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Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 06.28.07
SpoonMan
Lightwell
When I saw this I
immediately compared it to Nemesis Skullcap. And to
me, this is better, it’s just too bad that Priest is
inferior to Warlock. Yet another awesome heal card
for Priest, it’s just that for all that they can
heal to stay alive, they’re not that good at
actually winning in my experience. But giving your
hero an extra 2X health where X is the number of
turns Lightwell is on the field. If you play it on
turn 3 and the game goes until turn 8 and the
opponent hasn’t killed Lightwell, that’s an extra 10
health. Combined with Greater Heal, those rush decks
are gunna be hard pressed to kill you.
Unfortunately, the Priest is gunna be hard pressed
to kill them too.
Constructed 3.5/5
Sealed 4/5
Casual 4/5
Raid 4/5
Gijs
aka Warchief Thrall
Lightwell
Ability
Play Cost: 3
Holy Hero Required Ongoing: Friendly heroes and allies have "This
character heals 2 damage from itselt."
Just like yesterdays card, this card is intended for
raid decks, not for single play.
This card is the reason why I use a Holy priest for
my raid deck.
So if your running a priest, make sure it is a Holy
one, so you can use this card.
Another
multiplayer specific card ( you can use it in single
but again it's a bit more tailored to group play)
this one is less useful than yesterdays card.
2 health is a
nice option early on but by turn 5 or so when armor
and weapons start to enter it's more of a novelty
than a serious option.
Also as an
ongoing it's usually going to be a target for
removal early on so I'd reccomend skipping it.
Sealed: 2/5
Constructed 2/5
Casual: 2/5
Raid: 1/5
Dead
End
Mikie
Day four on
our Priest week brings us yet another ability.
Lightwell (Priest)
Ability- Holy Talent
3
cost, Holy Hero Required
Ongoing: Friendly heroes and allies have
"Activate >> This character heals 2 damage from
itself."
Well, much
like in a real raid, this ability can be pretty
darn useful. While it isn't as huge of a boost
as yesterdays ability, this card can make for
some interesting situations. The lightwell lets
all heroes AND allies heal themselves for 2
points. This can be a huge boon if, say, in the
Ony raid, you have a spare turn or 2 with no
whelps where you and your allies can heal there
protectors. This is not an amazing card, but in
raids may be worth running 2 or 3 of.
Sealed: 2/5
Not particularly amazing.
Constructed:
2/5 I can't see it being really viable here.
Casual: 3/5
Only in team multiplayer.
Raid: 4/5 It
can be worth running one or two of this card.
Stephen
LightWell Cost: 3 Type: Ability-Holy Effect: (HOLY HERO REQUIRED) Ongoing:
Friendly heroes and allies have "Exhaust- this
character heals 2 damage from itself".
Wow, todays card is pretty good. as a 3 resource
drop this card combined with some good protectors
can make a game hell for the opponent. since priest
dont attack they can just sit back and heal each
turn while there allies attack and protect. Since So
much of todays decks pack equip removal an
unprepared opponent that gets hit with this can be
in for a long fight, combine this with Clarity of
Thought and you should be drawing an extra card each
turn for free, it also works well with Acolite Demia
(for alliance) and Kulan Eathguard (for the horde).
Sealed: 5/5 (definitely a pain to deal with)
Constructed: 5/5 (if you have a deck that can make
good use of it)
Raid: 3/5 (might be a little to slow agianst the
bosses of the raid, exhaust hero to heal 2 when
ragnaros hits for 10)