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Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.04.07
SpoonMan
Consecration
Another top-quality ability, Consecration's downfall
is its limitation to Paladin. Paladin lacks the
super-awesome abilities of Shaman and Warlock. No
Totems, no other removal really, besides
Consecration.
It's a shame because Consecration is really awesome.
It does 2 to EVERYTHING your opponent has and can't
be prevented. It's even instant. That's probably
what hikes up the price to 6, which in my opinion is
getting a bit hefty, but being able to blow all your
opponent's dudes away on their turn is pretty
brutal.
Constructed 4.5/5
Sealed 5/5
Casual 5/5
Raid 5/5
Dead
End
Mikie
Consecration (Paladin)
6 Cost Instant Ability- Holy
Your hero deals 2 holy damage to each hero and ally
in target player's party. That damage can't be
prevented.
Ouch. This card is
expensive, but can wipe out a good amount of those
annoying cheap allies that sometimes drop late in
the game. Not really much to say about it. Its
instant, its expensive, and it doesn't do much
damage.
Sealed: 4/5 In sealed, this card can clear the
board if played right.
Constructed: 3/5 Not horrible, but very expensive
for its effect.
Casual: 4/5 Casual is about fun, not always about
winning. And blowing up your opponents allies can
be quite fun. :)
Raid: 4/5 In an Onyxia raid, this card can be a
life saver by slaughtering whelps by the dozens. In
MC, its slightly less useful.
KFCJustice
Paladin card that
does 2 damage to each opposing hero and ally and is
un-preventable. Unless you interrupt it. It costs 6
so is a bit costly, but if you run a tank, and use
your first 5 turns to set up your equipment, then
dump a consecration on turn 6 to wipe most or all of
the opponent’s field, you can use your weapons to
keep control after that right?