Subject: Beta Dynamic's
Yu-Gi-Oh! Top Ten List - Top Ten Cards from Pharaonic Guardian
10. King
Tiger Wanghu [Earth/Beast/Level 4/ATK 700/DEF 1000, Effect: As long as this card
remains face-up on the field, all monsters with an ATK equal to 1400 or less
that are
Normal Summoned or Special Summoned (excluding Flip Summon) are
automatically destroyed.]
This card screams Anti-Weenie Rush. Side-deck
this guy and wait for the Gravity Bind players to scream. Sure, they can flip
summon creatures but they still have to wait a turn to flip them. Also, this guy
can prevent Yata Lock if you find a way to stop them from destroying
him.
9. Sasuke Samurai [Wind/Warrior/Level 3/ATK 500/DEF 800, Effect:
When this monster attacks a face-down Defense Position monster, destroy the
face-down monster immediately with this card’s effect without flipping it
face-up or damage calculation.]
Beatdown now has a new variant: Trample.
In the future, the Dimensional Warrior Girl and Blade Knight help, but right now
the little Samurai and the Spear Dragon make for an awesome team. It'll force
people to start playing monsters in attack mode for some damage.
8.
Pyramid Turtle [Earth/Zombie/Level 4/ATK 1200/DEF 1400, Effect: When this card
is sent to the Graveyard as a result of battle, you may select 1 Zombie-Type
monster with a DEF of 2000 or less from your Deck and Special Summon it to the
field in face-up Attack or Defense Position (no Tribute is required for monsters
of Level 5 or more). The Deck is then shuffled.]
Zombie Decks now can be
competitve. This guy fetches just about every good zombie and puts them on the
field for you. Add Wasteland, [The Plasma Zone isn't helpful, seeing as some of
the better Zombies are Earth] and a Castle of Dark Illusion or two and you've
got yourself an undead army.
7. Dark Scorpion Burglars
[Dark/Warrior/Level 4/ATK 1000/DEF 1000. Effect: When this card inflicts Battle
Damage to your opponent’s Life Points, your opponent selects 1 Magic Card from
his/her Deck and sends it to the Graveyard. The Deck is the
shuffled.]
The Vampire Lord's little brother and, in my opinon, a nice
addition for an English Deck Destruction Deck. Put him in a Messanger of Peace
based deck with the next card on our list and you'll surely put some major hurt
on your opponent.
6. Don Zaloog [Dark/Warrior/Level 4/ATK 1400/DEF 1500,
Effect: When this card inflicts Battle Damage to your opponent’s Life Points,
you can select and activate 1 of the following effects:
-Select 1 card from
your opponent’s hand randomly and discard it to the Graveyard.
-Send 2 cards
from the top of your opponent’s Deck to the Graveyard]
So what if he's
only 1400 attack power? He can be boosted or you can use Messanger of Peace to
keep him kicking. With the option of hand or deck destruction, Don Zaloog is
very verastile for both decks. Along with Needle Worms [if you have them],
Hiro's Shadow Scouts and Dark Scorpion Burglars you can have a force to be
reckoned with.
5. Mirage of Nightmare [Continuous Magic Card, During
your opponent’s Standby Phase, draw cards until your hand has 4 cards. During
your Standby Phase, randomly discard the same number of cards you drew with this
card’s effect to the Graveyard.]
With the release of this card and
Reckelss Greed, Graceful Charity will soon be restricted to one per deck. I
personally run this card because it's potentially game breaking. If you run 3
Mystical Space Typhoons and this card, you can essentially play this card, set a
Typhoon and empty your hand. Then during your opponent's draw phase, draw 4
cards. Then when it comes to your turn, you chain the end of your Draw Phase
with that set Mystical Space Typhoon. And voila! Four cards for the price of
two.
4. Mystical Knight of Jackal [Light/Beast-Warrior/Level 7/ATK
2700/DEF 1200, Effect: You can return your opponent’s own monster that is sent
to the Graveyard by this monster as a result of battle to the top of his/her
Deck.]
With this monster, you can set up a new creature lock. If your
opponent has a near empty hand and you keep destroying whatever they set, it'll
go on top of their deck. So either this card hurt you [reusing say, Cyber Jar or
Magician of Faith] or it can help you [keep putting a Beatstick on top and
forcing dead draws]. The only way the opponent can stop the effect would be to
remove the Knight on their next turn or they have to let you hit them for 2700+
damage.
3. Spirit Reaper [Dark/Zombie/Level 3/ATK 300/DEF 200,
Effect: This monster is not destroyed as a result of battle at any time,
although damage calculation is applied normally. When this card is specifically
designated as a target of the effect of a Magic, Trap, or Effect Monster Card,
this card is immediately destroyed. When this card attacks your opponent’s Life
Points directly, 1 card is randomly selected from your opponent’s hand and
discarded to the Graveyard.]
Sure, the Hand Control aspect is a nice
little touch but this monster will get played for two reasons: 1) He's a speed
bump. No matter how much your opponent battles this creature, it won't go away.
He can be searched with Sangan and Witch of the Black Forest plus Mystic Tomato
and Pyramid Turtle can directly pull him to the field. And more than likely,
he'll stay around for a turn or two before he's removed so you'll be able to use
him for Tribute Fodder. 2) When the Crush Virus [JPN: Deck Destruction Virus of
Death] is released, the Reaper and Kuriboh will be the biggest carriers of that
devastating trap card.
2. Raigeki Break [Normal Trap, Discard 1 card
from your hand to the Graveyard to destroy 1 card on the field.]
It's
Tribute to the Doomed+Mystical Space Typhoon. Discard 1 to destroy anything on
the field. I'd suggest running one of these in your deck and to think: it's a
common.
1. Ring of Destruction [Normal Trap, Destroy 1 face-up Monster
Card and inflict Direct Damage equal to the destroyed card’s ATK to the Life
Points of both you and your opponent.]
Worried about that facedown trap
or facedown monster and your opponent has very few Life points left? Simply put
a big beatstick in attack mode and use the Ring on him. Or if you're going to
lose but you and your opponent are low on life, D. Ring a monster and force a
tie. If though you're taking damage, this card can really save your
butt.
That's my 2 cents.
--Beta
Dynamic
GammaDynamic@aol.com