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Pojo's VS System TCG Site
Sinister Syndicate Affiliation List
Updated 09.06.05 by wierdofur
VS. Sinister Syndicate Cards
list:
Characters:
Chameleon, Dmitri Smerdyakov
Number: MSM-073
Rarity: Common
Card Type: Character
Cost: 1
Team: Sinister Syndicate
Attack: 1
Defense: 1
Flight: No
Ranged: No
Pay 1 endurance ---> Choose a team affiliation. Chameleon
has the chosen team affiliation this turn. Use this power
only once per turn and only if you control another Sinister
Syndicate character. (This is in addition to Chameleon's
other team affiliations.)
Speed Demon, James Sanders
Number: MSM-089
Rarity: Common
Card Type: Character
Cost: 1
Team: Sinister Syndicate
Attack: 1
Defense: 1
Flight: No
Ranged: No
Evasion.
Speed Demon cannot be equipped.
Pay 1 endurance --> Ready Speed Demon. He cannot attack this
turn. Use this power only once per turn.
Tinkerer, Phineas Mason
Number: MSM-091
Rarity: Rare
Card Type: Character
Cost: 1
Team: Sinister Syndicate
Attack: 1
Defense: 1
Flight: No
Ranged: No
At the start of the recovery phase, if you control more
non-stunned characters than each of your opponents, put a +1
ATK / +1 DEF counter on target character you control.
Mendel Stromm, Robot Master
Number: MMK-206
Rarity: Rare
Card Type: Character
Cost: 1
Team: Sinister Syndicate
Attack: 2
Defense: 1
Flight: No
Ranged: No
KO Mendel Stromm >>> Put a +1 ATK / +1 DEF counter on target
Sinister Syndicate character you control.
Vulture, Adrian Toomes
Number: MSM-022
Rarity: Common
Card Type: Character
Cost: 1
Team: Sinister Syndicate
Attack: 2
Defense: 1
Flight: Yes
Ranged: No
As an additional cost to recruit Vulture, reveal another
Sinister Syndicate character card from your hand.
Whenever Vulture causes breakthrough, you gain that much
endurance.
Tombstone, Lonnie Lincoln
Number: MSM-092
Rarity: Rare
Card Type: Character
Cost: 1
Team: Sinister Syndicate
Attack: 3
Defense: 4
Flight: No
Ranged: No
At the start of the your recruit step, KO Tombstone unless
you discard a Sinister Syndicate character card from your
hand.
Basilisk, Basil Elies
Number: MAV-211
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Sinister Syndicate
Attack: 4
Defense: 1
Flight: Yes
Ranged: Yes
Basilisk comes into play exhausted.
Whenever Basilisk causes breakthrough while attacking a
character, that character cannot ready this turn.
Silvermane, Silvio Manfredi
Number: MSM-088
Rarity: Common
Card Type: Character
Cost: 2
Team: Sinister Syndicate
Attack: 0
Defense: 2
Flight: No
Ranged: No
Silvermane gets +1 ATK for each resource you control.
Boost 5: When Silvermane comes into play, he gets +1 ATK
this turn for each resource controlled by target opponent.
Beetle, Abner Jenkins
Number: MSM-070
Rarity: Common
Card Type: Character
Cost: 2
Team: Sinister Syndicate
Attack: 2
Defense: 0
Flight: Yes
Ranged: Yes
Beetle gets +1 DEF for each resource you control.
Boost 4: When Beetle comes into play, he gets +X ATK and +X
DEF this turn, where X is the number of resources you
control.
Shriek, Frances Barrison
Number: MSM-087
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Sinister Syndicate
Attack: 2
Defense: 1
Flight: No
Ranged: Yes
Other characters get +1 ATK.
Electro, Maxwell Dillon
Number: MSM-016
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Sinister Syndicate
Attack: 2
Defense: 2
Flight: No
Ranged: Yes
Activate, discard a Sinister Syndicate character card from
your hand ---> Stun target character with a cost of 3 or
less. Use this power only during your attack step.
The Rose, Richard Fisk
Number: MSM-090
Rarity: Rare
Card Type: Character
Cost: 2
Team: Sinister Syndicate
Attack: 2
Defense: 3
Flight: No
Ranged: No
Locations cost your opponents 3 more to flip.
Hammerhead, Gangster
Number: MSM-075
Rarity: Common
Card Type: Character
Cost: 2
Team: Sinister Syndicate
Attack: 3
Defense: 2
Flight: No
Ranged: No
Sinister Syndicate attackers you control get +2 ATK while
attacking a player directly.
Vermin, Sewer Rat
Number: MSM-092
Rarity: Rare
Card Type: Character
Cost: 1
Team: Sinister Syndicate
Attack: 3
Defense: 4
Flight: No
Ranged: No
When you recruit Vermin, you may search
your deck for a character card named Vermin, reveal it, put
it into your hand, and shuffle your deck.
