Today's card of the day is Thunderhead
Hippogriff.
Thunderhead Hippogriff:
4 Cost
3 Attack
3 Health
Ability: Alliance: Thunderhead Hippogriff has
Elusive
Ability: Horde: Thunderhead Hippogriff has
Ferocity
In my honest opinion, Thunderhead Hippogriff
will see very little play in any Alliance deck
out there, just based soley on the fact that
Elusive won't stop Abilities that deal damage.
It becomes ability fodder and can be easily
removed from the board. However, Horde Rush
decks are reducilous with this card cause of the
Ferocity attribute. 4 cost for a 3 attack 3
health card is also very nice in Horde Rush,
since it won't get destroyed quite as easy as
Vesh'ral, for example. Since there's also very
little, if any at all, abilities that can deal 3
damage that's instant cast, the Thunderhead
Hippogriff is almost unstoppable, unless they
have a beefy Protector. There's very few that
can fill that role however, with Guardian
Steelhorn being one of the few who can kill him
as soon as he comes out and Ferociously goes for
the kill. All in all, very decent card...just
only for Horde though.
Sealed: 4/5 Depending on the faction, getting
him can hurt a lot either way
Constructed: 5/5 for Horde Rush decks.
Casual: 4/5 All around good card.
Raid: 5/5. Again, very new to the Raid part of
the game, but I assume that Ferocity vs Onyxia=
quick damage that she can't clear off on your
turn.