If your hero
would deal damage with an ability, it deals that
amount of damage plus 1 instead.
If your hero would heal damage with an ability, it
heals that amount of damage plus 1 instead.
Card Number -
18
Card Rating:
Sealed: --
Constructed: 3.43
Casual: 3
Raid: 2.9
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.30.07
Unearthed Name
Sapphiron Drape
At a glance this card is a Hide of the Wild, and
Chromatic Cloak rolled into 1 card. Its effect is
quite ok, that is it’s nothing special. You only got
2 worth of equipment with one card, with cheaper
cost (Hide of the wild cost=2, Chromatic Cloak Cost
=4), and higher defense (Both chromatic and hide
don’t have any defense point). It can be used my 67%
of the class, so if you get it from a treasure pack
you won’t be disappointed. It makes a warlock done
his job faster (and can make his life deplete
faster. Thank you Life Tap), a shadow priest can
discard faster, and Paladin can heal himself better.
The only downside of it is that it’s an equipment,
and currently there are approximately 4 ways to
destroy equipment in WoW TCG (not counting class
stamped ability card), and I don’t see this card got
into the cut of control deck, as they better run
protector instead.
For those reasons above, I give this card a rating
of 3/5
Joe
Sapphiron Drape
Ah, Chromatic Cloak and Hide of the Wild mixed into
one. In Mage and Warlock Decks, this is just another
4 copies of Chromatic Cloak. This really shines,
however, in Druid and Shaman decks. An extra damage
dealt and healed by spells is great, but in most
decks I'd rather just have either Chromatic or Hide
because they cost less and I like to focus my decks
on either healing for control or damage for rush. In
either of those types of decks the extra resource(s)
of the Drape would just slow down the deck and make
it not worth it.
Limited: N/A - Only found in Treasure Pack
Constructed: 3/5
Casual: 3/5
Raid: 1/5
Aganej2
Sapphiron Drape
This card is a booster, expensive and hard to find
but still a booster. There are cards that change
their effects depending on how much damage they
deal. This card would be important to those cards
and even the attacks and abilities the hero employs.
Even defends one dmg, which is ok but not the best
in the later portions of the game. Additional
healing is a secondary thing but it’s not a
complaint being as long as it adds effective quality
to things the hero is responsible for then its fine.
Constructed: 3/5 (solid but simply utility)
Sealed: n/a there is no sealed format you’ll find
this card in
Raid: 2.5/5 (never know when you’ll need another
point but I can’t imagine when those would be)
SpoonMan
Sapphiron Drape
This thing is the rich man’s Chromatic Cloak and an
absolute machine. All your abilities are doing +1
damage/heal and it even provides armour. This card
should be in every Warlock, Priest and Mage deck imo
and probably in most Shaman decks. Imagine Frost
Nova/Chain Lightning combined with this thing:
bye-bye field. Or a Shadowformed Priest using Mind
Blast for 4: bye-bye hand. U could build a crazy
DOTs deck with Rain of Fire + Curse of Agony/Pyroblast.
It makes a Paladin even harder to kill. I cannot see
any flaws in this card when played in an
ability-heavy deck. (Just
be careful with Life Tap lol.)
Constructed 5/5
Casual 5/5 if you have the money lol
Raid 5/5
logan_nagol
Sapphiron Drape
Type Armor - Cloth
Slot Back 1
Cost 5
DEF 1
Text If your hero would deal damage with an ability,
it deals that amount of damage plus 1 instead.
If your hero would heal damage with an ability, it
heals that amount of damage plus 1 instead.
A verry nice card, that if I had one I would use in
my Shaman deck, it is like having both Hide of the
Wild and Chromatic Cloakon at the same time.
Definatly woth putting in your deck, if I had two I
would use both of them
Sealed: Never going to happen unless they reprint,
if so 5/5
Constructed: 5/5
Casual: 5/5
Raid: 5/5
Marvel
Back again with me on WoW CotD. Today we have
Sapphiron Drape, a Rare card from Onyxia’s Treasure
Pack. My first impression of this card was; a simple
Chromatic Cloak and Hide of the Wild Rolled into
one. But after further inspection, it offers a
little more than that. It cost 5 resources which is
quite steep for a modifier / amplifier card. It
offers a 1 defense though, something both Chromatic
Cloak & Hide of the Wild don’t. The drape isn’t too
good if you want to concentrate only on one aspect
(either healing or dealing damage), which is why
it’s not an auto pack for all the heroes that can
play it.
