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Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.15.07
Dead
End
Mikie
Vampiric Touch (Priest)
3 Cost, Ability- Shadow Talent
Shadow Hero Required
Attach to target hero or ally.
Ongoing: At the start of your turn, your hero deals
1 shadow damage to attached character.
When you play a Shadow ability, ready one of your
resources.
Very nice indeed. Although it costs 3 and you can
only ping one target, this priest ability allows you
to get more life out of your resources. Later in
the game, this can be great. Say you've got 5
resources out and Vampiric Touch is already on the
table. You can play any 1 cost Shadow ability
(sorry, too early in the morning for me to think of
any by name), and still have 5 resources open
after. You can effectivly play a 2 cost Shadow
Ability for half price.
Sealed: 3/5 Not amazing here, as Shadow abilities
for a priest may be kinda scarce, but not a bad DoT
in its own right.
Constructed: 4/5 Later in the game, this card can
make your opponants life hell. Having to pay less
to deal damage is always good.
Casual: 4/5 About the same as Constructed. This
card places high in Casual for being a good card AND
being a fun card. :)
Raid: 3/5 If you are playing a Shadow Priest (I
dunno WHY you are a Shadow Priest in a raid, we need
a healer!) then this card will go a long way to
helping you take down Ony and Rags. Otherwise,
HEAL!!!
KJFJustice
Vampiric Touch
This is one of those abilities
you only play when are playing a lot of other
abilities. It is a DOT that does 1 damage over
time for a cost of 3, but it gives you an extra
effect of- when you play a shadow ability, ready
one of your resources. Now where this card can
shine is if you get multiple copies on the
opposing hero. You still have to pay the cost
of the shadow ability you use, but then you can
ready a resource for each copy of vampiric touch
you have in play. So, if you get 2 copies
attached to a hero, and then play a 1 resource
ability, you can then ready 2 resources. That’s
cool.
I think I’d only play this in a
control type deck b/c it has no place in a rush
deck.
Constructed: 3.5
Sealed: 2.0
Casual: 3.0
Raid: 2.0
Cubeplayer
Holland Nationals
Champ
Vampiric Touch
Shadow Hero Required
Attach to target hero or ally. Ongoing: At the start of your turn, your
hero deals 1 shadow damage to attached
character.
When you play a Shadow ability, ready one of
your resources.
A new week with new cards. Ability week. First
of all is here Vampiric Touch. A non-instant
ability that cost three. For this cost it has to
be good. But in my opinion this card isn't that
strong. The damage it deals every turn is nice
but there are other abilities that deal more
damage. The second part of this ability is nice
but you need to play a lot of shadow abilities
to really get power out of the card. With these
sets there are not that many shadow abilities
that are that good it can win games on their
own. So in my opinion don't play this card. Go
for mind blast etc. for good abilities.
If the metagame become very slowly it is
possible to play a deck around shadowform this
card and discard.
If you want to contact you can mail me
jeffreyverwoerd@hotmail.com for questions and
suggestions.
Sealed: 1/5 In sealed you have to less shadow
abilities so need to play this card except a dot
for 1 each turn.
Constructed: 2/5 Nah there are better cards in
my opinion