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Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.07.08
Dead
End
Mikie
Fortune
Telling
8 Cost, Ability
Turn your deck over.
First off, I hope everyone had a happy few
holidays, and I'd like to apologize for my recent
absence before that.... Once again, my stupid life
got in the way of what I want to do. :D On to the
card.
Well, this one didn't take long to write up. Its
pretty straight forward. You flip your deck over so
that you are seeing the bottom card of your deck all
the time. When you draw, you draw the card that you
are looking at. The benefit is that you know what
you are going to get. The drawback is that your
opponant does too. My problems with this card are
two. First, its so freakin' expensive. In Magic, a
card that lets you always play with the dark card of
your deck face up only costs 5, and resources in WoW
are much the same. Second... well, I thought about
the second one, and I give up on that. So, I'll
forget it. My problems with this card are ONE...
the cost. :)
Sealed: 3/5 Not amazing, but it could be fun.
You'll be lookin' for cards to fill your deck
anyway, go ahead and play it.
Constructed: 2/5 I don't see how this card is
really going to make a huge difference for anyones
game except when you are asked to name a card, then
reveal the top card of your deck. Its too expensive
to be worth playing in most decks.
Casual: 4/5 High rating in casual is due to the
fact that its fun playing with your deck face up.
Raid: 1/5 Don't bother... its a late game card with
no powerful effect in raids, and since its harder to
keep your resources (dragons can kill 'em all), its
that much harder to play.
Phil Novikov
Fortune Telling
Hey there and welcome to the first COTD review of
the year!
First of all, let me introduce myself. My name is
Phil and I have been playing Magic: the Gathering
since 2000 and WOW MMORPG since 2005. When I first
heard of the development of WOW TCG, I was rather
skeptical – you know, they make the trading card
games that cease to exist after a set or two about
everything that’s popular – about the movies,
comics, cartoons, etc, why not make a TCG about the
online game with the biggest number of subscribers
all over the world? But then I saw that WOW TCG has
a really good realization of the mechanics that are
featured in the online game plus it offers a lot for
your creativity. Needless to say, it’s well-balanced
too and is quickly becoming the second most playable
TCG in the world, leaving behind even the veterans.
But enough about the game you already know and love,
let’s head to the Card of the Day.
Fortune Telling has a big, not to say huge casting
cost of 8. A card with a cost like that should make
your victory much closer, like High Overlord
Saurfang or Spirit Healer do. But everything that
Fortune Telling does is turning your deck over! The
wording is not very clear, but that means that you
play with your deck revealed to all players! How
could that be an advantage? Your opponents will know
about the threats and will be prepared to face them.
They will not only be aware of the card you are
going to draw the next turn, they will be able to
write a nearly full decklist of your creation. Of
course, the card was meant to give you some
advantage as well. Apart from letting you make some
future plans it allows you to get a full effect from
quests like The Formation of The Felbane which lets
you reveal (but everything is already revealed, so
no surprises!) top four cards of your deck and then
put an ally, ability, equipment and quest card into
your hand. The other example is Overseer Oilfist, an
ally which lets you choose an equipment card from
the top 4 cards of your deck. You can manage to
organize your top cards with the help of quests or
abilities like Hunter’s Track Humanoids, but still I
don’t think it’s worth to even try this “combo”.
Sealed: 1/5 – in a format where it’s almost
impossible to make a synergy with this card, it’s
clearly useless.
Constructed: 1/5 – as I have mentioned before, a
card with a cost of 8 must do something very
powerful to make part of a competitive deck.
Casual: 2/5 – if you play for nothing but fun, this
card can certainly bring you some, because it
changes one of the basic rules. You can try some
tricks with the deck filtering when you know the
upcoming cards.
Raid: 1/5 – here its value is pretty close to the
constructed and that means that Fortune telling is
useless in raids.