Let’s look how it benefits the heroes that can equip
it;
Druids – Moonshadow & Thangal
Druid’s Natural Selection now deals 4 or heals 4
damage, increasing even more of its versatility
level. The rest of the Druid’s arsenal emphasize
only on healing so if you wanna use them, you’d be
better off equipping Hide of the Wild instead.
Mages – Litori Frostburn, Ta’zo & Varanis Bitterstar
Mages don’t heal, you’d be better off playing
Chromatic Cloak instead. The minor 1 def isn’t worth
the 5 cost.
Paladins – Graccus & Nimaasus the Implacable
Holy Shield can now kill allies that have a higher
health than its attack. For the damage dealing part,
that’s as far the Drape can take you. Paladin mostly
heals damage, so equip Hide of the Wild instead.
It’s a lot cheaper on 2 resources.
Priests – Boris Brightbeard & Omedus the Punisher
Of all classes, the priest received the most bang
for the buck. They can do and heal damage with even
more power. Just look at their cards and you’ll se
what I mean. Interesting note : While Omedus will
have more fun with the shadow damage, Boris won’t be
too happy, especially if he just wanted to heal.
He’d rather equip Hide of the Wild. The Hide
modifies a hero’s payment power while Sapphiron
Drape only effects ability cards.
.
Shaman – Graccus Stormspeaker
The Drape’s only purpose is to amplify Graccus’
damage dealing ability cards. He’d be better off
equipping Chromatic Cloak. Healing Wave is rarely
played, and like Boris, the Drape doesn’t amplify
the healing aspect of his flip payment power.
Warlocks – Dizdemona & Radak Doombringer
Well one thing’s for sure, they can’t equip Hide of
the Wild. So if they want to increase the effect of
their healing abilities, the Drape is the only way
to go. Unfortunately only Steal Essence got that
benefit since it’s the only healing ability they
have. Warlocks should have more life stealing
abilities in future sets to make this card truly
shine. For amplifying damage, go for Chromatic Cloak
instead.
All in all I’d say the Drape is not worth playing,
at least not now. Wait for future sets. I believe it
will see more play when the heroes that can equip it
receive more ability cards. For now at least Priests
(especially Omedus) can utilize it pretty well.
Limited: ----
(You can only get it from Onyxia’s Treasure Pack)
Constructed: – 2/5
Too expensive for what it does. If you just want to
amplify either damage dealing or healing cards,
you’d be better off equipping Chromatic Cloak or
Hide of the Wild instead.
Casual: – 3.5/5 (In a Shadow Priest deck)
Slow but powerful. The Drape + Shadowform + other
shadow cards = make Omedus melt faces with even more
power and makes him more fashionable to boot.
Raid: – 1/5
Way too slow and expensive to make an impact
Barone
Sapphiron Drape - 30/1/07
I spent a large amount of time drooling over this
card, trying to work out what sort of deck it would
take to really maximise it's potential. I feel that
Priest, Shaman, Druid and Warlock decks would really
be the ones to fully maximise this card and it's
abilities. The simple fact of increasing and healing
any damage by 1 will make it very sought after in
decks that toss out damage spells and also pack the
ability to heal.
Sealed: (no information)
Constructed: 3/5
Casual: 3/5
Raid: 3/5
Mombo
Sapphiron Drape
Sealed/Draft: NA
Constructed: 3.5
I’ve thought for awhile about where exactly to place
the Drape, is it a 3 or is it a 4. In all honesty
though this is purely a “tech” card, a card only
good
as the deck playing it. If you’re playing a paladin
deck for instance this card is great for its
purpose.
In a paladin, or any “stall” deck for that matter,
you’ll want to heal as much as possible, so it
works.
What holds this card back is the “ability only”
clause
in the text box. With the clause your allies do not
get a boost, so to use it means you’re only holding
it
out for the abilities you’re playing. If you are
going
to use it two or three would suit you fine. I
wouldn’t
run four, because like I said before this card works
with the rest of the deck, not vice versa.
Rocky
Saphhiron Drape
I don't know guys...paying 5 to get out a back armor
with one health and only lets you do one extra heal
or damage? I think we have better things to do with
our resources then using an equip like this. Leeroy
Jenkins anyone?
Limited: 2/5 There are better equips
Constructed:1/5 Why? (Again)
Casual: 4/5 I would love to see your opponents face
when you get that extra "umph" for the win.
Raid: 2/5 Read yesterdays review for my opinion on
this armor against the black dragon.