Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.31.07
Unearthed Name
Maxum Ironbrew
When I first look at this card, the only word that
comes into my mind is TERRIBLE. Not only this card
heals itself only when it’s defending, it doesn’t
even have protector to complement its ability. Stat
wise, this card is quite good. He’s low in attack,
but has high HP for its cost. However, there are a
lot of ways to go around this big butted paladin, so
my advice is to clear away from it in construction.
In sealed, my suggestion will still be the same.
However if you can’t find any other 4 drop ally,
than this pally will do
Constructed 1/5
Sealed 2/5
Joe
Maxum Ironbrew
Maxum, a 2/4 for 4, can heal when he defends...but
DOESN'T have protector. If you can find a way to
give him protector he's good, but the only problem
with that is that it takes 4x Maxum Ironbrew and 4x
(or more) of something that gives protector. That's
8 cards that could be put to better use. The Maxum +
Protector combo is what we call a "lose less" combo.
He doesn't do anything to help you "win more," he
just kinda...stalls until he eventually dies.
Limited- 2/5- He's an ally, so you might end up
playing him.
Constructed- 1/5
Casual- 1/5
Raid- 1/5
Aganej2
Maxum Ironbrew
Not an outstanding card, if it had protector it
would be a different story but why an opponent would
swing into this and let it live is beyond me. Again
this would be a card fit for a theme deck, one that
requires many many dwarves of all shapes, sizes and
talents. If such a deck exists then this card
becomes important. However to my knowledge only the
epic dwarf can supply such a theme.
Constructed: 1.5/5 (because it’s a body)
Sealed: 2/5 (a body is better than none in sealed)
Raid: 1/5 (no use what so ever)
SpoonMan
Maxum Ironbrew
4 cost for a 2/4? That doesn’t really float my boat
and neither does his power. It does make him
semi-hard to kill in battle but chances are they’re
attacking him with Gellrins/Latro’s by the time you
bring this guy out and they’ll take him down in 2
shots power or none. And they might not even bother
to attack him anyway. He would be better with
protector, so there’s some possibility of annoyance
when combined with Magni Bronzeburger but for
4-drops wouldn’t you rather Leeroy (if you got the
$$$), Tristan Rapidstrike or that funny Wilba guy?
Constructed 1/5
Sealed 1/5
Casual 2/5 could be annoying
Raid 1/5
logan_nagol
Maxum Ironbrew
Type Ally Alliance
Cost 4
ATK 2
Health 4
Text When Maxum Ironbrew defends, he heals 2 damage
from himself
An okay card, but if I am going to attack him, I am
going to make sure I can kill him. Would be alot
better of they made hima protector
Sealed: 2/5
Constructed: 1/5
Casual: 1/5
Raid: 1/5 But if he is given protector 5/5
Marvel
This should be short (pun intended). Stat-wise, for
a 4 cost non protector ally, his attack is very low,
though his defense is just right for his cost. (Fun
fact : a 2/4 seems to be a norm among alliance 4
drops, there are 3 others with exact stats. The
horde on the other hand, only has 1). Maxum here can
heal for 2 every time he becomes a defender. His
ability would be a lot more exciting if he’s a
protector. As it is, he’s just an average character
that can trade 2 for 1 with your opponent if you’re
lucky. He’s slightly better in limited due to the
environment’s lack of removals though.
Limited: 2.5/5
It’s pretty likely that he can survive for quite
some time and kill 2 allies while he’s at it. Still,
there are better ways to spend your resources.
Constructed: 2/5
There are lots of ways to play around his stat &
ability. As a 4 drop he just doesn’t cut it. You’d
be better off playing other allies.
Casual: 2/5
You can always make a fun deck using lots of healers
and protectors. Still a meh card nevertheless
Raid: 1/5
Allies have shorter lifespan here, his healing
ability won’t even matter
Barone
Maxum Ironbrew - 31/1/07
An often overlooked ally by alliance decks, as there
are better costing allies available. The only real
use I can think for this fella is to double him up
with Guard Duty to fully maximise his ability.
Quite handy at stopping your hero from being mauled
in the early game. Of course if your feeling really
combish, don't forget about The Dragon Returns to
make him ready again to stop another attack and heal
2 more danage because he defends :O)
What hurts this
card more than anything else is the
opposing player.
Now I know you’ll probably be asking,
“Why the opposing
player?”, but look at the text box.
The card states
that is heals when it defends. In
order for your
opponent to rid you of your Maxum they
would need to deal
six damage, not the four given its
ability. This all
seems well and good, but the card
only deals two
damage. Your opponent will find
something better
to Vanquish or whatnot, because in
the long run it’s
not a card they’ll need to worry
about. When a card
is merely doing two damage a turn,
and takes a lot to
kill without it being a protector,
it’s not a threat.
In the long run Maxum is not a card
which helps you
win, merely survive.
Rocky
Maxum Ironbrew
I rather like him, pay 4 for a 2 attack 4 health who
heals 2 from himself whenever he defends? He can
take two shots from a 3 Attacker, which is pretty
good in my book.
Limited: 4/5 Great defender for a pull
Constructed 3.5/5 Still a solid defender
Casual: 5/5 Sounds like a pretty good way to counter
an aggro deck.
Ony: 2/5 He can take down several whelps with him,
but once Ony hits stage 2 or activates one if it's
better attacks, you're toast.
I would also like to try and do the COTD for Yu-Gi-Oh
and maybe do a few articles. I know more baout the
mechanics of the game and I feel doing an article or
a deck shop would let me help a bit more. Is that
cool with you guys?