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Pojo's World of
Warcraft TCG
Card of the Day
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Pyroblast
Fire Hero
Required
Attach to target hero or ally, and your hero deals 6
fire damage to it.
Ongoing: At the start of your turn, your hero deals
2 fire damage to attached character.
Card Number -
60
Card Rating:
Sealed: 3
Constructed: 3.21
Casual: 3.85
Raid: 3.85
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.02.06 |
Speez |
Pyroblast is big, it’s beefy, and you should fear
this card. In the WoW MMORPG, Pyroblast is a deadly
move. It can only be learned by mages who put their
talent points into fire, and it takes 11 points into
the tree if I remember correctly. It’s not too deep
in the tree. In the game Pyroblast hits for a pretty
big chunk of damage and leaves a damage over time
effect that is almost as big as the initial damage.
As you can see this effect has been translated into
the card game.
Obviously, this card can only be played in a fire
mage deck, and which case you have to play the horde
mage Ta’zo. So if you want to play this card, it’s
going to dictate the other cards in your deck
(basically, you have to use horde allies, quest,
abilities, and other mage cards). Of course, in
future set releases we will probably see an alliance
mage, along with more Fire mage cards, but for now
the Pyroblast is the only Fire Mage card.
And what can you say. Pay 8 to deal six damage to a
hero or ally. For the most part, this will kill any
ally, but then you are wasting Pyroblast true
potential. If you think about it, if the card just
did six damage for eight resources, it wouldn’t be
as good. But at the start of your turn it does
another two fire damage. It’s the card that keeps on
giving!
By turn eight your opponent should (hopefully) be at
about half life, or maybe less. Once you hit them
with Pyroblast you just took a big chunk of their
remaining life away and put a ticking clock on them
to either finish you off quickly or die a slow and
painful death. And if there is a fireball already
attached to their hero, that’s 3 damage at the
beginning of your turn.
Add in the fact if you play World of Flames on turn
8, (Ongoing ability: For every fire damage your
opponent takes, double it) Pyroblast can be 12
damage on turn nine for eight resources and deal
four damage come your next turn.
Rating 4.5/5
|
Jacques |
Pyroblast
Well before I begin this card of the week I thought
I would give you guys a little introduction about
me. I have played card games both casually and
tournament level since MTCG game out with Fallen
Empires back in November of 94. I played Magic
consistently since then and have some of almost
every card/miniature game released in boxes in my
closet. See if anyone remembers the card games
NetRunner, Illuminati, or Mythos. So I am also a
good resource on extinct card games. Ok now to
todays review.
For a high 8 resources and the pre-req of being a
Fire Hero you deal 6 damage to a hero or ally and
then at the beginning of each of your turns deal an
additional 2 damage to the attached character.
This is part of the cycle of ongoing damage cards
available in WoW. The great thing about these cards
is that although the cost is high for the initial 6
damage, is the continuing two damage every one of
your turns after that; that makes it worth your
resources. Even more so they are stackable so you
can start dinging your opponent’s hero or ally for
2, 4, 6+ damage at the beginning of each of your
turns.
For a single Pyroblast you are paying 8 resources
for an initial 6 damage and then the equivalent of a
free Fire Blast (1 resource, 2 damage) each turn.
The card starts to pay itself off after a couple
turns. I think Fireball would be a better use of
resources (4 resources, 4 initial damage, 1
ongoing). You can play fireballs earlier and start
stacking damage earlier.
Sealed: 2/5
It’s a good source of ongoing damage however unless
you pull a fire hero its useless to you.
Constructed: 3/5
Again a good source of ongoing damage but I believe
fireball is worth more for the time and resources.
However, I see ongoing damage decks getting popular
with throwing down fireballs early and then
Pyroblast later. Dealing 6+ damage to the opponents
character at the beginning of each of your turns.
Assuming you were insanely lucky with the cards you
drew just with multiple Fireblast, Fireball,
Pyroblast, you could defeat a 30 health hero in six
or seven turns. In a perfect world that is.
Raid: 4/5
This is one of those cards that get better with more
people. If your party is all fire heroes and you’re
slapping Pyroblast’s (and other ongoing damage
cards) against the boss the damage will start
stacking quickly.
|
Anochadrin
Essar
Level 60
Hunter
Garona |
Pyroblast , a really bad starting card but a godly
late game card
With the second best burn damage and the second best
DoT(Damage over time) effects united on one
high-cost card Pyroblast makes an excellent
Game-finisher.
Fire mages will probably want to run Pyroblast in 2s
or more.
So yeah , Pyroblast a great card , worth playing but
high-cost.
4/5
|
legom7 |
pyroblast
I'm sorry if this is a short review, but this is a
simple card with a simple effect that is
simply,...good. First the bad news: this card can
only be played by the horde mage Ta'zo, if played on
an ally it's an ineffective form of removal, and it
can backfire (inventor's focal sword (no pun
intended)).
But this is still a great card, makes for an
excellent game finisher, and for every turn it's on
your opponent, it gives you cost-damage ratio
advantage!
Don't leave your Ta'zo deck with out it! 4 out of 5
|
Tom |
Pyroblast
Pyroblast or also known by my friends as the big
daddy of the fire spell, is one of the cost heavy
cards in a mage deck (the other being world in
flames). Nevertheless with a big cost comes a great
effect. Pyroblast deal 6 damages, and that amount of
damage is nothing to laugh at. The second effect of
pyroblast is it deals to whoever character it
attached to 2 damages. Now that’s a total of 8
damages in 2 turn. It’s also stackable, meaning that
you can have more than 1 pyroblast on the field.
However, because of it’s heavy cost, I’ll probably
limit this card into 2 per deck, with 3 top. It’s a
must for a fire mage deck, but it’s not worthy of
the 4 slot in the deck. With that in mind, I’m
giving this card 3.5 out of 5.
|
Unearthed Name |
Pyroblast
Pyroblast or also known by my friends as the big
daddy of the fire spell, is one of the cost heavy
cards in a mage deck (the other being world in
flames). Nevertheless with a big cost comes a great
effect. Pyroblast deal 6 damages, and that amount of
damage is nothing to laugh at. The second effect of
pyroblast is it deals to whoever character it
attached to 2 damages. Now that’s a total of 8
damages in 2 turn. It’s also stackable, meaning that
you can have more than 1 pyroblast on the field.
However, because of it’s heavy cost, I’ll probably
limit this card into 2 per deck, with 3 top. It’s a
must for a fire mage deck, but it’s not worthy of
the 4 slot in the deck. With that in mind, I’m
giving this card 3.5 out of 5.
|
John Wetz |
Some people reading these COTDs may remember me from
the Pokemon site of POJO. I used to do the COTDS on
there off and on for sometime, I've moved on to WoW
now and am going to be trying to review these as
much as possible. As of now I will only be giving
ratings for constructed deck play. I unfortunately
wasn't able to play in any release parties and am
not sure what cards will be good in sealed. Anyway,
onto the review
Pyroblast - The cost is sort of high, it's obviously
not getting out for a few turns. If/when they come
out with a fire mage for alliance, it may have a
chance mixed with Nightbloom, you may be able to get
it out faster, however for now, it's going to take a
bit to get out. However I really like the effect it
has. Dealing 6 damage and then 2 damage every turn
after that is fairly sick. I think mixing this with
something like World In Flames... meaning once you
drop this they take 12 damage immediately, then 4
every turn after that. Overall I think this card
could definately see some play in fire Mage decks
and be a deciding card late game. It definately can
pack a huge hit!
3.5/5 |
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