Here it is, the top ten cards that I feel are totally not appreciated for
their immense utility. Of course cards that already get the respect are not
included. These are cards that are easy to get, have some fun with, and really
can't hurt to have around.
10. Time Wizard - this guy can take out your opponent's monsters in an
instant. Of course it is 50:50, but if you have no monsters, and you are staring
down 2 or more decent monsters, this is a great draw. Plus he is easy to
get.
9. Axe of despair - seriously people, if you have it use it. The only
time that it does not help is if you do not have any monsters out there. This is
good as a rally card, to get through tough defenses, and to dismiss any and all
tributed monsters that are causing you grief.
8. Waboku - I understand that this is just a stall card late in the game,
but here is a great use. Your opponent is running through you with an army of
1800/1900 atk monsters. You stick out a MOF and this card. Boom! you cancel
their attack and you MOF is still around. Your turn you get the MOF effect and
tribute it for a real monster. Really can be quite useful
7. Ultimate offering - again, this is really a defense card, I see lots of
people use it to load up with lots of monsters but the way I use it is to get my
high level monsters out when I am down. Place your summon, use this card to
bring out a high level monster, and repeat as necessary. I always like having at
least one monster in my hand since they get zapped off of the field so quickly,
so this works well to stem the effects of raigeki or loss of field control
6. Wall of Illusions - the best way to deal with anything that is not 1900
atk and 4 stars. Also an exceptional opening card
5. Spear cretin - I understand the draw back of bringing your opponent's
monsters back to life, but if you send a big one into your graveyard, this is
just one more chance to get him out, or to reuse a great effect card.
4. jirai gum - Again, a good defense card. Just stick his 2200 atk
out there and unless they tribute or use GAF your have a few turns to build up.
He is easier to get than GAF too.
3. SORL - Three turns without getting hit, a perfect way to regroup and
rally. Plus if you time it right you can waste alot of the opponent;s flip
effects
2. Scape goat - So useful in so many ways. Defense, tributing, and just a
way to buy time to rally.
1. Robbin Goblin - I cannot empahsize how nice it is when your opponent has
no cards in their hand. To live from card to card is really jsut borrowed
time
So you see that Ispend a good deal of time rallying. I can't really
afford to role out with all of the newest, best cards, so I get solid cheap
ones. I also have found that if you can rally after your opponent has put it to
you, you stand a better chance of winning since they don't have much left
Finally, the best card in the whole game
Cyber jar - I get to throw him out when I have no monsters and you have
what ever you want. Then I destroy all of your monsters and fill up my hand and
field with cards. This is the most game changin card that there is. Even
Raigeki leaves you wide open if you don't have a monster on your side.
Inexpensive and so useful it should be in everyone's deck
Thanks alot for reading, this is my guide to cheap, useful cards that often
get side decked or even left out.