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Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.02.07
SpoonMan
Breanna
Greenmother
This is a
cool card. There are so many ways to abuse
this, my favourite so far being to summon a
Seraph the Exalted the turn after you drop
Breanna, and then using his power to summon
another Seraph for free, use that one to
summon another, and use that one to summon
the fourth Seraph. Then use him to summon
Chromie and have another turn, using all
four Seraphs to summon dudes for
free…preferably another Chromie hehehe. With
Seraphs out you can Missing Diplomat and
then put out whatever you search for, for
free at instant speed.
And
Breanna has a decent body housing this
tricky effect: 4/5 is decent for a six-drop,
and should see her last until your next turn
when the fun starts.
Constructed 4/5
Sealed
3/5
Casual
5/5
Raid 4/5
Red Comet
Breanna
Greenmother
This is a great card and it's effect speaks for
itself so I'll keep it short.
Brenna eliminates the summoning sickness for
activated powers which
opens up alot of late game strategies that you
otherwise might not be able to implement.
I'd recommend using it but uh it's a nationals promo
so good luck finding one let alone 2-3 copies.
Sealed: 4/5
Constructed: 4/5
Casual: 4/5
Raid: 4/5
Sinspawn
Breanna Greenmother Cost: 6 Type: Alliance ally/night elf druid Effect: Allies in your party can use
'Exhaust' powers the turn they come into play. Power/Health: 4/5
Intersesting, a wow card that gives allies haste for
powers, now where have i seen that ability from?
anyway for being a costly 6 this ally wont see play
until late game, and by then most decks that could
make use of it should be winning anyway. my advice
if your gonna use a costly ally, use one that has
more power in the effect like queen sylvanus
windrunner or chief warlord thrall.
Sealed: 2/5 (at least it's power is descent)
Constructed: 2/5 (i really dont see any true use for
this)
Casual: 3.5/5 (go nuts with it)
Raid: 2/5 ( still dont see a use for it)
If i am wrong then please pm me with a good use for
it and i will revoke my opinion.
Gij's
Breanna Greenmother
Ally
Play Cost: 6
Attack: 4
Health: 5
Allies in your party can use activated powers the
turn they enter your party.
To be blunt, it’s stats are nice for a ally that
costs 6, but nice doesn’t cut it these days.
It’s effect however could be useful, if you use lots
of allies that have activation powers, to draw cards
or something.
This card can be useful, maybe in the future with
the next few sets coming out, but right now it isn’t
good enough for tournament decks.