(2), [Activate],
Destroy Barov Peasant Caller >>> Put three Peasant
ally tokens with 1 ATK, 1 health, and ferocity into
play. At end of turn, destroy them.
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.07.07
Joe
Barov Peasant Caller
Another great combo with "The Defias Brotherhood."
Since the peasants have ferocity AND protector, they
are kind of an all purpose deal here. This card is
excellent in rush decks because they allow you to
pull out an extra 3 damage when the opponent least
expects it.
This card smells a lot like the Yeti quest, but
don't be fooled. These tokens barely last long
enough to make a worthwhile impact, nor can their
creator be used more than once. With the proper
backing, the horde attack boosters, the Yeti affect
comes alive but without it this card becomes worse.
The cost is cheaper though so things can be more
manageable. In sealed instant creatures always seem
to work well.
Sealed: 3/5 (not much power but still works)
Constructed: 3.5 (the support for this card can make
this work)
Raid: 1/5 (next to nothing against a big fire
breathing dragon)
SpoonMan
Barov Peasant Caller
Another token summoner, and this one slightly
different to Are We There, Yeti. These peasant are
destroyed at end of turn, so you have to summon them
on yours…or do you? Apparently there is a loophole
at end of turn which allows effects to be added to
the chain AFTER ‘end of turn’ effects are activated.
I do not know if this has been remedied yet, as it
seems somewhat stupid to me, but this means you can
summon your peasants on opponent’s turn and have all
your resources for yours.
As with Yetis, Barovs have their use in conjunction
with Tracker Gallen etc, and can do some damage if
boosted by multiple Battle Shouts. Peasants are more
suicidal than Yetis though so feel free to ram them
into big allies, as they die at end of turn anyway.
Constructed 3/5
Casual 4/5
Sealed 3/5
Raid 1/5
logan_nagol
Barov Peasant Caller
Type Item - Trinket
Cost 3
Text (2), , Destroy Barov Peasant Caller Put three
Peasant ally tokens
with 1 ATK, 1 health, and ferocity into play. At end
of turn, destroy them.
Just like the COTD from earlyer this week, this
trinket does the same thing
as are we there yetti but for 1 less of cost. all
though it could work well
with yesterdays card of the day.
Constructed 2/5
Sealed 3/5
Casual 2/5
Raid 3/5
Unearthed Name
Barov Peasant Caller
This card is what the designers called “Strictly
Casual Card”. The cost for using this card is quite
expensive. However recruiting 3 tokens with ferocity
is a good pay off, although they have to be
destroyed at the end of the turn. To be honest I
don’t like this card that much, and instead of this
trinket I might as well use Ancient cornerstone
Grimoire instead of this trinket. 2 reason why
1. Ancient has use in opponents turn, Barov don’t
2. Ancient is reusable, Barov don’t