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One review for them all. its cheap, big damage with
a minor drawback. Thats it.
Jimby
Hammer of Wrath
Paladin Ability 1 cost
Not a bad common from Dark Portal, dealing
unpreventable damage laughs at armor. Such a low
cost for 3 damage makes this ability one to look at
closely, especially if you can beef it up with
Sanctity Aura. This clears many protectors that have
damage on them already, that is the key, it will not
stop an attacker newly summoned with ferocity, but
that is what other paladin tricks are for.
Try this ability, you may find a use, imagine late
game with 2+ in hand staring down at solo warrior
armored to the hilt....game for the paladin.
Sealed: 5/5 If you can find a sealed event using
Dark Portal, use this ability. Low cost, high
unpreventable damage, hero with a beefy health total
and other tricks up his sleeve, this will help win
may tournaments.
Constructed: 4/5 If you are centered around holy
damage, this is a must. Dealing 5 damage for one
cost and an active Sanctity Aura is nasty. Stall
until late game and bombard the opposing hero with
5-15 damage seems like a winning strategy.
Casual: 4/5 Paladins are frustrating to begin with,
adding unpreventable damage while laughing at your
opponents attempts to damage you makes for a fun
game. Theme is the key, don't be afraid to
experiment.
Raid: 4/5 Unpreventable damage to the bosses with
damage on them already is a good way to claim some
of the loot they are protecting. Low cost, instant,
high damage, try this, you will like it.