---OVERRATED---
#10 Jar of Greed
This card, as pointed by Retrained_Celtic_Gardian ("Logic suggests that had
you not had these cards in your deck to begin with, you would have drawn the
cards you got anyway.") will be overrated stupidly for a long time. Until you
use Muka Muka, it's virtually useless.
#9 Gemini Elf
I admit it IS a good card, but it's still slightly overrated. Just like
Mechanical Chaser, it will fall prey to Zombyra, Dark Elf and Goblin Attack
Force.
#8 Offerings to the Doomed
Okay, monster removal is good, but this is very dangerous. Most times you
will only have 2-3 during a duel, and you WON'T want to use this card.
#7 Kycoo the Ghost Destroyer
Just like Gemini Elf, this card is overrated for it's effect. Good card,
but don't use it just for it's effect, because it's still only 1800 ATK.
#6 Dark Necrofear
It's just too hard to special summon, until you use Giant Germ. It's effect
is nice, but will fall prey to all magic negaters and removers.
#5 Bait Doll
People forgot this card in favor of Magic Cylinder, United we Stand and
Mage Power. But once they notice it, it WILL be overrated. Sure, triggering a
Trap Hole, Magic Cylinder or Mirror Force is cool, but think of all those things
you would rather have destroyed than triggered: Just Desserts, Ceasefire, Mirror
Wall, Waboku, Gravity Bind, Imperial Order, Royal command... You'll have wasted
two cards to destroy only one in the end.
#4 Vengeful Bog Spirit
This is a card that will hurt you in the long run, you can't help it.
#3 Royal Command
Good, but few deck can survive without Magician of Faith, Mask of Darness
and Man-Eater Bug nowadays. It will hurt you in the long run too.
#2 The Dark Door
See Vengefull Bog Spirit. But it's sidedeck material nonetheless against
Barrel Dragon or Maha Vailo decks.
#1 Mask of Restrict
This card is just way too situationnal, and can only go in a good Weenie
Rush deck. It'll cut you away from Jinzo too.
---UNDERRATED---
#10 The Emperor's Holiday
Maha Vailo, Hayabusa Knight, Whita Magical Hats, Fairy Meteor Crush
counter...
#9 Spiritualism
The counter to Imperial Order and so much more...
#8 Destruction Punch
Labyrinth Wall and Wall of Illusions' best friend.
#7 Aqua Spirit & Garuda the Wind Spirit
Those cards are surprising... Switch little face-up flip-effects to attack
mode, or big baddies to defense! They both can be fetched with Witch of the
Black Forest whenever needed. Aqua is best used with unfortunate Star Boys and
Cure Mermaid, or anything you have dumped just for this. Garuda is for Princess
of Tsurugi, 4-starred ladybug, Sonic Bird...
#6 Jowgen the Spiritualist
This card counter: Shallow Grave, Monster Reborn, Cyber Jar, Spear
Cretin...
Exemple: Cyber Jar is flipped, you bring it face-up, then
activarte the discard (because it can be any moment...), and destroy ALL
monsters on the field. Or if you attack Spear cretin, bring it face-up from the
grave, then discard.
#5 Bazoo the Soul-Eater
This cards is godly. Reach 1900, 2200 or, still unreached for level 4s,
2500! Can also trim down cards from the grave that you don't need/want
there.
#4 Chosen One
This card is basically a dumper. To be used with Gate Guardian pieces and
such, then Black Pendants. Also send cards in the grave to be fetched
back.
#3 Fire Princess/Dancing Fairy
FINALLY cards you CAN combo with Ceasefire... Lp gain is now a working
tactic with Fire Princess, Solemn Wishes, Mysterious Puppeteer...
#2 Marie the Fallen One
This card just YELL to be used with Tribute to the Doomed, Delinquent Duo,
Magic Jammer, rituals etc. Then you get life points AND you can combo it with
Fire Princess.
#1 Tornado Bird
This cards owns: Gravity Bind, Imperial Order, Messenger of Peace etc. this
is just one of the best m/t removal out: it's the only one that will remove at
least two of your opponent's m/t form the field WITHOUT HARM TO YOU!
Jeansebaste AKA Jean-Sébastien Girard