Subject: Hobgoblin's Top Ten
Monsters to use in a Light Deck
Howdey, all.
Hobgoblin here again. Last time I picked my favorite pieces of card art;
this time I'll get more serious and rate some monsters for a Light-themed deck.
I love Light deck, because they
encompass monsters from all other types; warriors, dragon, spellcastors,
fusions, and a whole lot of faries. (I am secure enough in my masculinity
to use faries. ^_^)
Before we begin, let me say that
*every* Light deck should run two, and probably three, Luminous Spark field
magic cards. They're short-print commons in the Magic Ruler series,
FYI. Without them, your deck goes from good to mediocre.
Let's begin, in no particular
order.
10. Blue Eyes White
Dragon- Newbies love him, and many more experienced players
eschew him. Who's right? Well, I can't tell you that; you'll have to
decide that for yourself. However, with Luminous Spark (hereafter referred
to as "LS") on the field, his power raises to 3500. I wouldn't run more
than one in a deck, though.
(BTW, anyone else notice that he's not white?
He's blue! Gahh...)
9. Twin-Headed Thunder Dragon/St.
Joan- I rate both of these the same, because they both have
different advantages. Specifically, THTD is the fastest fusion in the
game, and one of the strongest. St. Joan, on the other hand, has more
useful components. (Marie the Fallen One and the Forgiving Maiden).
However, many duelist are fusion-a-phobes. My answer to them? "Just
because you can't make fusions works doesn't mean I can't." :P
Again, if you're not comfortable
with fusion, then don't use them. ^_^
8. Airknight
Parasith- Okay, I know I'm spelling his name wrong; don't
point it out. ^^; Anywhoo, this bad boy has two effects, one of which is spify,
one of which can be potentially fatal. First, he has a built in
Fairy-Meteor Crush; that's right, defense mode can't save your opponent.
>:) Also, whenever he damages LP, you can draw a card.
Now, card
advantage is good. However, you might get into a situation where you draw
many more cards than you need, and have to discard useful cards. More often
than not, though, card advantage is good.
Sadly, ol'
Airknight is a level five monster with only 1900 attack. Bummer. XP
With LS on the field, though, he goes to 2400, strong enough to wipe out Gemini
Elfs and Goblins. However, a four-star monster who's just as strong
is....
7. Thunder Nyan
Nyan- Gemeni Elf? We don't need no stinkin' Gemeni Elfs when
we have this cuddly kitty! However, you must be careful; she's destroyed
if a non-Light monster is on your side of the field. ;_; Now, if all of
your monsters have the light attribute, that's not a problem; however, you have
to be careful when using Change of Heart, Creature Swap or Monster Reborn.
Use her at your own descretion.
I'm devoting an extra paragraph
to Nyan Nyan just to rave about the card art. She was barely pushed off my
previous list of cool card art, but this card is just so kawii! It's
practically a Toon! And while I usually don't like Upperdeck changing
normal names into odd ones, (Forced Transfer, Cyclone?), I love the name
"Thunder Nyan Nyan" a lot more than "Volt Girl". o.O
6. Sanga of the
Thunder- Yeah, Gate Guardien's near-impossible to use, but
this guy is oh-so-usable. True, he's got two tributes, but he's also got a
built-in Woboku effect. If you have one, try him out.
5. Time Wizard-
Yes, chance is bad. Why risk everything on a coin toss? Well, look
at it this way: if your opponent has mobilized an army and is ready to pound
your head in, why *not* risk it all on a coin toss? Granted, I myself
wouldn't use him, because I never klike to think I might get into such a
situation, but I might side deck one, just in case.
4. Soul of Purity and
Light- I feel bad for SOP&L, because she only had one set
to shine. (No pun intended.) Everyone loves Fiber Jar, and loosing two monsters
is just too big a risk nowadays. Still, if the rocket tree isn't popular
in your area, I highly recommend this card. With LS on the field, she can
hold off a Summoned skull. Also, she lower the attack of opposing monsters
on their Battle Phase.
3. Maha Valio-
Let me start by saying I think it's a girl, okay? Anywho, if you run a lot
of power-ups, she can reach insane levels of power, with LS's initial power
boost, plus the Ax/UWS/MP, plus her extra five hundred.
2. Asura
Priest- I'd only run one or two of this guy, because he leaves
the field after he attacks, leaving you wide open. However, with LS, you
have a 2200 atk monster who can beyotch-slap every monster your opponent
has. Sweet.
1. Magician of
Faith- Do I really have to explain her? One of the best,
and oldest, flip effect monsters ever. Be warned, though; if LS is on the
field, she has zero defense points. Watch out for Spear
Dragons.
Note that I would'nt run all of
these monsters in the same deck; I think that'd be overload. However, if
you're interested in making a Light deck, here's just a few possible
choices.
If you have questions or
comments, e-mail me. Also, if you're a single lady, or just want to tell
me how cool I am, don't hesitate to drop me a line either. My current
hideout's e-mail address is dethbug@tampabay.rr.com.
If you wish to flame me, please follow this simple
procedure:
*Make a fist.
*Hold it in front of your
head.
*Holding your fist steady, run
as fast as you can into your fist.
*Repeat as
necessary.
I hope ths helps.
:)