Whenever Vermin becomes stunned, you
may KO him. If you do, you may put a
character card named Vermin from your
hand into your front row exhausted.
Lizard, Dr. Curtis Connors
Number: MSM-019
Rarity: Common
Card Type: Character
Cost: 3
Team: Sinister Syndicate
Attack: 3
Defense: 4
Flight: No
Ranged: No
Pay 4 endurance ---> Lizard gets +2 DEF this attack.
Man-Wolf, John Jameson
Number: MSM-081
Rarity: Common
Card Type: Character
Cost: 3
Team: Sinister Syndicate
Attack: 3
Defense: 4
Flight: No
Ranged: No
Man-Wolf gets +3 ATK while you control the initiative.
Boost 2: When Man-Wolf comes into play, he gets +X ATK this
turn, where X is the number of resources you control.
Alistair Smythe, Ultimate Spider Slayer
Number: MSM-069
Rarity: Rare
Card Type: Character
Cost: 3
Team: Sinister Syndicate
Attack: 3
Defense: 5
Flight: No
Ranged: No
When Alistair Smythe comes into play, choose a character
name and an opponent.
The chosen opponent may not play plot twists or flip
locations the same turn he recruited a character with the
chosen name.
Mysterio, Quentin Beck
Number: MSM-083
Rarity: Rare
Card Type: Character
Cost: 3
Team: Sinister Syndicate
Attack: 4
Defense: 2
Flight: No
Ranged: Yes
Evasion. Boost 1: When Mysterio comes into play, search your
deck for a character card named Mysterio and put it into
your front row. Shuffle your deck.
Boomerang, Fred Myers
Number: MSM-071
Rarity: Common
Card Type: Character
Cost: 3
Team: Sinister Syndicate
Attack: 4
Defense: 3
Flight: Yes
Ranged: Yes
Return Boomerang to owner's hand ---> Return target
character with a cost of
2 or less to owner's hand. Use this power only if you
control another Sinister Syndicate character.
Rhino, Alex O'Hirn
Number: MSM-020
Rarity: Common
Card Type: Character
Cost: 3
Team: Sinister Syndicate
Attack: 7
Defense: 4
Flight: No
Ranged: No
At the start of your recruit step, pay 4 endurance or KO
Rhino.
Jackal, Dr. Miles Warren
Number: MSM-078
Rarity: Common
Card Type: Character
Cost: 4
Team: Sinister Syndicate
Attack: 6
Defense: 6
Flight: No
Ranged: No
Activate ---> Put a Sinister Syndicate character card with a
cost of 3 or less from your hand into your support row
exhausted. Use this power only during the recovery phase.
Kraven the Hunter, Sergei Kravinoff
Number: MSM-018
Rarity: Common
Card Type: Character
Cost: 4
Team: Sinister Syndicate
Attack: 6
Defense: 6
Flight: No
Ranged: No
At the start of the combat phase, you may choose a character
name.
Kraven the Hunter gets +4 ATK while attacking a character
with that name this turn.
Scorpia, Elaine Colls
Number: MMK-207
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Sinister Syndicate
Attack: 6
Defense: 7
Flight: No
Ranged: No
Concealed. (This character comes into play in the hidden
area.)
Whenever Scorpia stuns a character with cost 3 or less, KO
that character.
Shocker, Herman Schultz
Number: MSM-086
Rarity: Common
Card Type: Character
Cost: 4
Team: Sinister Syndicate
Attack: 7
Defense: 6
Flight: No
Ranged: Yes
Activate ---> Target opponent exhausts a front row character
he controls and a support row character he controls. Use
this power only during your attack step.
Dr. Octopus, Otto Octavius
Number: MSM-015
Rarity: Common
Card Type: Character
Cost: 4
Team: Sinister Syndicate
Attack: 7
Defense: 7
Flight: No
Ranged: No
Whenever Dr. Octopus attacks, you may exhaust target
unprotected character.
Activate ---> Target Sinister Syndicate defender has
reinforcement this attack.
Venom, Alien Symbiote
Number: MSM-093
Rarity: Rare
Card Type: Character
Cost: 4
Team: Sinister Syndicate
Attack: 7
Defense: 7
Flight: No
Ranged: No
Evasion. When Venom comes into play, you may KO a Sinister
Syndicate character you control. If you do, put X +1 ATK /
+1 DEF counters on Venom, where X is the cost of the
character you KO'd.
Hydro-Man, Morris Bench
Number: MSM-077
Rarity: Common
Card Type: Character
Cost: 5
Team: Sinister Syndicate
Attack: 7
Defense: 7
Flight: No
Ranged: No
Whenever Hydro-Man becomes stunned, at the start of the
recovery phase, recover him.
