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Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.21.07
SpoonMan
1000 Battles
This guy fills
the 3-drop hole in the awesome Horde protectors
lineup. Horde now have a relentless stream of
ultra-efficient protectors from Scout Omerta to
Guardian Steppestrider. How will the rush decks
survive?
With a huge 5
health, I’d say this guy is better than his blue
counterpart Kulvo, but there is the downside that he
can be manipulated by your opponent. Elusive dudes
can, well, elude 1000 Battles when he’s forced to
attack, but they’ll still have to find an answer for
him eventually.
Constructed 5/5
Sealed 5/5
Casual 5/5
Raid 4/5
Dead
End
Mikie
lol... what is
the common link between this weeks cards? It takes
me until the last card for teh week to figure out
that they are all common cards. I'm such a moron.
Granted, I don't know if that is why they were
chosen, but they are still all common. :)
One-Thousand-Battles (Horde)
3 cost, 3 ATK (Melee), 5 Health
Ally- Tauren Druid
Protector.
At the start of your turn, an opponant chooses one:
One-Thousand-Battles can't attack this turn; or
One-Thousand-Battles must attack this turn if able.
Ewwy. On the surface, 3 for a 3/5
protector is great. His drawback makes him almost
totally useless, though. If your opponant has no
allies, 1k Battles can't attack. If your oppoant
has a bigger ally, 1k Battles MUST attack, and will
most likely die a miserable, horrible, painful
death. OK, so maybe it'll be 2 attacks, cuz 5
health is kinda hard to take out in one shot. On
the whole, I'm not to fond of this guy.
Sealed: 2/5 Play him if ya gotta, but don't rely on
him.
Constructed: 1/5 You can find MUCH better stuff than
this.
Casual: 2/5 He's not even very fun to play. Letting
yoru opponant have too much control over your side
of teh game kinda is teh suck.
Raid: 1/5 FOrget about it. Ony and MC will make
this guy absolutly dead or useless.
I'm open to hearing opinions on this:
DarrisHellBinde@yahoo.com
KJFJustice
ONE-THOUSAND BATTLES
Ok, decent card but with a strange
effect. Horde ally. Stats are great at 3-3-5. He
is a protector, but at the start of your turn, the
opponent chooses one: either he can’t attack, or
must attack if able. At first the card seems
useless because your opponent can choose that he
can’t attack every turn, so all he does is sit there
and protect. But really, that’s ok, because of one
important thing- 5 HEALTH. It is very difficult to
get rid of a 5 health ally. And one with protector
can survive two or maybe even three attacks if
you’re dealing with little rushers. The 3 attack
means he’ll kill most every ally that attacks him.
So although you might not be attacking at all with
this ally, you’ll be getting a lot of use out of him
as a protector. To me, this card is very much an
equal to Kulvo for the alliance which we reviewed a
few days ago. All-in-all a good card.
Sealed: 3.5
Constructed: 4.0
Casual: 4.0
Raid: 2.0
turkeyspit
One-Thousand
Battles
This is an interesting card, as it can be
devastating in some instances, and a complete waste
of time in another.
On it's own, it has incredible stats for the cost,
and it's an effective protector. The only problem is
that your opponent gets to decide on whether or not
you can use it as a protector: they can opt to
prevent you from attacking with it (making it as
passive as Steelhorn) or they can force you to
attack with it, thereby exhausting it, and
preventing you from using it as a protector during
your opponent's turn.
But wait a sec? He still has 3 ATK, right? So what
if I'm forced to attack it?
Magni Bronzebeard
Grunt Baranka
Wraith Scythe
Are you seeing it? Your opponent can play his way
around this card, provided they have the right cards
on the field.
But does this mean the card is no good? No. It just
makes it inconsistent.
In my opinion, this card is a solid protector. If
you don't feel like paying the cost for Steepstrider
or Earthguard, One-Thousand Battles offers a cheaper
alternative.
------------------------------------------
Sealed:
4/5 - Protectors are good!
Constructed:
3/5 - There are a wide variety of Horde Protectors
to choose from, and this one might work for you,
depending on your deck and playstyle.
Casual:
3/5 - see constructed
Raid:
4/5 - Since your opponent will likely never force
you to attack with it, you will get Steepstriders
Health stat for only 3 cost. A bargain in my
opinion!