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Team Superman Affiliation List

6.1.05 by wierdofur

VS Team Superman Cards list:

Characters:

Jimmy Olsen, Superman's Pal
Number: DSM-008
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Team Superman
Attack: 1
Defense: 1
Range: No
Flight: No
While a Team Superman character is protecting Jimmy Olsen, that character gets +1 ATK and +1 DEF.

Lana Lang, Smallville Sweetheart
Number: DSM-012
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Team Superman
Attack: 1
Defense: 1
Range: No
Flight: No

You may discard a Team Superman character card from your hand rather than pay Lana Lang's recruit cost.

Exhaust a non-defending Team Superman character you control >>> Target defender you control has reinforcement this attack.

Lois Lane, Star Reporter
Number: DSM-014
Rarity: Uncommon
Card Type: Character
Cost: 1
Team: Team Superman
Attack: 1
Defense: 1
Range: No
Flight: No
You may discard a Team Superman character card from your hand rather than pay Lois Lane's recruit cost.

When Lois Lane comes into play, reveal the top four cards of your deck. Choose one Team Superman character card from among them and put it into your hand. Put the remaining cards on the bottom of your deck in any order.

Perry White, Chief
Number: DSM-015
Rarity: Rare
Card Type: Character
Cost: 1
Team: Team Superman
Attack: 1
Defense: 1
Range: No
Flight: No

At the start of the combat phase, if Perry White is protected, look at target face-down resource an opponent controls. You may replace that resource.

Girl 13, Traci Thirteen
Number: DSM-007
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Team Superman
Attack: 1
Defense: 3
Range: Yes
Flight: No

Exhaust a support row character you control >>> Target front row Team Superman attacker you control gets +2 ATK and does not cause breakthrough this attack.

Professor Emil Hamilton, Garrulous Genius
Number: DSM-016
Rarity: Common
Card Type: Character
Cost: 2
Team: Team Superman
Attack: 1
Defense: 3
Range:No
Flight: No

Discard a Team Superman character card from your hand >>> Put a cosmic counter on target character with cosmic you control. Use this power only once per turn.

Dubbilex, DNAlien
Number: DSM-004
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Team Superman
Attack: 2
Defense: 3
Range: No
Flight: No
When Dubbilex comes into play, look at target player’s hand.

Gangbuster, Jose Delgado
Number: DSM-006
Rarity: Common
Card Type: Character
Cost: 2
Team: Team Superman
Attack: 3
Defense: 2
Range: No
Flight: No
Whenever Gangbuster stuns an Army defender, you may stun target Army character.


Superman, Red
Number: DSM-024
Rarity: Common
Card Type: Character
Cost: 3
Team: Team Superman
Attack: 4
Defense: 3
Range: Yes
Flight: Yes
Pay 1 endurance >>> Character cards named Superman are not unique this turn.
Cosmic: While Superman is attacking from the front row, he gets +4 ATK.

Rose <> Thorn, Rose Forrest
Number: DSM-017
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Team Superman
Attack: 4
Defense: 4
Range: No
Flight: No
While Rose is attacking, she gets +3 ATK and +3 DEF.

While Rose is defending, she gets -3 ATK and -3 DEF.

Superman Robots, Army
Number: DSM-025
Rarity: Common
Card Type: Character
Cost: 3
Team: Team Superman
Attack: 4
Defense: 4
Range: Yes
Flight: Yes

Resources you control cannot be the target of plot twists your opponents control.

Boost 1: When Superman Robots comes into play, characters named Superman Robots get +1 ATK and +1 DEF this turn for each character named Superman Robots you control.

Linda Danvers <> Supergirl, Matrix
Number: DSM-013
Rarity: Rare
Card Type: Character
Cost: 3
Team: Team Superman
Attack: 7
Defense: 6
Range: Yes
Flight: Yes
As an additional cost to recruit Linda Danvers, discard a Team Superman character card from your hand.
Linda Danvers cannot attack a character with a cost of 3 or less.

