James’ Top Ten Traps (not past LOD)
10 Trap Hole Defensive decks need this card, beatdown decks fear
this card. Not many monsters nowadays have attacks lower then 1,000 so it is
getting better.9 seven
tools of the bandit You can negate any trap for a small cost of 1,000
life points. You should always have one in your deck or side deck in case you’re
facing a trap heavy deck, even with jinzo.8
Magic jamer It negate a magic card for the cost
of a card in your hand. Even with yata out locking
it’s a small cost.7 Royal Command It negates all flip effect
monsters so cards like fiber jar or
man eater bug don’t work
6 Solemn Judgment What
is the cross of all the above cards,
Solemn Judgment!!! Easily
the best counter card in the game.
Just pay half your life
points to negate anything.
5 Call of the Haunted
The second best revival card out now.
If you run into a mirror
force just activate this to get back your
monster to attack again.4 Torrential Tribute
Board control is one of the best advantages. With this card you will have
a chance to control the board.3 Magic Cylinder The best direct damage card out now.
You can easily do 1,000-2,500 damage with this card.
2 Imperial Order You can
seal games with this card. Just drop a jinzo on the field and only monsters can
be played. The cost is a little
heavy though.1 Mirror
Force Many games have been decided with this card. An Injection Fairy
Lily could deliver the final blow, a hayabusa knight with a powerful equip,
a yata lock and many
more.
James dark_necrofear13