different affiliation, draw a card.
Ongoing: Characters you control, as well as cards in your deck, hand, and KO’d pile that have either of the chosen affiliations have both affiliations.


Super Strength
Number: DSM-164
Rarity: Common
Card Type: Plot Twist
Cost: 3
Ongoing: No
Target attacker you control gets +2 ATK this attack. You may remove a cosmic counter from that attacker. If you do, it gets +2 DEF this attack.


Supernova
Number: MSM-118
Rarity: Uncommon
Card Type: Plot Twist
Cost: 3
Ongoing: No
As an additional cost to play Supernova, discard two cards from your hand unless you discard a Fantastic Four character card from your hand.
Target character you control gets +6 ATK and -6 DEF and causes no breakthrough this attack.


Swift Escape
Number: MOR-216
Rarity: Uncommon
Card Type: Plot Twist
Cost: 3
Ongoing: No
Return target character you control to its owner’s hand.


Trapped in the Sciencells
Number: DGL-216
Rarity: Uncommon
Card Type: Plot Twist
Cost: 3
Ongoing: Yes
Ongoing: At the start of the recovery phase, each player loses 1 endurance for each face-down resource he controls.


Flame Trap
Number: MOR-188
Rarity: Rare
Card Type: Plot Twist
Cost: 4
Ongoing: No
As an additional cost to play Flame Trap, discard two cards.
Stun all characters with a cost of 2 or less.


Greater of Two Evils
Number: MOR-194
Rarity: Rare
Card Type: Plot Twist
Cost: 4
Ongoing: No
Play only during the recovery phase.
Target a player who controls a stunned character. That player KO's a stunned character he controls unless he discards two cards from his hand.


Men of Steel
Number: DSM-155
Rarity: Common
Card Type: Plot Twist
Cost: 4
Ongoing: No
Target support row defender you control gets +1 DEF this attack for each other non-stunned character you control.


Press the Attack
Number: MOR-210
Rarity: Uncommon
Card Type: Plot Twist
Cost: 4
Ongoing: No
Play only if you control four or more exhausted non-stunned characters.
Ready target character.


Savage Beatdown
Number: MOR-214
Rarity: Rare
Card Type: Plot Twist
Cost: 4
Ongoing: No
Target attacker gets +5 ATK for this attack.


Gamma Bomb
Number: MOR-193
Rarity: Rare
Card Type: Plot Twist
Cost: 9
Ongoing: No
Play only during the combat phase.
KO all characters.


Zero Hour
Number: DGL-220
Rarity: Rare
Card Type: Plot Twist
Cost: 9
Ongoing: No
Play Zero Hour only during the combat phase.
Each of your opponents loses X endurance, where X is the total willpower of characters you control.
 


 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.