This is my (HSB's) top ten Yu-Gi-Oh! TCG monsters, magics and traps list.
 
MONSTERS
10. Barrel Dragon - A 2-tribute is harder to summon these days, but if used well it provides a 2-4-1 monster destruction chance.
9. Summoned Skull - 1-tribute. 2500 ATK. Nuff said.
8. Magician of Faith - A staple card in my view. Without it, all magics must be used too cautiously.
7. Man-Eater Bug - Flip. Destroy.
8. Yata-Garasu - Yata lock = game.
6. Gemini Elf - 1900 ATK owns these lame 1800 attackers.
5. Jirai Gumo - You guys must be thinking 'WHAT'. Well Jirai 2200 ATK is great! losing half isn't as bad as you think (if your good).
4. Goblin Attack Force - The strongest level-4 attacker. 2300 direct is awesome and going to DEF isn't bad as long as you protect it.
3. Exiled Force - Faster Man-Eater but costs you your summon. Always awesome if you reborn it.
2. Jinzo - Who doesn't know why it's staple?
1. Spear Dragon - My favourite attacker. I have won duels with it because it owz flip effect monsters and scape goats.
 
MAGICS
10. Swords of Revealing Light - Kinda outdated but 3 turns of safety is always good. Mystical Space Typhoon bait.
9. Mystical Space Typhoon - Quick-play makes it stop those Imperial Order and Waboku from activating.
8. Snatch Steal - A second version of Change of Heart which can sometimes = game.
7. Monster Reborn - Monster recurssion never hurt.
6. Gaceful Charity - Mass draw power is good. Potentially draw up to 3 awesome cards and get ride of 2 nasty ones.
5. Harpie's Feather Duster - Raigeki removing Set M/T's.
4.  Change of Heart - A free Summoned Skull, sometimes = game or get a free Magicion of Faith.
3. Pot of Greed - 2 free cards...STAPLE.
2. Raigeki - Possibly the best magic card in the game. Usually = game.
1. Tribute the The Doomed - My favourite magic card ever. Destroying one monster most of the time = game.
 
TRAPS
10. 7 Tools of the Bandit - Very outdated but can sometimes save you.
9. Solemn Judgement - Most versatile but kinda costly. Stops Jinzo.
8. Magic Drain - Guaranteed magic destruction (unless countered). But not a good counter as it is up to the opponent.
7. Trap Hole - Outdated but some duelists use them well.
6. Magic Jammer - Great card BUT starting to reach an outdated state. 
5. Call of the Haunted - Much better than Premature Burial: no cost and can be activated on the opponent's turn. 
4. Torrential Tribute - Better than Dark Hole byfar and isn't limited.
3. Magic Cylinder - They attack themselves. Makes your opponent looking embarrased if you win with it.
2. Imperial Order - Counter and can cause lockdown. Get rid of it when you have useful magics...STAPLE.
1. Mirror Force - Best trap in the game. The first pack I bought, I got it!
 
You got any comments or anything reach me at hardeep_dragon@hotmail.com
 
By: HSB