Name: Chris Bains (A.K.A. Tri-Horned Dragon
Master)
Here's my Top Ten List-
10. Reinforcements (Trap). This is a very
useful card in most situations. It adds 500 attack points to one
of your monsters for
the one turn it is played. I combine it with my Tri-Horned
Dragon and take out my opponent's Blue-Eyes in one turn. I
recommend putting 2 or 3 in your deck if you want
to use it.
9. La Jinn the Mystical Genie of the Lamp
(Monster 1800/1000). This monster is great to get it out first turn.
The attack is awesome for a 4
leveled card but it's defense stinks. But, heck, who's gonna put it on
defense.
8. Dark Hole (Magic). This is one of
those so-so cards. It destroys all of the monsters on the field; your's
and your
opponent's. So, it has a good and a bad side to
it. Don't use this card unless your opponent has bulked his side of the
field with strong monsters.
You can only put 2 in your deck.
7. Monster Reborn (Magic). Man, this
card rules! You can get a monster card back from the graveyard. You can
even get back heavy hitters like Blue-Eyes White
Dragon, Tri-Horned Dragon, and Dark Magician back without paying the
sacrifice cost. The problem is that you can only
have 2 in your deck. Overall, this is an awesome card.
6. Dark Magician (Monster 2500/2100).
This is a powerful card. Having a high attack and defense is probably the
only good part about this
card. Because of it's at level 7, it requires you to send 2 of your
monsters to the graveyard in order to play it onto the
field. But, when it's there, it's a killer.
5. Tri-Horned Dragon (Monster
2850/2350). This is the second most powerful card, in terms of attack and
defense, in the Legend of Blue-Eyes set (if you can get
one). It's not much more different than the Dark Magician except for the
fact that it is at level 8 instead
of 7 and has high attack and defense. So, you still need to sacrifice 2 of
your monsters to get it out.
4. Lord of D. and The Flute of Summoning
Dragon (Monster 1200/1100 and Magic). The reason these 2 cards are tied
for 4th is because the only reason they can be useful
is combined with each other. The Flute can only summon 2 dragon
cards as a special summon only when
you have a Lord of D. in play on the field. But, with both together, you
can get 2 Blue-Eyes out with no sacrifice costs
involved. And, as long as the Lord of D. stays face up on the field, no
dragon type monsters can be
affected by any effects.
3. Aqua Madoor (Monster 1200/2000).
This card only really good for stalling against your opponent and putting it on
defense. Power it up with Book of Secret Arts and
Umi to boost its defense even more. Its level is 4 so you can put it
out immediately. If your deck
contains high leveled cards, put all 3 of these into your deck to hold off the
opponent.
2. Man-Eater Bug (Monster 450/600). If
you hate "weak" monsters, you probably won't like this one. But, you might
want to think this card over. It has real
potential and, in my opinion, should be in every deck. Its flip effect
allows you to
destroy one monster on the field, whether it is your's
or your opponents. But, put it face down in defense mode before
you activate it. Then, if it gets attacked and,
probably killed, you won't lose any life points.
1. Raigeki (Magic). Geeez, this is such
a great card. I don't have one, myself, but when I played my friend he
used it against
me and it totally blew my strategy apart. Aside from that, my life points
were wide open for an attack and he
used that to his advantage by destroying me with Dark Magician. This card
is perfect for a quick surprise attack but
you can only have 2 in his deck. Still, this
is the number one card.