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Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.31.07
SpoonMan
One
Draenei's Junk
This quest will see a lot of play. In rush decks,
over 50 or even 60% of the deck will be cards that
cost 3 or less. Being able to pick a dude, an
ability or even an equipment is amazingly versatile.
I see 4 of this in every rush deck that has room.
Constructed 5/5
Sealed 5/5
Casual 5/5
Raid 5/5
Gijs
aka Warchief Thrall
One Draenei's Junk…
Quest
Pay 2 to complete this quest.
Reward: Reveal the top three cards of your
deck.
Put a revealed card with cost 1, 2, or 3 into your
hand and the rest on the bottom of your deck.
This card definitely has some potential, especially
combined with Mondays card.
It will see some play, because it can be used in
almost any deck, but I suspect Hunter and Druid
decks will benefit the most of this card.
Reward: Reveal the top three cards of your deck.
Put a revealed card with cost 1, 2, or 3 into you
rhand and the rest on the bottom of your deck.
Strange, this quest,
as it says 'Draenei' in the card title, but it isn't
even an 'alliance' quest. This card works quite
well with our little Gnomish mage from earlier in
the week... reveal her, add her to your hand, then
draw a card. Earlier in the game, this card can be
pretty useful. It allows you to put into hand any
card with a cost of 1, 2, or 3. You aren't
restricted to Allies, Equipment, Abilities... the
only thing you can't grab with it is more quests.
Sealed: 4/5 You'll be looking for cheap cards
here, anyways. This'll let you get them faster.
Constructed: 3/5 Not a bad quest, but later in the
game, it won't let you get the more expensive cards
you may want.
Casual: 3/5 Usefull, like in constructed, but
nothing particularly fun about this card unless you
are playing some kind of a weenie deck.
Raid: 2/5 You can find better cards for the most
part.
KJFJustice
ONE DRAENEI’S JUNK
I like this card, but it has limitations. For 2 it
will get you any revealed card out of 3 with cost 3
or less. This card is great for rush decks, but
that’s about it. If you run any kind of deck that
has high numbered cards, you don’t want this because
mid to late game, you don’t want to grab your little
cards, you want your big ones. So while this works
in a deck of little cards and will probably always
get you something (unless you reveal 3 quests), you
can’t get anything that helps late game really.
Sealed: 3.5 Good here as
you want to pick lots of little stuff in sealed.
Constructed: 4.0 But only in a
weenie deck.
Casual: 4.0 Same as
constructed.
Raid: 2.5
I don’t know if it helps here.
turkeyspit
One Draenei's
Junk
This has to be one of my favorite cards from Fires
of Outland. Any card that can find instant utility
in a wide range of decks has got to be good.
Most decks out there run a full playset of either
Zapped Giants to dig for abilities, Kibler's Exotic
Pets to dig for Allies, or Big Game Hunter to dig
for Equipment. All have the same cost and effect,
which is to reveal the top 3 cards of the deck, add
the specified card type to your hand, and then put
the remaining two cards on the bottom of your deck.
You run into problems when you activate Zapped
Giants, and reveal two Allies and an Equipment. Or,
if you desperately need that Cannibalize card, and
all you have on the field is Kibler's Exotic Pets.
One Draenei's Junk helps to fix all that, by
allowing you to add ANY card that has a 1, 2 or 3
Cost to your hand.
As a personal example, my current deck is a
Thangal-Druid Form deck. At present, my deck has 16
Quests, and 8 Cards with a cost of 4 or higher (4x
Claw, 2x Innervate, and 2x Thunderhead Hippogryph).
That means when I activate One Draenei's Junk, it
can add 1 of 36 cards to my hand. Compare that to
when I used to run Zapped Giants with only 22
Ability cards, and you can clearly see how much
better Junk is for my needs.
Rush decks are very commonplace these days, and so
Junk should be seeing alot of play. For those of you
who drift more towards Control based decks, looking
to win mid-late game, you can benefit from Junk's
polar opposite, To Serve Kum'isha.
------------------------------------
Sealed:
5/5- Since you cannot directly control what cards
you will pull, you need all the versatility you can
get.
Constructed:
5/5- In a deck that runs mostly low cost cards, Junk
allows you to select that card that is most needed
at the moment, and almost guarantees you will add
something to your hand. If you deck runs high cost
cards, then Junk's counterpart To Serve Kum'isha is
the card you want.
Casual:
5/5- See constructed.
Raid:
5/5- See above.
Note: this is the first card that I have ever given
a 5/5 rating to, across the board, and I did so for
a reason. Regardless of whether you play Rush or
Control, Solo or Swarm, I can see a place in your
deck for either Junk or Kum'isha. One Draenei's Junk
and To Serve Kumi'sha have to be the most versatile
Quests in the game, and that deserves recogntion.