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Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.28.07
SpoonMan
Slow
Another card
with lots of hype, just like every other Mage
card they ever previewed. And where did they get
Mage? I think Warlock is just better than Mage,
especially now that Warlocks can do 2 damage for
1 resource. Polymorph is mediocre in the age of
Chipper and Defias, Frost Nova doesn't do enough
damage and Flamestrike costs too much.
Slow is
excellent. It's just that the rest of the Mage's
arsenal as mentioned above that is the problem.
We will have to see how the FOO meta develops
before Mage can make an impact.
Constructed
3/5
Sealed 2/5
Casual 4/5
Raid 4/5
Gijs
aka Warchief Thrall
Slow
Ability
Class: Mage
Cost: 3
Arcane Hero Required
Attach to target hero. Ongoing: Attached hero's controller can't
play more than one card per turn.
(This doesn't include placing
resources.)
This card changes the metagame a
little, giving the Mage a powerful ability.
Combine this card with the standard
Mage spells and some ferocity allies and it could be
a force to fear.
Ongoing: Attached hero's controller can't play more
than one card per turn. (This doesn't include
placing resources).
Holy WOW (no pun intended). This card is pretty
amazing. It only costs 3, and it can really put a
crimp in your opponants play style. This card can
make it extremely difficult for your opponant to set
up a combo in a turn or two. It also makes it so
that they have a hard time overrunning you with
small allies. If you are playing an Arcane mage, you
want this in your deck. You may even want to go out
of your way to play an Arcane mage for it.
Sealed: 4/5 Cheap, and really a great way to stall
your opponant out.
Constructed: 4/5 Same as sealed.
Casual: 4/5 In casual, this card can be really fun.
And thats what casual is about.
Raid: 4/5 This card can really slow down Onyxia,
keeping her from blasting you with a thousand and
one abilites a turn. In MC, its harder to use, as
you'll need one for each Boss that you fight.
Keith
SLOW
When I saw this card in a
preview, I started jumping for joy. It looks
awesome. Opponent’s can only play 1 card per
turn. That’s like broken as all Hades. But
wait, that means each turn, so they can still
play one instant on my turn. So it’s like still
a bit broken. But wait, they can still use
cards that are already on the field like
weapons, and armor. So, yea, it’s still good,
but not a game-breaker any more. And it
requires an Arcane hero only. Well there’s no
Human Arcane Mage yet, so I can’t combo it with
Diplomacy to slow your summoning down, but speed
mine up. So, my combos are limited. Hmmm.
Wasn’t this card broken once? Who fixed it?
Chipper— Did you fix it?
Ok, so it’s not as broken as I’d
like it be. I still like it and it may work
well in an Undead Mage deck. Just get your
control stuff set up and drop this card out to
help lock down the field. Then use that
Canabalize to get your health back, ftw.
Sealed: 4.5 Awesome,
little chance of losing it here.
Constructed: 4.0 I like it,
but still a lot of Chipper and other ability
wiping effects out there.
Casual: 4.0 Force
your friend’s to play differently.
Raid:
4.0 I think it could be the best here to give
multiple friends a chance.