10. Mask of Restrict- Mainly because if you have 1 or no tribute monsters, it won’t affect you.
9. Seven Tools of the Bandit- Negates annoying traps and could prevent from a loss from Magic Cylinders.
8. Solemn Judgment- For a HUGE price, it can negate anything, especially Jinzo, annoying card.
7. Horn of Heaven- For one of your monsters, negate the summon of another, sounds good to me!
6. Torrential Tribute- If your opponent summons another monster against your one, play this to even the playing field.
5. Ceasefire- When you can flip all face down monsters face up and your opponent suffers from all of the effect monsters with his lifepoints, I’ll take that any day.
4. Imperial Order- Negate all magic cards while this is on the field, sounds great. Unfortunately, paying 700 lifepoints during your standby phase stinks.
3. Call of the Haunted- When your opponent thinks he has won and if about to attack for the victory, slap this in his face and bring that Summoned Skull or Injection Fairy Lily back. Watch them cry.
2. Magic Cylinders- The ultimate card to tick your opponent off. When they are about to win and attack with a strong monster, this baby can change it all around by hand you the win instead of the loss.
1. If you haven’t figured it out yet, that’s sad. MIRROR FORCE!!!! Has to be the absolute best trap card ever made for this game (in American). While Magic Cylinders can stop one monster from hurting you, this bad boy can stop them all. The best in defensive and offensive strategies. This card belongs in every deck made.
If you want to send something, the e-mail is
stormbowler@cox.net Name, Jarron Aiken