Subject: Seperate category top ten magic/trap/monsters
My Top ten Magic Picks are fairly simple
10:pot of greed: draw power is HIGHLY important but not important enough to claim a higher spot for this card, however... 9:Graceful Charity: as stated above draw power is key, this card gets a higher rating than PoG simply because I feel it is more versatile.. 8:Snatch Steal: theft of your opponents monsters is always good but steal and sack is preferable...the thousand life gain is a set back, but with bad reaction to simochi out it could be a curse for your opponent more than a blessing 7:Change of Heart: as you can see I keep similar cards in close proximaty to eachother, the ability to steal face down monsters gives this one its edge over its distant cousin snatch steal 6:Heavy Storm: best when used with a clear field on your side but still very good in a pinch... 5:Dark Hole: thought I was gonna say Feather duster didnt you, but afraid not...much like its in-law heavy story much better with your field empty but yet again good in a pinch...
4: Premature Burial: bringing back your fallen or charitied(see #9) monsters is good but the 800 lp cost is what gives... 3:Monster Reborn:...its edge, that and the fact that monster reborn can be in defence as well for all you labrynth wall people(and I have seen some) 2:Raigeki:(oh hate mail...yay...) thats right its number two getting rid of monsters is GREAT but... 1:Harpies Feather Duster:...what good is the lack of monsters if that mirror force or magic cylinder is still down...food for thought...
Honorable mention: Mystical Space Typhoon, Nobleman of Crossout, United we Stand, Mage power, Messenger of peace and Shallow grave(a key Magic in MANY decks...even if both players get one)
Top Ten Trap Cards
10:Dust Tornado:many combos are possible with this card via its second effect I however would rather use MST... 9:Gravity Bind:yes i know all us beatdowns(yes I run all the usual suspects too Elfs Gafs and Jinzo) despise this card but it is key in numerous decks giving it number 10
8:Waboku: another annoying card however life saving and tide turning that extra turn of protection can mean life and death 7:Solemn Judgement:hefty, hefty cost but well worth it in the right situation...plus stops jinzo, for all you that hate him so... 6:Magic Jammer:yes yes the obvious combo is with the sinister serpent, the power to stop raigeki or dark hole or change or snatch or any of my top ten magic cards is very, VERY good... 5:Call of the Haunted:bring back that jinzo or stop an onslaught at your life points it is great 4:Torrential Tribute:KILL this card owns, off of a special summon or off of a flipped cyber jar...hilarious...I love it, gives this card number four 3:Magic Cylinder:number 3 you ask? whys that...because it only negates the ONE attack it still owns no doubt but in an onslaught it wont help THAT much 2:Imperial Order:oh yes another goody, stop those magics for FREE until your standby and hell...paying it for an extra few turns cant hurt unless all youve got is magics...its a lock for number 2...
And the number one trap card in the entire Yugioh TCG is...::HUGE DRUM
ROLL::
APPROPRIATE!!!!!...you know im just playing...
its Mirror Force...DUH...no long winded hot air explanation for this
Hoborable mention-skull lair...the power of this card has fallen heavily with the release of fiber jar
Top Ten Monsters
11:Cyber Jar:I love this card so much it gets number 11 and not honorable mention its always hilarious having like 4 monsters run into this...especially if they get nothing and you get good stuff...the versatility of this is great, you could be getting owned and then jar...just blast all the monsters and pull five cards...and yes i do choose this over fiber jar( go ahead I love hate mail) 10:Penguin Soldier:this little bugger is great in all decks to me...beat,lock,Exodia everything can benefit from a clear field 9:Sangan:grab those important monsters under 1500 attack and there are many...exiled,lily,exodia pieces,yata...or 8:Witch of the black Forest:grab even more important monsters all of
witch(bundumbumpching) are under number 7
7:Goblin Attack Force:you know why its here...the effect has become dangerous with number 4 runnin around...you like how I just built up the suspence there? 6:Exiled Force:blow things up!!! yes!! I love this...ownage 5:Bazoo the Soul Eater:whos a cute little monkey? whos a cute little monkey? not this card hes a ravinous beast when fed 3 souls(cards...just keeping the card theme)...1600-2500 who can say ownage...thought you could... 4:Spear Dragon:1900 attack crush...no need to fear jars soldiers or those face down cards anymore...plus own gobbies and goats... 3:Yata Garasu:ownage...yata says you dont get to draw cards...and dont ask twice yatas unforgiving... 2:Injection Lily Fairy:awwww she's so cute and innocent stradling that needle...but omg with the minor cost of 2000 lp you can pump her full of steroids and have her own almost every monster in the game right now... 1:Jinzo:yes he is better than everything else...he negates traps, hes one tribute...it just doesnt get any better...unless theres no tributes, and he also negates traps...but if that were so...he would be un stoppable...
Honorable mention:Fiber Jar(dont like it but oh well), Gemini Elf(used to think it was overated but I got 2 and now I LOVE them...my babies...),Kycoo the Ghost Destroyer awesome card very powerful but in todays environment with all the amazing cards out there I just couldnt find a spot for it...im sorry kycoo fans(Which I am one of, I was the first one in my area to have one...)...
Well those are my top ten picks for magics traps and Monsters I would love to get hate mail shows me people read the whole thing, and that makes me smile...I would love to get mail saying people agree with most of what im saying(since I know no one agrees completely) so for all you out there who wish to send me email it is schizophrenikity@aol.com
Hope pojo posts this...I love the site of my own typing...lol