Subject:
Maia's Yu-Gi-Oh Top 10 List - Top 10 Most Annoying Cards
Are there any cards
that your opponents play that annoy you in a duel? Do they frustrate you
really badly? Do you spend hours trying to figure out how to beat that
card? Well, here's my list of the 10 most annoying
cards:
1. Gravity Bind:
...Or something like that. It's the continuous magic card that only allows
you to attack with level 3 or lower monsters. (If you know what that card
is, contact me if you want) It's super annoying for duelists who have mostly
level 4 or higher monsters in their deck, and the only way to beat it is with
Harpie's Feather Duster or something...
2. Relinquished: It
can absorb any opponent's monster, once per turn. It's really annoying if
you have a Dark Magician or some other powerful monster in play when
Relinquished is summoned, because it's likely that it will get absorbed and used
against you...
3. Morphing Jar #2:
It returns all monsters on the field to the deck, and you draw cards, and
low-level monsters are placed face-down. It's annoying because if the
cards you draw are not low-level monsters, they're discarded to the
Graveyard.
4. Raigeki: How
would you feel if all your monsters on the field were instantly destroyed? (Dark
Hole also does this.)
5. Magic Jammer: If
you play a Ritual Magic card, for example, it's deactivated and sent to the
Graveyard. Now what do you do with the Ritual monster in your hand?
It's also annoying to get Monster Reborn or something
deactivated...
6. Trap Hole: That
Blue Eyes White Dragon you worked so hard to summon is automatically
destroyed!!!
7. Wall of Illusion:
It returns the attacking monster to the owner's hand. This can be annoying
if you attack it with a level 5 or higher monster. (Or Man-Eater Bug,
which destroys the monster)
8. Nimble Momonga:
When it's destroyed as a result of battle, the owner gains 1000 life
points. This is frustrating if the card is face-down. (Slate Warrior
is similar; the attacker loses 500 atk/def points.)
9. Gravekeeper's
Servant: Every time you attack, you have to discard the top card in your deck to
the Graveyard. What happens of you are forced to discard a card that you
need?
10. Destiny Board:
Especially if it's activated while the opponent has no other Magic/Trap cards on
the field. Every turn, a Spirit message is placed in the Magic/Trap Card
zone. If all four mesages (and the Destiny Board) are there, the owner
wins the duel. Many duelists panic when it's activated; only four turns
left before they lose, unless it's stopped somehow.