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Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 10.23.07
Gijs
aka Warchief Thrall
Blade Flurry
Ability
Cost: 4
Class: Rogue
Combat Hero Required
Ongoing: When your hero deals combat damage with a
weapon to an ally, you may have your hero deal that
much melee damage to another target hero or ally.
This is currently one of the most devastating
abilities out there, crippling someone’s field
completely. This card is one of the reasons Rogue
decks pop up all over the place.
Ongoing: When your hero deals combat damage with a
weapon to an ally, you may have your hero deal that
much damage to another target hero or ally.
Wow... this is pretty
good. I don't really have much to say about it.
The only drawback is that you have to do combat
damage with a weapon, so this card doesn't combo
with yesterdays card (Shiv, I think). Dual wielding
Krol Blades while this is in play, you can level
ally after ally.
Sealed: 3/5 Getting Rogue weapons might not be the
easiest in sealed, but if you can get a good amount
of weapons AND Blade Flurry, go for it. :)
Constructed: 4/5 If you have plenty of weapons, by
all means, run Blade Flurry. Being able to kill
Allies and do a bunch of damage to a hero at the
same time is pretty cool
Casual: 4/5 Same as Constructed. This card has the
potential for alot of fun, especially if every time
you attack, you get to say "Hey, I'm Shanking
you!!!" with a barroom shanker. :D
Raid: 3/5 Not bad here. In Ony, if you are dual
wielding, you can kill off up to 4 Whelps a turn,
and it MC, its almost as good.
KJFJustice
BLADE FLURRY
Now this is a good card. Non-instant 4 cost that
gives you a huge combo effect. When you deal combat
damage with a weapon to an ally, another target hero
or ally takes the same amount. It doesn’t get
through untargetable allies, but so what. Just smack
the hero for the extra damage. What a cool effect.
This thing basically doubles all the cards that add
strength to your weapons like striker’s mark,
breastplate, and the standard other expensive
equipment. Just set up your stuff on turns 1, 2, &
3, and drop this on 4 or 5 before you attack, and
your opponent will cringe.
The concept of a 2-for-1 is a supreme rule of
victory for pretty much any TCG. Blade Flurry is
designed for nothing less then to generate advantage
by creating positive exchanges.
For example, your Combat Rogue attacks your
opponent's Parvink, hitting it for 2 damage. Because
of Blade Flurry's effect, you destroy not only
Parvink, but are able to inflict that same 2 damage
to your opponent's Hero, or another Ally. Your Hero
took 2 damage as a result, but it should have
balanced out by you either killing two of your
opponent's Allies, or by inflicting the same amount
of damage to your opponent. Even better, if you
attacked the same Parvink for 6 damage (a simple
feat with cards like Combat Reflexes), your hero
will take 2, Parvink will die, and your opponent's
Hero will be dealt 6 damage.
The only downside to this card is that it's a 4 cost
card that doesn't have an immediate impact, unless
you can then swing with a weapon. This means it's
useless in your hand until about Turn 6-7.
The combos this card can generate are also rather
sexy. Completing a quest like Swift Discipline gives
your opponent a nifty Boar token, which you can then
attack to inflict damage to it, and your opponent's
Hero or another Ally, taking only 1 damage in
return.
---------------------------------
Sealed:
3/5 - a high cost card that requires you to strike
with weapons, but still a powerful tool.
Constructed:
4/5 - If you are playing Combat Rogue, you are
playing this card.
Casual:
4/5 - See Constructed
Raid:
5/5 - Absolutely brutal! Kill a Whelp/Minion, and
smack the Boss for the same amount of damage.