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Aganej2's World Views
World of Warcraft that is.
December 18, 2006
Onyxia and Raiding Format
Hello, this would be my
first article for the WoW section of Pojo so I hope to make
it interesting for everybody. This article will be devoted
to the wonderfully…interesting creature known as Onyxia.
Most importantly, to inform about her strengths and her
weaknesses which we’ll hope to give us the win.
First off, just what makes Onyxia so tough that we’d want at
least 3 or more people with us to take her down? She has two
decks essentially, an event deck and a raid deck. The event
deck could be called her “quest deck,” the only different
between an event and quest card is that the event card
rewards are played for free. Therefore, she drops a resource
every turn from a deck meant specifically for resources.
Another question you might ask yourself is, why would she
need so much mana? Her abilities. Here I should add that she
has three stages, each stage has a different health total
along with a different ability. Her first ability costs ten
mana. This sounds like a lot for any other hero, but no
other hero’s ability grants the power to destroy any hero.
The second one involves the number of resources to create
whelp tokens. The third stage is of course the worst of the
three. For twenty mana, Onyxia destroys all opposing heroes.
These are just her built in abilities. The cards out of her
raid deck are absolutely insane. Most of the cards in her
raid deck are even more powerful versions of other cards
most heroes would have access to. A one mana hard
counterspell is something to be feared.
All of the above seems more than intimidating but she does
have weaknesses. Which would open us up to the most
important question, “How on earth do we kill her?” As I said
before, she needs her resource per turn to able to run her
abilities, take them away and she has less to work from. The
Cruel Hand of Timmy is a wonderful example of resource
destruction. I believe it’s either one of the few or the
only objection in the game that can destroy resources. In
constructed one on one play, this card is next to impossible
to be effective but against Onyxia this card is a termite.
If she can’t even get to ten mana, she can’t kill a hero
much less all of you quite so easily. Another weakness would
be her life total. I mentioned that she has three stages,
and in order for her to pass to each stage she has to take
all the damage for that stage. If you can keep her on a
“harmless” stage, you can take out a good deal of her
advantage. For instance, some of her ability cards from her
raid deck can only be used during certain stages. If she
isn’t on that stage then she can’t use them.
So if you can manage to take care of her stage development
and control her resources, what else is there left to fear?
Pleanty. You can hold off enough mana for her to flip and
kill someone but she might still have enough mana to cause
serious damage. Not to mention she has “un-armed combat,”
the built in trait that she will get +X attack where X is
her stage. If she is kept at stage one, then she can only
ping a player at a time but compared to the horrible amounts
of damage, one damage is nothing. The strategies I’ve heard
of in taking her down, as far as how teams are made, are to
either have everyone in the group do the same task with
equal effectiveness or two have different members accomplish
different tasks. One member can be incharge of healing,
beating, crowd control, etc. No method has proven itself
better than another, which gives the new raid format such a
great flair. Happy hunting everyone.
-Alex
Aganej2@aol.com
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