Totem (Can be attacked or targeted like an ally.)
Ongoing: At the start of each turn, Searing Totem
deals 1 fire damage to target hero or ally.
I personally think this is the best card we reviewed
this week, and that says a lot about the other
cards.
This card can be useful, it will almost anytime do 2
damage, but then it usually is over, because it can
be attacked like an ally. So if you play this card,
be sure to have some protectors out, that can keep
this Totem in one piece.
Sealed: 2/5
Constructed: 3/5
Casual: 3/5
Raid:1/5
See you on the Battlefield
Warchief Thrall
Paschendale
Searing Totem
Cost 2
Shaman
Instant Ability – Elemental Fire Totem (1)
Totem (can be attacked or targeted like an ally)
Ongoing: At the start of each turn, Searing Totem
deals 1 damage to target hero or ally.
This is one of those cards that will almost always
be present in the shaman deck and probably will be
present for many years to come. Those who play it
love it and those who face it hate it. It is the
solution to weenie rush and can cripple the rush if
played correctly.
I don’t like giving 5 ratings to cards but this card
deserves it. A shaman has many tools in his arsenal
and this is simple effective. What makes this card
so effective? Well let’s take a look at all its
wonderful abilities. First off it’s an instant so
you can play it end of turn and then strike at an
opponents ally at the beginning on your turn.
Secondly you’re only paying 2 for it and if you play
with the elemental talent then you’re only paying 1
for it. Thirdly you can protect it and it stays in
play till it is destroyed. I don’t know how many
times the totem has killed an ally then forced my
opponent to take it down instead of striking my
hero. It can be a constant nuisance for an opponent
and that’s why you should play it.
Sealed (5): If you land one or two of these in any
sealed format you’re doing well for yourself, weenie
allies are half this format and anything that can
deal damage and stay in play is awesome.
Constructed (5): The Shaman solution to the weenie
rush, this card has many purposes and when combined
with + damage armor and lowering its cost you get a
very solid support card.
Casual (4): It’s a solid card what solves a lot of
problems and has a place in almost all shaman decks
fun or competitive.
Raid (2): Not a strong card against the dragon,
pinging Onyxia for 1 a turn is no big deal and if
there is 1 whelp there are many whelps and knocking
down just one wont do you much good.
Lazy Peon (5): This is a staple in shaman lazy peon
if you’re not playing with 3 you’re playing with 4.
Lazy peon almost 50% 1-2 hp allies so this is a
solution to a lot of them in a ongoing presence on
the table.
By: Paschendale
“Tell the tale of Paschendale” – Bruce D.
Ca$hflow
Friday
Searing Totem (Shaman Ability)
Cost 2
Ability: Totem (Can be attacked or targeted like an
ally.) Ongoing: At the start of each turn, Searing
Totem deals 1 fire damage to target hero or ally.
This is the BEST COTD we've had in awhile.
Absolutely play this card every time you get the
chance to. Every turn you deal damage with this
ability, and oh yeah, your opponent can't attack it.
So unless they have other plans, you're gonna be
able to impact the game heavily when playing this
card. Like I said, play this every opportunity you
get. This is the best of the 4 Totems so i would
advise having 4 in your deck.
Sealed: 5/5
Constructed: 5/5
Casual: 5/5
Raid: 5/5, kills a whelp every turn and allows
friendly allies and heroes to take shots at Onyxia
"If it ain't Ca$hflow, then it's not what it
seems"
Spydaman
Fridays Are GREAT
and so is todays card! ... Searing Totem! a staple
among the shaman cards kills weenies like they are
nothing ....deals damage to their hero when there is
nothing better to do best of all cost only 2 to play
that is amazing...I love this card. if you play a
shaman deck you better play at least 2 if not 4. the
best totem by far.
Sealed:5/5
Constructed: 5/5
Casual: 5/5
Raid:5/5(every turn!)
Your friendly Neighbor-HOOD *Spydaman* a.k.a. I'm
Wassup
Sovelin
Searing Totem
Shaman Instant Ability
Cost: 2
Totem
0/1
Ongoing: At the start of each turn, Searing Totem
deals 1 fire damage to target hero or ally.
Today we are reviewing the card everyone hates to
see on turn two.
Searing Totem is a devastating way to start the
game. It's capable of wiping out 60-80% of all
Hunter allies in one shot. This card can wreck
anyone's gameplan unless it is taken out and fast.
And with a measly cost of two, chances are you'll be
seeing it right away. And once you manage to destroy
it, you'll probably be seeing it again. As far as
the totem's go, this is tied for my favorite (earthbind
wrecks stall decks). It's a definite 4-of in any
Shaman build (especially the upcoming Alliance
hero). The best part about it is that it is an
uncommon, meaning it is playable in the Lazy Peon
format. An excellent way to control the field.
Sealed: 5/5 (Run every one that you pull. This card
alone may win you the match.)
Constructed: 3.7/5 (Excellent against Hunter, decent
against everything else. It's really only good early
in the game.)
Casual: 4/5 (It's a lot of fun, but definitely try
out some of the other
totems.)
Raid: 3.5/5 (Ping Onyxia for 1 dmg at the start of
each players turn.
By the time it reaches Onyxia, you've already done
at least 4 damage, up to 6 damage. Very good way to
start the game.)
Lazy Peon: 4.5/5 (With so many 1-health commons and
uncommons, it'd be dumb not to run this.)
Fredrik
Garnvall
WoW TCG Player /
Judge Lv1
Sweden :-)
Searing Totem
Behold, the aggro-eating totem! The concept of
control is written all over it.
This burning piece of wood is extremely good against
heavy aggro allies with minimal health. Doing 1
damage to something at the start of each turn makes
it very useful, giving you a good source of damage
for just 2 resources. It is one the Shamans most
effective cards if kept alive.
I’ve been testing four of these in my Shaman Deck
for some time now, and I must say, they are better
than I first thought they were. It may be able to
smash with allies or blown away with abilites, but
if you can keep it alive, it will slowly eat your
opponents smaller allies. This card looses power
against larger allies, who can survive a few turns
of pain and stomp this deep into the ground...
It also eats Onyxia’s whelps, so it is a fine card
to place in a PvE Shaman Deck. It might even pull
one of Onyxias attacks...