Morbius, Dr. Michael Morbius
Number: MSM-082
Rarity: Rare
Card Type: Character
Cost: 5
Team: Sinister Syndicate
Attack: 8
Defense: 8
Flight: Yes
Ranged: No
Whenever Morbius stuns a character, gain endurance equal to
that character's cost.
Carrion, Cadaverous Clone MMK-205
Number: MMK-205
Rarity: Uncommon
Card Type: Character
Cost: 5
Team: Sinister Syndicate
Attack: 9
Defense: 8
Flight: No
Ranged: No
Whenever Carrion becomes a defender, each of your opponents
loses 2 endurance and you gain 2 endurance.
Scorpion, MacDonald Gargan
Number: MSM-085
Rarity: Common
Card Type: Character
Cost: 5
Team: Sinister Syndicate
Attack: 9
Defense: 8
Flight: No
Ranged: No
Pay 2 endurance ---> Exhausted characters your opponents
control lose reinforcement this turn.
Boost 2: When Scorpion comes into play, exhaust any number
of target characters with a combined cost of 5 or less.
Green Goblin, Norman Osborn
Number: MSM-017
Rarity: Common
Card Type: Character
Cost: 5
Team: Sinister Syndicate
Attack: 9
Defense: 9
Flight: Yes
Ranged: Yes
Activate, discard a Sinister Syndicate character card from
your hand ---> KO target unprotected support row character.
Its controller loses endurance equal to that character's
cost. Use this power only during your attack step.
Carnage, Cletus Kasady
Number: MSM-072
Rarity: Rare
Card Type: Character
Cost: 5
Team: Sinister Syndicate
Attack: 10
Defense: 8
Flight: No
Ranged: No
Loyalty. Other characters get +2 ATK.
Boost 3: When Carnage comes into play, characters get +3 ATK
this turn.
Kingpin, Crime Boss
Number: MSM-080
Rarity: Rare
Card Type: Character
Cost: 6
Team: Sinister Syndicate
Attack: 7
Defense: 7
Flight: No
Ranged: No
Kingpin gets +1 ATK and +1 DEF for each other Sinister
Syndicate character you control.
Exhaust a location you control ---> Target Sinister
Syndicate character you control gets +1 ATK and +1 DEF this
attack.
Sandman, William Baker
Number: MSM-084
Rarity: Rare
Card Type: Character
Cost: 6
Team: Sinister Syndicate
Attack: 8
Defense: 8
Flight: No
Ranged: No
When Sandman comes into play, put six +1 ATK / +1 DEF
counters on him.
Whenever Sandman becomes stunned, remove all counters from
him.
Kaine, Imperfect Clone
Number: MSM-079
Rarity: Common
Card Type: Character
Cost: 6
Team: Sinister Syndicate
Attack: 12
Defense: 12
Flight: No
Ranged: No
While you control another Spider-Friends character, Kaine
has the Spider-Friends team affiliation.
Whenever Kaine stuns a Sinister Syndicate defender, KO that
character.
Venom, Eddie Brock
Number: MSM-021
Rarity: Uncommon
Card Type: Character
Cost: 6
Team: Sinister Syndicate
Attack: 12
Defense: 12
Flight: No
Ranged: No
Whenever Venom stuns a character, KO that character unless
its controller pays 6 endurance.
Hobgoblin, Roderick Kingsley
Number: MSM-076
Rarity: Common
Card Type: Character
Cost: 6
Team: Sinister Syndicate
Attack: 13
Defense: 10
Flight: Yes
Ranged: Yes
Loyalty. When Hobgoblin is put into a KO'd pile from play,
you may have each player KO a resource he controls.
Dr. Octopus, Doc Ock
Number: MSM-014
Rarity: Rare
Card Type: Character
Cost: 7
Team: Sinister Syndicate
Attack: 15
Defense: 15
Flight: No
Ranged: No
Sinister Syndicate defenders you control have reinforcement.
Whenever Dr. Octopus stuns a defender, you may stun target
support row character.
Green Goblin, Altered Ego
Number: MSM-074
Rarity: Common
Card Type: Character
Cost: 7
Team: Sinister Syndicate
Attack: 17
Defense: 11
Flight: Yes
Ranged: Yes
Loyalty. Activate, pay 13 endurance ---> Each other player
loses 13 endurance.
Plot Twists:
Sinister Salvo
Number: MSM-026
Rarity: Uncommon
Card Type: Plot Twist
Cost: 1
Ongoing: Yes
As an additional cost to play Sinister Salvo, exhaust a
Sinister Syndicate
character you control.
Target player loses 3 endurance.
Ongoing: Characters you control have range.