Alpha Centurion, Marcus Aelius
Number: DSM-001
Rarity: Common
Card Type: Character
Cost: 4
Team: Team Superman
Attack: 7
Defense: 6
Range: No
Flight: Yes
Cosmic: While you control no ready characters, Alpha Centurion gets +2 ATK and +2 DEF.
Boost 1: When Alpha Centurion comes into play, exhaust any number of characters you control. Characters you control get +3 ATK while exhausted and defending this turn.

Connor Kent <> Superboy, Kon-El
Number: DSM-003
Rarity: Uncommon
Card Type: Character
Cost: 4
Team: Team Superman
Attack: 7
Defense: 6
Range: No
Flight: Yes
Whenever Connor Kent stuns a character, you may replace target face-down resource.

Superman, Clark Kent
Number: DSM-021
Rarity: Common
Card Type: Character
Cost: 4
Team: Team Superman
Attack: 7
Defense: 7
Range: Yes
Flight: Yes
Cosmic: Activate >>> Remove target Team Superman defender you control from this attack. Superman becomes the defender this attack.

Krypto, Superdog
Number: DSM-011
Rarity: Rare
Card Type: Character
Cost: 4
Team: Team Superman
Attack: 8
Defense: 8
Range: Yes
Flight: Yes
Krypto cannot attack unless he team attacks.

Cosmic: Krypto has invulnerability.


Scorn, Ceritak
Number: DSM-018
Rarity: Common
Card Type: Character
Cost: 5
Team: Team Superman
Attack: 8
Defense: 8
Range: No
Flight: No
Scorn gets +3 DEF while protecting a Team Superman character.

Boost 2: When Scorn comes into play, Team Superman characters you control get +3 DEF while they are protecting characters this turn.

Cir-El <> Supergirl, Daughter of Tomorrow
Number: DSM-002
Rarity: Common
Card Type: Character
Cost: 5
Team: Team Superman
Attack: 8
Defense: 9
Range: Yes
Flight: Yes
Cosmic: Cir-El gets +1 ATK for each cosmic counter on characters you control.

Boost 1: When Cir-El comes into play, put a cosmic counter on each character with cosmic you control.

Superman, Blue

Number: DSM-020
Rarity: Rare
Card Type: Character
Cost: 5
Team: Team Superman
Attack: 9
Defense: 8
Range: Yes
Flight: Yes
Cosmic: Activate, remove a cosmic counter from Superman >>> Stun target character if its cost is less than or equal to the number of Team Superman characters with cosmic you control.

Superman, Returned
Number: DGL-142
Rarity: Uncommon
Card Type: Character
Cost: 5
Team: Team Superman
Attack: 9
Defense: 8
Range: Yes
Flight: Yes

Activate >>> Target character has invulnerability this turn. Use this power only during the build phase.

John Henry Irons <> Steel, Peerless Engineer
Number: DSM-009
Rarity: Common
Card Type: Character
Cost: 6
Team: Team Superman
Attack: 12
Defense: 11
Range: Yes
Flight: Yes
Remove a cosmic counter from a character you control >>> That character gets +2 DEF this turn.
Cosmic: John Henry Irons gets +1 DEF.

Kara Zor-El <> Supergirl, Last Daughter of Krypton
Number: DSM-010
Rarity: Common
Card Type: Character
Cost: 6
Team: Team Superman
Attack: 12
Defense: 11
Range: Yes
Flight: Yes

Cosmic: Team Superman characters you control that are protecting other characters have invulnerability.

Superman, Kal-El
Number: DSM-022
Rarity: Uncommon
Card Type: Character
Cost: 6
Team: Team Superman
Attack: 13
Defense: 12
Range: Yes
Flight: Yes
Pay 2 endurance >>> Move Superman.
Cosmic: While Superman is protecting a defender, that defender has reinforcement and invulnerability.


Strange Visitor, Sharon Vance
Number: DSM-019
Rarity: Rare
Card Type: Character
Cost: 7
Team: Team Superman
Attack: 15
Defense: 13
Range: Yes
Flight: Yes
Loyalty.

