The Anonymous Ben’s Top Ten Lists
Top Ten Traps
10. Seven Tools of The Bandit – Not as good as it was once, but is still useful when
you want your traps to work, but not your
opponent’s. Otherwise use Jinzo.
9. Solemn Judgement – One of the very few traps that negates multiple things, and
can negate the summoning of Jinzo. Would have been higher
if not for the hefty Life Point cost.
8. Gravity Bind – Taking into account that this is in the correct deck (e.g. Hayabusa
Knight deck), it can stop most other decks in it’s tracks. Painful.
7. Royal Command – Negating all flip-effects is a good thing in my metagame. The
question is, is it in yours?
6. Torrential Tribute – One of my personal favourites, destroying all monsters is
always good, especially as you can activate this in your
opponent’s turn. Only use one though.
5. Call of The Haunted – I don’t particularly like this but I recognise it’s power. I
dislike this a bit as you must revive in attack mode. Still
good though.
4. Ceasefire – The one hit alternative to Royal Command, and in my opinion, the
much better alternative. Can be used in any deck, and also burns.
3. Imperial Order – Negating all magics is very good, especially as the payment IS
optional. Activating it when your opponent activates Raigeki is
always nice.
2. Magic Cylinder – I like this a lot, as the amount of times it wins me duels is
amazing. Simply nasty. Opponent brings out Masked Beast? No
problems, they will die rather than you.
1.Mirror Force – No questioning this card. Too damn powerful. Negates all your
opponent’s attacks and destroys as well. Can turn a duel on it’s head
on it’s own. It’s restricted for a good reason.
Top Ten Magics
NOTE : I have made this list without any ‘Staples’. This means no Harpies Feather Duster, Raigeki, Dark Hole, Change of Heart, Monster Reborn or Heavy Storm.
Magic Reflector – I like this, mainly because I run a Fisherman deck (see it here: http://www.yugiohrealms.com/forum/showthread.php?s=&threadid=160960 - please rate and review if you are a member). I will use it to protect A Legendary Ocean. This can also be used to protect any other continuous card. Some examples = Toon World, Messenger of Peace, Gravity Bind etc.
9. Painful Choice – Can be very good if used properly. You have to use this
wisely, as it is not for every deck. You must want the things you choose to go
in the graveyard, so that you can get them back from there. Some decks that
benefit from this are : Dark Necrofear (Dump fiends), Exodia (Dump Limbs –
then Backup Soldier) even Gate Guardian (Dump pieces and revive)!
8. Delinquent Duo – Getting rid of two cards from your opponent’s hand is very
nice, especially with the release of Yata. It is also a good counter to Exodia.
7. Swords of Revealing Light – Still a very good stall card, however no longer a
staple with all of the M/T removal running around. 3 turns can do a lot though
6. Scapegoat – The newest stall card. Produces four little goats to take the
punishment for you. Watch out however for trample cards: Spear Dragon,
Fairy Meteor Crush + (e.g. Asura Priest/ Tyrant Dragon/ Any other powerful
Monster) or Mad Sword Beast.
5. Mystical Space Typhoon – I use two. It is a Quick-play magic, therefore can
be activated during your opponent’s turn. Very good.
4. Premature Burial – Not as good as Call of the Haunted for two reasons. 1)
Pay 800 LP – not a big deal, but it is annoying. 2) Cannot use in opponent’s
Turn. Still good though.
3. Creature Swap – A combo card. This is a load of fun to play around with!
Some good cards to play it with are : Witch of the Black Forest, Any Spirit,
Ameba/Griggle.
2. United We Stand – Amazingly powerful. Use this if you use equips. Painful.
1.Nobleman of Crossout – Brilliant. Removes flips. Removes their card
from play no matter what it is, and leaves them free for a direct attack.
Top Ten Monsters
10. Nimble Momonga – Swarmable, Life Point Gain and it can attack under
Gravity Bind. Guaranteed to hurt.
9. Spear Dragon – Nice 1900 with a trample built in. Much better than Parshath.
8. Witch of the Black Forest – Can search for every monster in this list
except…
7. The Legendary Fisherman – NOTE : only for a specific Fisherman/Water
deck. I use it, I like it, it hurts. A lot
6. Injection Fairy Lily – Quite simply, ouch. For more info, see Pojo’s review
5. Gemini Elf – The only non-effect monster in the list. Pure Power with 1900
attack for a level 4.
4. Fiber Jar – Reset Button. Recycles every card except ones removed from
play. Extremely good in burn decks. Very good in all other decks. Use one.
3. Marauding Captain – Swarmable. Can bring out Goblins, Exiled Force, even
Dream Clown! If you power it up a bit, it is almost invincible with I. Order.
2. Jinzo – Nasty. If you think that this will backfire on you, it won’t happen
often. You will normally only get this out when you are ahead, and when you
are ahead you don’t often need traps to help. Of course, there are a few decks
not to put this in : e.g. Gravity Bind.
1. Yata-Garasu – Get one. When you draw it there is a 40% chance that you will
have won the game there.
So, There we are. If you wish to comment, disagree/agree, e-mail me at
theanonymousben19882003@yahoo.co.uk
Also, try and review my deck
http://www.yugiohrealms.com/forum/showthread.php?s=&threadid=160960
Thanks guys. See you soon
The Anonymous Ben.