Text:Pay (6) to
complete this quest.
Reward: Put three Mechanical Yeti ally tokens with 1
ATK and 1 health into play.
Card Number -
346
Card Rating:
Sealed: 2.75
Constructed: 3.5
Casual: 1
Raid: 1.5
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.05.07
Aganej2
Are
We There Yeti?
Well this card to me fits in for a later game tech,
the high mana cost insures this. The real way to
draw out it's full power is to add attack to the
tokens, because it's my belief that 3 creatures can
help turn the tide of a game. Granted there are
certain no win situations but when the chips are
down 3 Yeti tokens aren't something to frown over,
at least if you were using them. So if you were to
add attack power, it would have to be a Horde deck
to maximize the boosting utilities. I would say if
your deck revolves around the weenie style, when the
deck runs out of gas, this card would be nice to
recover with.
Sealed: 3.5/5 (in sealed 6th turn seems very
achievable so this card is a solid pick)
Raid: 2/5 (the effectiveness of 3 1/1s drops
significantly against ony)
Constructed: 3.5/5 (depending on the creature base
this card can be great)
logan_nagol
Are
We There, Yeti?
Type Quest - Quest
Text Pay (6) to complete this quest.
Reward: Put three Mechanical Yeti ally tokens with 1
ATK and 1 health into
play.
I presonlay don't like this quest, for me it costs
too much for ust 3 1/1's
there are much better cards you can use for that
cost. all though it could
help you with tomorrows card of the day.
Constructed 1/5
Sealed 2/5
Casual 1/5
Raid 1/5
Joe
Are
We There, Yeti?
This is a great quest that combos well with
tomorrow's card. Alone, it allows you to make 3 1/1
Yetis for 6 mana. A great card in it's own right,
because it just sits there until you have open mana
or just need a few more points of damage to win.
Paying an almighty six just to summon three little
Yetis may seem a bit steep, as that means they cost
two each and are just 1/1 without even protector.
But the extra one resource spent on each Yeti is
actually not wasted: it makes the little guys
instant. Complete this quest at the end of your
opponent’s turn, and come your turn the Yetis are
ready to go. I am not saying this quest is for every
deck, but most people I know turn their nose up at
the cost, when really it is actually worth it (but
still very expensive I know).
Obviously, this quest is best used in conjunction
with cards that require or are boosted by having
lots of allies out. Some that come to mind are
Defias, Kailis Truearc and Tracker Gallen. The Yetis
would also be good with a boost of their own from
cards like Onyxia Tooth Pendant, Battle Shout and
Marked for Death.
So although at first glance this quest seems far too
pricey, it does have its uses and should not be
overlooked in decks utilizing the above-mentioned
cards.