As an additional
cost to play Eviscerate, remove up to five Combo
cards in your graveyard from the game.
Your hero deals X melee damage to target hero or
ally, where X is 2 plus the number of Combo cards
removed.
Card Number -
97
Card Rating:
Sealed: 3.3
Constructed: 4
Casual: 4.8
Raid: 4.2
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.25.07
Joe
Eviscerate
This card is great in rogue decks. At the very least
it's 2 points of damage for 2 mana. If you remove 5
combo cards, that's 7 damage for 2 mana at instant
speed. That's crazy! If you're at the point in the
game where you already have 5 combo cards in the
yard, you're probably doing pretty well as is. This
card could end the game, or at least put your
opponent on their death bed.
The big card for rogues, they don’t call it a
finishing move for nothing and two mana for a
possible 7 dmg you can see why. This card does
depend a lot on what you’ve used before it but it
adds additional usefulness in the cards in the
grave. There is also no way to remove abilities in
the grave too so it’s a safe bet this will hurt if
it’s not countered. Even with no other cards in the
grave, it still deals 2 dmg to anything. 2 for 2 is
still good removal costs, the more spells you add to
it are icing on the cake. A true win condition for
Rogues.
Constructed: 4/5 (solid removal and solid win)
Sealed: 3/5 (still solid removal but it would depend
on what else you pull or to be specific how many
combos)
Raid: 4/5 (big bombs are needed against Onyxia to
wrap up the game quickly)
As an additional cost to play Eviscerate, remove up
to five Combo cards in your graveyard from the game.
Your hero deals X damage to target hero or ally,
where X is 2 plus the number of Combo cards removed.
My favorite Rogue card. For the play cost of 2, you
automatically do 2 damage. Not bad. On top of that,
you can remove up to five combo cards, so you can
potentially do up to 7 damage. That and like most
Rogue cards, it's an instant!
I think this card is alright for rogue decks out
there. I mean rogues already have a lot of monster
removal and I guess If you need more you can add
this in . I wouldn’t play with more than 1 or 2
copies of it If I was going to main deck it though.
Most rogue decks do have a lot of combo cards so
this can get pulled off a few times but not until
late game.
Sealed: 3/5
Constructed : 3/5
Raid: 1/5
SpoonMan
Eviscerate
Ah, Eviscerate: the only reason to run Rogue. This
card is what makes Rogue seem like it might just
have a chance of being competitive. Late game it can
do a whopping 7 damage for the cost of 2 if you
happen to have 5 combo cards in your graveyard. This
gives Rogues a lot of potential: with such a
powerful finishing card they could be quite deadly,
but unfortunately I have not come across anyone who
has managed to build a successful Rogue deck yet. I
have played a Rogue deck: in fact I played one at my
regionals and won 1 game out of 5 lol. Eviscerate
just doesn’t help early on and you just get too far
behind. I have had thoughts of a Rogue deck with
Donation of Wool and other cycling/discarding cards
but there aren’t enough yet. As with many things,
Rogues should get better with the next set, and then
people will have to watch out for Eviscerate.
Constructed 4/5 with more/better combo cards this
will reach 5
Sealed 3.5/5 how many combo cards are you going to
get?
Raid 5/5 the game should go long enough to build up
HEAPS of combo cards
logan_nagol
Eviscerate
Rogue
Cost 2
Type Instant Ability - Assassination Finishing Move
As an additional cost to play Eviscerate, remove up
to five Combo cards in your graveyard from the game.
Your hero deals X melee damage to target hero or
ally, where X is 2 plus the number of Combo cards
removed.
Another nice card for Rogues, this is a card that
should be 4 in any rogue deck.