1 cost Ally- Human Warlock, 2 ATK (Shadow), 1 Health
2, Destroy Scaramanga: Draw a card.
I love getting a 2/1 for 1. That being said, a 2/1
for 1 with a useful ability can be even better. This
guy can be useful. If he happens to get in over his
head in combat, you can just pay 2 and sac him to
draw a card. And odds are, with only 1 health, he
WILL get in over his head in combat. Unfortunatly,
it doesn't take a lot to kill a 1 health, so he most
likely won't be on the table long. Oh, yeah... and I
like his name. Scaramanga... its just fun to say...
:)
Limited: 3/5 He's a 2/1 for 1... speed is king, and
thats speed. His ability isn't quite as useful here,
mainly because he'll die quick in this format.
Constructed: 3/5 Potential card advantage that can
fit into just about Alliance deck. Hot times!!
Casual: 3/5 Casual is more relaxed, so he may see
slightly more play here.
Raid 3/5 He brings nothing special to a raid, but
there is the potential here for him to stay alive
longer.
W.A.Y.S.
Scaramanga:
Scaramanga is a pretty nice card. He can be
sacrificed for 2 resources to draw a card. If you
can get off an attack or two he's even better. Being
a low cost of 1 Scaramanga can be brought back with
Finkle, so that's good.
Having said that, Scaramanga might see play, but he
can only do so much.
He's good early on, but he won't do much in mid to
late game.
Sealed: 3 out of 5 - Good, cheap beat stick with a
decent effect.
Constructed: 2 out of 5 - He's only good in certain
situations.
Casual: 2 out of 5 - His effect isn't all that fun.
Raid: 1 out of 5 - Good luck keeping him alive.
Spend your resources elsewhere.
A goony goo goo!
- W.A.Y.S.
Paschendale
Scaramanga
Cost 1
Alliance Ally Human
Warlock
2 Destroy Scaramanga ->
Draw a card
2/1
Well we come to the close
of another week and we have one of those more
annoying weenies you will be seeing in many a rush
deck for the next little while. At a cost of 1 and
an attack of 2 you’re getting a good deal for him
and with the low price of 2 resources any time you
can blow him up and draw a card. This can be a very
good move if he has been targeted by just about
anything.
This is just a rehash of
Barlyman but they offer different things, in a rush
oriented decks this little guy can hit for 2 blows
up and then go for another maybe larger ally. Fact
of life is he cycles through your deck and is a
stand up ally for 1 resource.
Sealed (4): Outstanding
first turn drop.
Constructed (4): A solid
first turn drop and a late game tactical piece.
Casual (4): Not so
insanely strong that he is negative in any way and
tactical enough to be fun.
Raid (4): This is a weenie
that has a home in raid if Onyxia targets him pop
him to draw a card if not then he is dealing the
pain for 2 every turn.
Lazy Peon (5): Here he
shines in the rush decks he is damage and card
advantage. I have seen him in almost all
incarnations of rush be it hunter or warlock he has
a place in most decks