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Ooo... Feral
Druid Week! I love my feral druid... crits all over
the place... lets see how the cards compare, shall
we??
Cat Form (Druid)
2 cost Instant Ability - Feral
Form (1)
Ongoing: Your hero is in cat form (+1 ATK while
attacking. Destroy this card when you strike with a
weapon or play a non-Feral ability)
When Cat Form is destroyed, you may pay 2. If
you do, put it into your hand at end of turn.
Not too bad. Cheap, puts you into cat
form, and when you lose it, you can pay 2 to get it
back at the end of that run. Not bad at all. I
really don't have much to say about this card... its
kinda self explanatory.
Sealed: 2/5 Unless you get some other Feral Druid
abilities, this one isn't particularly useful.
Constructed: 3/5 Cat Form = good, but this card by
itself isn't spectacular. With other Feral
abilities, its pretty solid. With some of this
weeks other abilities, it can be pretty cool, but
not amazing.
Casual: 4/5 I rate casual alot higher because of
fun factor, and this card is fun. :)
Raid: 1/5 Not great. As in the real WoW video
game, if you are taking a druid into a raid, its
either a bear to tank (Crazy armor!) or Restoration
for healing.
KJFJustice
CAT FORM
Well this week we are going to pounce on the Druid
Cat Form deck, because, you know... that’s what cats
do.
First up is Cat Form itself. This little 2 cost
instant gives your hero cat form. There are other
cards that do more AND give your hero cat form, but
none of those have the ability to come back to your
hand by paying 2 when destroyed. Cat Form is
therefore, re-usable, although a little expensive to
re-use.
You should run it though in any cat form deck right
now b/c the only other two cards that give your hero
cat form are Claw and Call of the Wild. Both of
those are 3 and 4 cost and you want to be attacking
hero to hero on turn 2.
Of course if you strike with a weapon or play a
non-feral ability, you lose Cat Form. That kind of
precludes the use of other good druid abilities,
including Innervate, but so what. This deck type is
about going for the opposing hero’s throat and never
letting go. Just go straight for the jugular, like
all cats do.
Being able to shapeshift into Cat Form provides the
Feral Druid with a distinct advantage over other
characters. Being able to attack each turn, without
having to pay a strike cost, provides and quick and
easy way to inflict damage on your opponent's hero
and allies. You essentially get to attack each turn,
for free! However, unlike abilities like Cruelty,
Cat Form only provides a +1 to ATK when your Hero
attacks, and not when he defends.
Cat Form also has a nice little safety feature built
right in: if it's destroyed, you may pay 2 and at
the end of the turn, you can return Cat Form back to
your hand to be played again.
The only downside is that while your Hero is in Cat
Form, they can neither attack with a weapon, nor
activate any non-Feral ability. Doing so causes you
to come out of Cat Form, and it would subsequently
be sent to the graveyard.
The feral druid also has a number of abilities, some
of them ongoing, that only work while in Cat Form.
These abilities range from granting extra ATK,
Stealth, to a Damage over Time effect that you can
attach to your opponent's Hero or Ally! Many of
those cards will be reviewed later this week, so
stay tuned!
-------------------------------------------------
Sealed:
3/5 - even though you may not have any other
abilities to boost your character while in Cat Form,
being able to swing for 1 Damage each turn, for
free, is always good!
Constructed:
4/5 - A Cat Form deck can allows your Hero to be as
quick as the Rush elements of your deck. It has it's
share of bad matchups, but a Cat Form deck can be
very competitive.
Casual:
5/5 - Giant Black Panther ripping your opponent's to
shreds. What's not to like?
Raid:
4/5 - Druids have access to the 2nd most powerful
solo Healing ability. It is non-Feral, but it
provides you with some additional means of helping
out a Raid Party.