Boss of Bosses
Number: MMK-120
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Boss of Bosses, exhaust a
Crime Lords
character you control.
Search your deck for a card named Kingpin. Reveal that card
and put it into
your hand. Shuffle your deck.
Characters you control can attack hidden characters this
turn.
Hired Goons
Number: MSM-098
Rarity: Common
Card Type: Plot Twist
Cost: 2
Ongoing: No
Characters you control that came into play this turn get +1
ATK this turn.
Sinister Syndicate characters you control that came into
play this turn get
an additional +1 ATK this turn.
Honor Among Thieves
Number: MMK-190
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Play Honor Among Thieves only if you control a Crime Lords
character and a
Sinister Syndicate character.
Ongoing: Characters you control with either the Crime Lords
or Sinister
Syndicate affiliation have both affiliations
Characters with cost 3 or less you control get +1 ATK.
Inside Job
Number: MMK-208
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: No
Play Inside Job only if you control three or more
non-stunned Sinister
Syndicate characters.
KO target stunned character.
Sinister Six
Number: MSM-159
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Play Sinister Six only if you control a Sinister Syndicate
character.
Ongoing: Affiliated characters you control, as well as cards
in your deck,
hand, and KO'd pile have the Sinister Syndicate team
affiliation. (This is
in addition to other team affiliations.)
Spider Slayers
Number: MSM-102
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Choose a character name. Sinister Syndicate characters you
control get +2
ATK while attacking a character with that name this turn.
Ongoing: At the start of your resource step, you may pay 4
endurance. If you
do, turn Spider Slayers face down.
Sadistic Choice
Number: MSM-025
Rarity: Uncommon
Card Type: Plot Twist
Cost: 3
Ongoing: No
Play Sadistic Choice only if you control a Sinister
Syndicate character.
KO target stunned character unless its controller discards
two cards from
his hand.
Dangerous Experiment
Number: MSM-094
Rarity: Rare
Card Type: Plot Twist
Cost: 4
Ongoing: No
As an additional cost to play Dangerous Experiment, exhaust
a Sinister
Syndicate character you control.
Choose a plot twist name. Reveal cards from the top of your
deck until you
reveal a plot twist with the chosen name. Put that plot
twist into your hand
and shuffle the revealed cards into your deck. Lose 1
endurance for each
card revealed this way.
Get Him My Petsss
Number: MSM-096
Rarity: Rare
Card Type: Plot Twist
Cost: 4
Ongoing: No
Play Get Him My Petsss only during the combat phase. As an
additional cost
to play Get Him My Petsss, exhaust five Sinister Syndicate
characters you
control.
Target opponent KO's a non-stunned character he controls.
Rejuvenation
Number: MSM-101
Rarity: Uncommon
Card Type: Plot Twist
Cost: 4
Ongoing: No
As an additional cost to play Rejuvenation, exhaust a
Sinister Syndicate
character you control.
Gain 1 endurance for each character card in target
opponent's KO'd pile.
Locations:
Doc Ock's Lab
Number: MSM-023
Rarity: Uncommon
Card Type: Location
Cost: 1
Activate, pay 3 endurance ---> Target Sinister Syndicate
attacker gets +3
ATK this attack.
Osborn Industries
Number: MSM-024
Rarity: Uncommon
Card Type: Location
Cost: 1
Activate, discard a Sinister Syndicate character card from
your hand --->
Draw a card.
Activate, discard two cards from your hand ---> Draw a card.
Fisk Towers
Number: MSM-095
Rarity: Rare
Card Type: Location
Cost: 2
Whenever you recruit a Sinister Syndicate character card
with a cost of 4 or
more, you may put a Sinister Syndicate character card with a
cost of 1 or
less from your hand into your front row.
Lion's Den
Number: MSM-099
Rarity: Common
Card Type: Location
Cost: 2
Pay 1 resource point ---> Target Sinister Syndicate
character gets +4 ATK
this turn. Use this power only once per turn.
Oscorp Board Room
Number: MSM-100
Rarity: Uncommon
Card Type: Location
Cost: 3
Activate, KO a Sinister Syndicate character you control --->
Target player
discards a card from his hand. Use this power only during
the combat phase.
Equipment:
Goblin Glider
Number: MSM-097
Rarity: Uncommon
Card Type: Equipment
Cost: 2
Goblin Glider costs 1 less to recruit for each Sinister
Syndicate character
you recruited this turn.
Equipped character gets +4 ATK, has flight, and has range.
Marvel Team-Up
Number: Marvel Origins MOR-199
or Marvel Knights MMK-212
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Name two different team affiliations among characters you
control.
Ongoing: Cards you control, as well as cards in your hand,
deck, and KO'd
pile that have either of the named affiliations are
considered to have both
team affiliations.
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