My first send e-mail to Pojo. NickWhiz1 and everyone else you guys are the
best.
10 BATTLEFOOT
BORER
Fire/Machine/4/1000/2100
Need I say more?
9 JUDGEMENT OF ANUBIS
Counter Trap
Discard 1 card from your
hand. Negate and destroy a Magic card
activation and effect that has a
[Destroy Magic/Trap cards on the
Field] effect controlled by your
opponent. Afterward, you can
destroy 1 of your opponent's face-up
Monsters on the Field, and
do damage to your opponent equal to that Monster's
attack
strength.
Amazing. O_O If your enemy pulls the Devil Franken combo [ Devil Franken+BEUD+Raigeki+Harpy Feather Duster+Megamorph] but times it wrong you get an auto win.
8 HELL POEMER
Dark/Demon/5/2000/1200
This effect is activated
when this card goes to the Cemetery as a
result of Battle. While this
card is in your Cemetery, your
opponent discards 1 card at random from his or
her hand at the
end of his or her Battle Phase. This card cannot be
Special
Summoned from a Cemetery.
Combo this with a couple Magic Thorns, Chain Energy and Tolls to burn away your enemy's LP quickly. Biggest Problem is Keeping them on the field. Hell Poemer It self is awsome. Drop em in the grave with Jammers and TTTD to save time.
7 JACKAL PALADIN
Light/Animal Warrior/7/2700/1200
Your
opponent's Monsters that are destroyed and sent to the
Cemetery by this card
as a result of Battle are placed on top of
your opponent's deck.
His effect might seem bad but use it with Death Calculator [English name Fatal Abacus] to inflict major LP damage. Low defense is good for WOTBF.
6 BLACK SNAKE SICKNESS
Permanent Magic
During your Standby Phase,
do 200 damage to each player. During
the second and following Standby
Phases, the damage is doubled.
Keep it out for a while to do major damage. I'd back it up with some Jammers to do major damage. Or use the next card with it to do major damage.
5 TORTURE ROOM OF NIGHTMARES
Permanent Magic
When damage is
done to your opponent's Life Points other than
Battle Damage, do 300 damage
to your opponent. This damage is
not triggered by a [Torture Room of
Nightmares] effect.
Can't wait for BSS to do it's damage? Add this
and it goes quicker. Great for Burn decks.
4 TORTURE WHEEL
Permanent Trap
While this card is on the Field, 1
of your opponent's Monsters
cannot attack, and cannot change its mode.
During your Standby
Phase, this card does 500 damage to your opponent.
If the chosen
Monster leaves the Field, this card is destroyed.
If you combine this with the last two is major burnage. At the very least 1000 to them EVERY TURN Wow!
3 X-E-N-O
Water/Demon/2/200/100
Reverse: Gain control of 1 Monster
on your opponent's Field until
the end of the turn. The controlled
Monster can attack your
opponent directly.
Think it's a Ultra
rare? It's not. It's COMMON. No really I'm not lieing. No real
combo's here.
2 GILFORD THE
LIGHTNING
Light/Warrior/8/2800/1400
Effect: Sacrifice 3 Monsters to summon
this card, and destroy
all of your opponent's Monsters on the Field.
This guy is awesome. Low defense is a good thing because he is searchable for WOTBF.You don't have to sac 3 monsters to summon him only to use his effect.
Drum Roll please............
1 DON ZARUUG
Dark/Warrior/4/1400/1500
If this card does Battle
Damage to your opponent, you can choose
1 of the following effects and
activate it:
- Choose 1 card at random from your opponent's hand and
discard
it.
- Put the top 2 cards of your opponent's deck in his or
her
Cemetery.
No need for White Magical Hat anymore [except in GB]. Goes in Hand-Destruction-Yata-Lock,Deck Destruction, Lock-Out and Burner[use with Magic Thorns.Can use Dark+Warrior powerups.
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