Cosmic: Activate, remove Strange Visitor from the game >>> Remove target character from the game if its cost is greater than the number of resources you control. Use this power only during the combat phase.

Eradicator, Soul of Krypton
Number: DSM-005
Rarity: Common
Card Type: Character
Cost: 7
Team: Team Superman
Attack: 15
Defense: 15
Range: Yes
Flight: Yes

While you control another Team Superman character, whenever Eradicator stuns a character, remove that character from the game.

Superman, Man of Steel
Number: DSM-023
Rarity: Rare
Card Type: Character
Cost: 8
Team: Team Superman
Attack: 20
Defense: 20
Range: Yes
Flight: Yes
Cosmic: Discard a Team Superman character card from your hand >>> Target defender you control has invulnerability this attack.



Plot Twists:

Man of Tomorrow
Number: DSM-032
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Man of Tomorrow, discard a Team Superman character card from your hand.

Search your deck for a character card named Superman, reveal it, and put it into your hand. Shuffle your deck.

Super Speed
Number: DSM-033
Rarity: Uncommon
Card Type: Plot Twist
Cost: 3
Ongoing: No
Remove a cosmic counter from target Team Superman character with a cost of 5 or less you control. If you do, ready that character and that character causes no breakthrough this turn.

X-Ray Vision

Number: DSM-034
Rarity: Rare
Card Type: Plot Twist
Cost: 3
Ongoing: Yes

Ongoing: While you control a Team Superman character, each of your opponents plays with the top card of his deck revealed.

Exhaust two support row Team Superman characters you control >>> Each of your opponents puts the top card of his deck into his KO’d pile.


Locations:

Daily Planet
Number: DSM-027
Rarity: Rare
Card Type: Location
Cost: 1

Activate >>> Look at the top two cards of target opponent’s deck. Choose one card from among them and put it into that player’s KO’d pile. Put the remaining card on the top of that player's deck. Use this power only if you control a Team Superman character.

Phantom Zone
Number: DSM-129
Rarity: Uncommon
Card Type: Location
Cost: 1
Flip Phantom Zone only if you control a Revenge Squad or Team Superman character.

Activate >>> Remove target card in a KO'd pile from the game.

Replace Phantom Zone >>> Remove target card in a KO’d pile from the game.

Fortress of Solitude
Number: DSM-029
Rarity: Uncommon
Card Type: Location
Cost: 2
Flip Fortress of Solitude only if you control a Team Superman character.
Defenders you control get +1 ATK and +1 DEF while protecting a character.
While you control only one character, it gets +2 ATK and +2 DEF while defending.

S.T.A.R. Labs
Number: DGL-144
Rarity: Rare
Card Type: Location
Cost: 2
Pay 3 resource points >>> Put a cosmic counter on target character with cosmic you control.
Pay 1 resource point >>> Put a cosmic counter on target Team Superman character with cosmic you control. Use this power only once per turn.

The Kent Farm
Number: DGL-145
Rarity: Rare
Card Type: Location
Cost: 2
Team Superman characters you control get +3 ATK and +3 DEF while team attacking.
Team Superman characters you control cannot attack characters unless they team attack.

House of El
Number: DGL-143
Rarity: Uncommon
Card Type: Location
Cost: 3
Activate >>> Move a character you control. If you control a Team Superman character, move each character you control instead.

Kandor

Number: DSM-030
Rarity: Rare
Card Type: Location
Cost: 6
Non-Army Team Superman characters you control with a cost of 3 or less get +3 ATK and +3 DEF.


Equipment:


Entropy Aegis Armor
Number: DSM-028
Rarity: Rare
Card Type: Equipment
Cost: 1
Unique. Equip only to a Team Superman character.
Equipped character gets +2 ATK and +2 DEF, has flight, and has range.
While equipped character has a cosmic counter, it gets an additional +1 ATK and +1 DEF and has invulnerability.
 

 


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