Exhaust target
hero or ally. It can't ready during its controller's
next ready step.
Card Number -
99
Card Rating:
Sealed: 2.75
Constructed: 3
Casual: 3
Raid: 1.5
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.22.07
Aganej2
Gouge
YAY! Rogue Week! I am running a rogue deck so a lot
of my knowledge goes into this. Gouge is a useful
card in the sense that it can exhaust an attacker
and make sure they don’t get up again the next turn,
plus it’s a combo card which can fuel Eviscerate but
that aspect becomes important a little later in the
game. You can use this card in a defensive posture
or in an offensive one depending if you need to
remove a protector or stop an attacker. All for one
mana, could a little gnome ask for more?
Constructed: 3/5 (versatile and useful in the later
game with Eviscerate)
Sealed: 3.5/5 (messing up enemy calculations is a
powerful tool to gaining a victory)
Raid: 2/5 (stops an Onyxia attack but what other
uses are there?)
Vince G
Gouge
Rogue
Play Cost: 1
Instant Ability - Combat Combo
Exhaust target hero or ally. It can't ready during
its controller's next ready step.
I personally would run 4 copies of this card in any
Rogue deck. The play cost of 1 is a small price to
pay. It can be used to delay an attack or to be
combo'd with a card like Backstab. Gouge is also
perfect fodder for Eviscerate. Being and instant
makes this card even better.
Gouge has its uses in the Rogue deck. It can block a
big attacker or stop something protecting for two
whole turns for the low low price of 1, it is combo
food for Eviscerate but here's my personal favourite:
it can render a hero vulnerable to your pumped
barman shanker comboed with backstab/sinister strike
for hideous amounts of damage - this is one of the
few ways a Rogue deck can win imo (besides 2 or 3
deadly poisons).
So Gouge is a pretty integral part of a Rogue deck.
But I think that is one place where the Rogue deck
falls down, for Gouge is inherently flawed. It is a
-1 that control decks will probably laugh at. It
doesn't actually achieve anything on its own, aka it
really is a combat combo card and requires the rest
of your plan to work in order to be effective. Think
about the Paladin card Hammer of Justice; Paladins
get a better exhausting card than Rogues how messed
up is that? I've played a Rogue deck, and as much as
I wanted to take these out, they stayed because of
Eviscerate.
Constructed: 2/5 sure it's essential in a Rogue deck
but it's just not a great card
Sealed: 3.5/5 Can render their one really big guy
they pulled useless for a few turns
Onyxia: 3.5/5 Could exhaust that pesky dragon and
put in some serious damage with shanker/backstab
There are a few problems: I live in Australia and
don't know if the time difference would be a problem
(it shouldn't be), and also I will be unavailable
until the 29th (going on holiday down to the beach
oh yeah). Hopefully these won't prove too
troublesome as I would love to join the pojo team!
Cheers,
SpoonMan
logan_nagol
Hey
all logan_nagol the new COTD person here . For my
first card I get to review Gouge A little about me
before I start, I first started in Magic then Yu-Gi-Oh,
which I have stuck with, if you check the forum you
may have seen some of my posts for Yu-Gi-Oh decks.
Well I then moved to WOW TCG and here we are.
My self I don't play Rogue, mainly because I didn't
get one in my structure deck, any way.
Gouge
Rogue
Play Cost: 1
Instant Ability - Combat Combo
Exhaust target hero or ally. It can't ready during
its controller's next ready step.
As the others would probly say, I would run 4 of
these in my deck, my friend runs a rogue deck, and
has shown me how good this card is with Coup de
Grâce. Stoped me from useing my ally Moira Darkheart.
If I ran Rogue I would use 4 of this card
Sealed 3/5
Construced 3/5
Casual 3/5
Raid 3/5 Could be the move that wins you the game :P