Retribution Aura
Cost 5
Paladin
Ability – Retribution Aura (1)
Ongoing: When a hero or ally in your party is
dealt combat damage it deals 1 holy damage to the
source of tat combat damage.
At the end of this week we have a card which I have
very mixed emotions about and we will look at these
mixed emotions…
The Good: This card is strait up weenie removal.
Anything with a low HP is going take a dirt nap
attacking your hero. You can gain the benefits of
Saphron Drape and increase this damage to 2 and
really give it to your opponents. The great thing is
this also applies to your allies. Whenever they are
getting hit they get to hit back, this can be cool
with allies like Crazy Igvand who has no attack.
The Bad: This card costs 5 and if your dealing with
a weenie rush deck turn 5 is a rough turn to throw
up a defense for it. Another bad thing is that you
must first take damage to deal damage and a lot of
the paladin abilities deal with preventing and
stopping damage in its tracks, so you have very few
opportunities to use this ability. Paladin decks
also run very few allies, so you not going to get
that chance to benefit from your allies dealing more
damage when getting hit.
I don’t like playing from a poor position and this
card requires you to play from one. Offense is
rewarded in this game and this is far too
defensively minded to see any real serious
constructed play. You’re paying 5 for a card that
only really slightly punishes small allies for
hitting you. And the fact that you can only have one
copy of it out is hindering the card a lot. I
understand you can only have 1 Aura in effect at a
time in the game but it would be nice to maybe be
able to play 2-3 of these… Oh and reducing the cost
might increase its playability… I don’t know if
you all keep up with the UDE web site but TRAPS
are looking rather disgusting and I think Auras
should have worked the same way.
Sealed (2): The thing that sucks about this card was
it was a starter paladin card so if you got the
starter to play with you always had this card and I
never saw it getting much play.
Constructed (1): In a very tight Paladin deck every
card has a very specific job and this card does not
fill any of those jobs. With any luck the
retribution talent will make retribution abilities
better.
Casual (2): You can play with this if you like but
you’re going to find it hard putting this out on
turn 5 when you could have dropped something more
productive all around. Heck even blessing of wisdom
would have been a better play turn 5.
Raid (1): Again suffering from dragon removal this
card is great in theory but will be removed in a
flash of anger and fire. People will argue it deals
with whelps but there are about 100 better ways to
deal with whelps. And it only really deals with the
whelps attacking you… I think this card should
have read “When a friendly hero or ally is dealt
combat damage…” Then it might see play in raid
format.
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