5 cost Ally- Human Palladin 4 ATK (Holy), 5 Health
At the end of each turn, Lady Kath heals all damage
from all allies.
I go back and forth with this card. In the right
situations, she can keep you alive for a long time.
But, by that same token, she can be the death of you
right quick.
Alrighty... lets see... she is a 4/5, which is
pretty solid for 5. She can hit pretty hard, and if
she doesn't die right off, she'll stick around to do
it again next turn. But, if your party gets kicked
around, and she is the only one left, she'll keep
your enemy going and you'll have some troubles.
In a raid, on the other hand... she is well worth
her 5 cost. Since most of the allies that Ony will
see are 1/1 whelps, you don't really have to worry
about them healing too much. Her ability to keep all
of your allies healed AT THE END OF EACH TURN can be
great here, as each player gets an 'End of Turn'
before Ony goes. This is a great way to keep her
Allies up and running. And, again, she is a 4/5, so
she can be a pretty healthy beat stick if you need
her to be.
Sealed: 2/5 In limited, she will be the death of you
more often than not. She is slow to play, and may be
hazardous to your health.
Constructed 3/5 Not bad, but deffinetly need to be
careful
Casual: 3/5 May see more play here, as competition
is less serious and she CAN be a fun card.
Raid: 5/5 If you have a raid deck, there is almost
no reason not to run her, in my opinion. In here,
you can safely bet on one of 2 things. Either she'll
be first target, or she'll be what makes Ony cry.
Paschendale
Lady Kath
Cost 5
Alliance ally Human Paladin
At the end of each turn lady Kath heals all damage
from all allies.
4/5
Ok this is one of those cards that I find has one
purpose and one purpose only…
Put her into play turn 5 and put Acolyte Demia on
turn 6 and you hope to god your opponent is not
playing with some sort of removal. More often than
not this card might backfire on you, but if you can
get a load of protectors like Ivang. But what
exactly your going to do with this wall is up to
you, a friend suggested you put allies that increase
your health into play and build an unstoppable wall
but what fun is that really.
The only use I see for this ally is damage
management on the Raid side. She heals all your
teams’ allies every turn, that’s not such a bad deal
really and she hits for 4 with 5 vitality. She will
likely be a target for removal but that’s good if
she is being removed that means other allies are
getting in.
Sealed (2): Dangerous to play her I used it against
an opponent once and he didn’t like it at all.
Constructed (2): If you can find a use for her cool
but she is hit and miss and your opponent can turn
her against you.
Casual (2): Fun to play with and has an interesting
ability but eh.
Raid (4): Great team card if others have Acolyte
Demia in play you could start a chain gun effect
that could do some serious damage to the dragon.
Player one drops Kath then player 2,3,4 drop demia
and now the dragon has a problem.
Lazy Peon (2): It is too large to be an option and
it benefits both players which is bad, might have a
use later on in the game but as of now not really
worth it.
W.A.Y.S.
Lady Kath
is an interesting card and probably my favorite card
this week.
Her cost isn't too bad
and her stats are good. If you were running cards
that benefitted from replenishing health like
Acolyte Demia, Kena Shadowbrand, or any protector,
Kath would be great. Since Lady Kath is an alliance
ally you could potentially benefit from healing many
of untagetable allies that can only be hurt from
other allies and AOE type abilities. To reap the
most benefit from Lady Kath you would have to use
allies than your opponent. Against a solo hero deck
Lady Kath would almost cement a victory.
I would think that Lady
Kath might see more play in the coming weeks and
months, if not in a main deck then in a side deck
just for her ability to take out solo heroes. The
big problem with LK is that your opponent could
benefit from her as well. Dizzy could run LK and a
slew of ally disposal and gain a large advantage. In
the right deck Lady Kath could be good. Only time
will tell.
Sealed: 3 out of 5 -
Solid card, good at taking out smaller allies and
coming back for more.
Constructed: 4 out 5 -
Still a solid card and certain allies combined with
Kath can bring about big advantages.
Casual: 5 out of 5 -
Effects that effect many cards at once are always
fun.
Raid: 5 out of 5 - If I
could make it higher I would. Lady Kath would be a
huge target for Onyxia though, so keep her
protected.