Subject: Jason's yugi-oh 10 card
must haves
Here is my list of the best ten cards up through LOD(these
are really must haves for a lot of decks)
10. Swords of Revealing
Light: Counting from your opponent's turn, none of your opponent's
monsters can attack for 3 turns of his/her own, When this card is activated ,
opponent's face-down monsters at the time are turned face-up, but remain in
defense position. Any effects the monsters have are immediately
activated.
Honestly folks, you have to see the advantage of this card.
Not only is it a stall card, it can help you against fiber, and the other
jars(you don't lose your battle phase), and can at times turn the advantage your
way.
9. Pot of Greed: Draw 2 cards from your deck.
This
card may seem weak to some, but in fact it is one of the strongest cards in the
game. With any card game, card advantage is key to winning and this does
just that. Loss of 1 gain 2. Plus, it can thin your deck to get to
the card you need. With magician its a card I usually go for every
time.
8. Magic Cylinder: Negate the attack of one of your
opponent's monsters and inflict direct damage equal to the attacking monster's
ATK to your opponent's life points.
Another no brainer. Not only do you
stop a creature's attack (yata and fairy come to mind), if it is equipped with
say United We Stand, etc. or is just plain huge, you can possibly take
your opponent out for attacking you. Jinzo of course can mess it up, but
one Jinzo in 40 cards is worth the risk. My suggestion to some players though is
dont' play both cylinder and mirror force at the same time, its wreckless and I
see it so much that it makes me sick (duster and heavy will get you if you don't
heed my words).
7. Harpie's Feather Duster: Destroys all of
your opponent's Magic and Trap cards on the field.
This card definitely lives
up to the hype. Its as simple as that, destroy your opponents responces to
your cards. Having won quite a few tourneys myself, it is also a good
bluff card. If your opponent has no set traps/magic, or you suspect your
opponent has heavy or duster, set that baby and watch the look on their face
when the just heavied your duster(haha). Then set that Mirror Force that they
feared.
6. Monster Reborn: Select 1 monster card from either
your opponent's or your own graveyard and place it on the field under your
control in attack or defense position(face-up). This is considered a
special summon.
When is monster reborn not good. They have a Jinzo in their
graveyard, make them pay. Other effect monsters to abuse: exiled force,
airknight, spear dragon, injection(if you have the life), etc. . The list keeps
going. That tribute thing isn't half bad either. Just try to make sure
they don't have call of the haunted before you special out of their graveyard or
you will pay.
5. Change of Heart: Select and control 1
opposing monster (regardless of position)
on the field until the end of
turn.
The major advantage to this card is you control face down as
well. The jars become somewhat less effective. Of course the best
case is tributing the creature you now control (use it and abuse
it).
4. Mirror Force: When an opponent's monster attacks,
negate the attack and destroy all opponent's monsters in attack
position.
Everyone knows this card. Your opponent got you down and has 5
creatures beating you down, turn the tables. It would be higher on the
list, but it can be played around and duster and heavy love it when they score
against this card. Don't get me wrong, I love this card, but Jinzo
doesn't.
3. Raigeki: Destroy's all of your opponent's
monsters on the field.
Booom they are dead, and you smash their owner for the
win. It is almost always good to have one of these babys in your
hand. Not to mention the card economy involved (you lose one card, they
lose up to 5 creatures), this card kicks. Are you takin major damage from
your oppont's monsters, take revenge. Jinzo is no problem if you survive
the initial rush so sit back and smile.
2. Imperial Order: As
long as this card remains face-up on the field, negate the effects of all magic
cards. Pay 700 life points during each of your standby phases. If you
cannot, this card is detroyed.
My favorite card, I have won many duels just
from this one card. Of course it was after the errated it so you don't
have to pay. Activate it in response to your opponent's magic cards. Your
opponent will cry when they realize they have a hand full of magic cards and you
just sit back and pay. If you don't need it don't pay. 7 tools,
mystical space, and solemn are the only real threats. I think every one
should start playing one Mystical Space just to combat this card (of course you
must use it upon activation, but of the three it is the most realist to
use). Definely Imperial order belongs high on the list.
1.
Jinzo: ATK 2400/ DEF 1500 : As long as this card remains face-up on
the field, all trap cards cannot be activated. The effects of all face-up
trap cards are also negated.
Here comes the king. He is definitely a
keeper. Not only do you stop your opponent's traps, he is pretty big to
boot. 2400 attack for one tribute is nothing to scoff at. He is definitely
a good kill card. True there are bigger creatures out there but his effect
boosts him to the top of my list. In the current format the real threat to Jinzo
is scapegoat so look out for that, but without that and possibly united or other
equip cards you can kill them in one turn. He just looks cool
too.
Honorable mentions: Exiled Force(very abusive), fiber jar, dark
hole, yata-garusa, snatch-steal, call of the haunted, premature burial, creature
swap, scapegoat, graceful charity, and of course the nasty United We
Stand.
Thanks for reading my list, if you have and questions
E-mail
me.
Jason,
Iamjago@aol.com