Top Ten Monsters
10. Sword Hunter- A great high powered warrior, but it requires two
sacrifices. It's effect is good, but my magic and trap card zones are
usually full.
9. Gearfried the Iron Knight- The first duel I ever played (and won)
I won with this card. It is good in the beginning, and it is immune to
equip magic cards.
8. Milus Radiant- I don't see this card on many top ten lists.
It has saved my butt on more than a few occaisons. Of course, it would
only be useful to Earth non-Wind decks (like mine).
7. Gate Guardian- The point I'm about to make is arguable; GATE
GUARDIAN CAN BE NORMAL SUMMONED WITHOUT KAZEJIN, SUIJIN, AND SANGA.
It says that Gate Guardian can only be special summoned by sacrificing K,
S, and S. That means that the only way to special summon it is to
sacrifice the three. However, to normal summon Gate Guardian you need to
sacrifice four monsters. If you have four monsters, you are most likely
already ahead. Gate Guardian will only secure your win and is not
absolutely necessary. However, it is a powerful secret rare and I have it,
so how can I not use it?
6. Dream Clown- This severely annoys my opponents. If they
get rid of it, I use Warrior Returning alive. I've used this on Blue Eyes
a few times.
5. Tri-Horned Dragon- Yeah I know it's not a warrior but it's a secret
rare, it's powerful, and I have it. Again, how can I refuse?
Besides, it's helped me in a few tight spots.
4. Exiled Force- One of my personal favorites. Another one that
severely annoys my opponents. Another one I've used to annhilate
BEWD.
3. Marauding Captain- VERY USEFUL. I can special summon one level
four or lower monster to the field. And it protects my warriors. If
I bulk it up my opponent can only attack it. Once I got it up to 3500
ATK.
2. Freed the Matchless General- The first good LOD card I got. Immune
to Magics and a decent ATK (I usually have at least one warrior enhancement out
by the time I get him on the field, so it's decent ATK becomes titanic) and I
can look for warrior cards from my deck instead of drawing. I can get
Marauding Captian, Gearfried, etc.
1. Jinzo- Ironically, my all time favorite card isn't even a warrior.
However, it was the first decent card I ever got, so it holds some sentimental
value. And it's also a powerful card, and I can still get it with
Witch of the Black Forest.
Top Ten Magic Cards
10. Reinforcement of the Army- I put this in number ten because, although
it is useful, it is the exact same effect as Freed the Matchless General, and I
can use Freed's ability each turn. However, this has gotten me out of some
binds.
9. Fairy Meteor Crush- One of my first magic cards. This can
make Gate Guardian unstoppable. On any card it it is good, and I can
usually make my warriors strong.
8. Mask of Dispel- An incredibly annoying card. Five hundred
life points a turn. Personally, I think Mask of Dispel is better than Mask
of the Accursed because Continuous Magic cards are harder to get rid of than
monsters.
7. Sogen- Very useful to Warrior decks, and I like it. Also,
since I use a few beast warriors it helps them too.
6. Nobleman of Crossout- When I first got this I didn't even like
it. After I played it a few times I started to worship it. It
actually deserves a better place, but I couldn't fit it any higher and my
warrior enhancement cards are more useful. Still, this is a spectacular
card and I love using this one on my friend who uses three Man Eater Bugs in his
deck.
5. Fusion Sword Murasame Blade- A great card to play on a monster that your
opponent is trying desperately to kill. In my case it's usually Marauding
Captain or Dream Clown, and in some cases Freed the Matchless General. I'm
not as worried about Freed because he has a 2300 ATK.
4. Mage Power- I usually play this on my Jinzo. It is the only
enhancement I have that equips to anything, not just a warrior. My
opponent is usually trying to destroy Jinzo, and when I play this it's nearly
impossible.
3. The Warrior Returning Alive- This card is incredible useful. I
like to return dream clown, Marauding Captain, and Freed right after my opponent
just emptied his arsenal trying to get rid of them. Then I play the
Captain and use him to special summon Dream Clown.
2. Ekibyo Drakmord- This card should be on more people's top ten
lists. The only way for my opponent to get rid of this card is to
sacrifice the equipped card. Either way, it destroys the monster and
annoys the opponent.
1. The A. Forces- I use three of these in my deck. One will
annoy, two will frighten/infuriate, three on the field and my opponent will
start crying. This card is a rather beauiful card in a warrior deck.
Top five Traps
5. Dark Spirit of the Silent- When used properly, it is devastating.
One time my opponent attacked with his blue eyes. I used this card to force his
Lord of D. to attack.
4. Solemn Wishes. I love using this card. I used this with Cure
Mermaid to win the game with 14,000 LP. Need I say more?
3. Horn of Heaven- I didn't like this card until I used it to
negate My opponent's best monster. Now it's one of my favorites.
2. Magic Jammer- The Horn of Heaven for Magics. I put it in front of
Horn of Heaven because Magics are harder to deal with than monsters, in my
opinion.
1. Mirror Force and Call of the Haunted- There was a tie here.
I love both these cards.
You may notice that I don't use that many traps, and that's because of
Jinzo. Let me say this in defense of Jinzo, since some people love it and
some hate it. As far as all those traps go, I would only need them in a
desperate situation. If I have Jinzo on the field, it is unlikely that I
will be in a desperate situation. And I would much rather prevent a
card like Mirror Force from being played on me than play it on someone
else. Anyway, I am sure there will be arguments and I welcome them.
Also, I welcome e-mails from people who agree with me. I am bored, so
e-mail me at
swordwielder2003@yahoo.com