Today's Card of the Day is Fireball.
Fireball:Mage Only
4 Cost
Ability: Attach to target Hero or Ally, and your
Hero deals 4 Damage to it.
Ongoing: At the start of your turn, your Hero
deals 1 Fire damage to Attached Character.
Ahh, Fireball. Such a good Mage card, no matter
what Mage you play. 4 cost for 4 damage makes it
a 1/1 in my eyes, and the chance to deal even
more over the course of the game is just butter
on the bread. There's not much else I can say
about the card specifically, it's pretty
self-explanatory. Only other thing I can note is
that it's a nice, hard hitting spell that will
probably send your opponent running for the
Dispel/Burn Away in the late game. If they do
that, it just becomes an ally killer for late
game, which isn't bad at all.
Sealed: 5/5. You get the Mage, you play this,
it's very good.
Constructed: 5/5. Your bread and butter spell,
either hit your opponent's hero with it, or if
they're running mass ability kill, start
obliterating Allies that could hamper your
Mage's progress.
Casual: 5/5. C'mon, a Mage without Fireball
probably isn't a good Mage.
Raid: 4/5. I know, I need to Raid more, but
let's take a popular quote from the game. MORE
DOTS!!!