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PX-238 Winter
Wondervolt
Card Number -
FWV-2
Card Rating:
Sealed: DNA
Constructed: 3.50
Casual: 4.00
Raid: 3.00
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 11.06.07
SpoonMan
Wondervolt
At first this card seems like a piece of jank: “oh I
can make all my dudes Orcs so they get ferocity from
Warlord Goretooth!” But then people start thinking
about all the different cards that trigger off of
ally types…and the omgwtfbbqsaucce combo is spawned.
I won’t go through the entire combo, but suffice to
say, Tyrande Whisperwind hits the field and you win
on turn 5. People have been complaining and accusing
the designers of missing this ‘broken’ combo, but I
don’t think it’s so terrible. The combo is fairly
easy to disrupt, and requires a lot of pieces, so
finding them all by turn 5 is not terribly likely. I
guess only time will tell.
Constructed 4/5
Casual 5/5
Raid 5/5 it’s easier to do if you have a bunch of
people gathering the pieces
Gijs
aka Warchief Thrall
PX-238 Winter Wondervolt
Ability
Cost: 3
Choose an ally type. Ongoing: All allies also have that type.
(Examples of types are Chicken, Demon, Druid, Gnome,
and Yeti.)
Most of you know about the killer combo with this
card, and that is the only real advantage you can
get with this card.
Ongoing: All allies also have that ally type.
(Examples of types are Chickens, Demons, Druid,
Gnome, and Yeti)
HOLY COW! Our previews this week ROCK!
They really cater to my Casual side. This card is
fun as heck. Fear my Ally- Tauren Warrior
Chicken!!! While it has very little practicle use,
its still quite fun to play. It works well with any
card that requires particular types of ally cards to
be in play, but still...
Sealed: Um, no.
Constructed: 2/5 Really not useful.
Casual: 4/5 While its not going to win you games,
its still wicked fun to play. Use it just to
confuse the heck out of your opponants. :)
Raid: 1/5 See my report for "Sealed"...
KJFJustice
PX-23 WINTER WONDERVOLT
OOOooooo the combo card. Use it
to change all allies to any type you want.
There is a cool combo with this card for an
infinite loop win, but I’m not telling. You can
probably find it in other reviews today and a
couple dozen web articles.
But aside from that combo- there
are a bunch of other cards that get effects when
certain types of cards leave the field, or when
certain types of cards are on the field. This
card helps those smaller combos go off as well.