Top 10 Cards in
Yu-Gi-Oh!... That SUCK! And are way too Overrated.
First of
all, any hate mail will be deleted. I might look it over, but you will not get
anything back from me, I do not have that much time to waste.
Second, I
only put cards on my list that are good. If you have a problem with my list,
make your own. This first list however, is all stuff that is bad, and should
never be on any top 10 list.
Third, Regarding Monsters... If it dies like
anything else, it is not worth it.
10. Blue-Eyes White Dragon - Not worth
it, never has been, never will be. There are other ways to get big monsters, and
your puny Blue-Eyes is nothing compared to my 7800 ATK Kuriboh.
9. Dark
Magician - It's only popular because it is used in the show. Dark Magician decks
may gain some power later, but by then the best use for it will be to sit in a
graveyard.
8. Tyrant Dragon - You might be thinking, "But this creature
does not die like everything else!" Well, you're wrong, it does. I may not be
able to kill it with Michizure, and a Magical Cylinder may not stop it, but a
Torrential Tribute, Mirror Force, or any Magic card will. And do not even argue
the Lord of D. point, Dark Hole and Raigeki, and my Cyber Jar still
work.
7. Dark Ruler Ha Des - Not only does he die like everything else,
but there is only one card that will bring him back once he dies, Fiber Jar. His
only great use, is to offer him for Dark Necrofear.
6. White
Hole/Anti-Raigeki/Gryphon Wing - These all suck, they just take up space. They
might turn the effect around, but Imperial Order stops them just the
same.
5. Magic Jamer - It has gotten better with the release of the
Sinister Serpent, but with an Imperial Order, why should I need
this?
Seven Tools of the Bandit - Again, there are better
cards. With Jinzo around and with Royal Decree coming up, there is no need for
Tools anymore.
Solemn Judgement - There should never
be a situation where you have to pay half of your life to stop something another
card can stop. Wanna stop that Magic Card? Use Imperial Order. Just see above
what is better then the Jammer and the Tools, and you'll have your answer to why
this is a bad card.
(Yes all 3 of these are # 5, just like 6 but each
needed its own explaination.)
4. Sanga, Kazejin and the Gate Guardian -
Not worth ever playing in a deck. Again you might ask, "Where is Suijin?" The
difference between Suijin and the other pieces is this, Suijin is good in the
right type of deck, Sanga and Kazejin are not stand-alone creatures. And using
all 3 in one deck to use the Gate Guardian is just stupid. You are never going
to get him out, and if you do, he dies like everything else.
3. Buster
Blader - He is one of the best examples of a waste of a card. He is only decent
against dragons. And to make the Dark Paladin, but to make the Paladin you have
to use 2 cards that suck, what a waste of time.
2. Black Skull Dragon and
Masked Beast - This is kinda like the Blue-Eyes White Dragon argument. But these
guys are worse, sure they are stronger, but you have to use at least 1 Red-Eyes
or Summoned Skull to make the B.Skull. And you have to tribute 8 stars for a
Ritual for the Beast. The point is, both of these require at least 4 cards (3 if
you are lucky) and they can both be stopped by Imperial Order. Oh and just as a
side note, the Red-Eyes sucks almost as bad as the 2 creatures he
becomes.
1. Mechanical Chaser - This is a no brainer. Not only is he
impossibly difficult to get (Because no one that has him will trade him) But he
has crap for Attack, Crap for Defense and he is and Ultra Rare from Tournament
Season 1. I will kill him with my Rare Thunder Nyan Nyan. Or my previously
mentioned 7800 ATK Kuriboh (Fall to the Fuzzy One) Also, this card is
over-priced (People are asking 200+ to 300+ for him.)
And there you have
it, the top 10 most overrated (And worst) cards, currently in print.
Now
for the good stuff.
Top 10 Best Cards in Yu-Gi-Oh!
10. Legendary
Fisherman/Suijin - With the release of The Legendary Ocean, Suijin has become a
stand-alone creature, leaving his brothers in the dust. And with the upcoming
release of Seagod's Handmaiden (while it is face up on the feild, the active
feild is "Umi".) The Fisherman is a playable guy.
9. Pot of Greed - When
the rule is you draw one card a turn, using one card to draw 2 is great. I will
give mention to Gracefuly Charity (3 cards for 3) Jar of Greed (1 for 1 card)
and Careless Avarice (Trap, Draw 2 cards, skip your next 2 draw phases. 1 for 2
right away, but nothing later.)
8. Monster Reborn - Great card. Graveyard
recursion is a must in this game. Special mention to Premature Burial (Not as
good because it is and equip magic you have to pay for and because as soon as it
goes, so does the monster.) and Call of the Haunted (which is almost as good
because it is a trap, but not quite as good because as soon as it goes, so does
the monster.)
7. Penguin Soldier - Is that big monster over there getting
you down, for the cost of one little penguin, you can bounce your troubles away!
When you opponent plays his awful Blue-Eyes, Black Skull or Masked Beast, throw
them back in the river with this handy-dandy little guy. I'm amazed, Joey
finally gave us something worth using!
6. Nobleman of
Crossout/Extermination - Those face-down cards bothering you? Why settle for
just deystroying them when you can Obliterate then and remove them from the
game? And if you are lucky enough to hit that trap or flip-effect monster, they
all go! (With the exception of the copies in your hand, they are safe.) And if
you are really desperate, target your own card. You make sure you get rid of
something good, most of the time, the trade-off is worth it.
5. Change of
Heart/Snatch Steal - Why use your own monsters when you can manipulate your
opponents into doing it for you?
4. Injection Fairy Lily - Not only is
the picture great. But her effect is amazing. With the release of "Secret
Passage to the Treasury" (Magic - A Monster with an attack of 1000 or less may
attack your opponent directly this turn.) she become even better. She can attack
around a Gravity Bind and Messenger of Peace.
3. The Mass Destruction
Cards (Raigeki, Mirror Force, Harpie's Feather Duster) - If you own them, they
better be in your deck. No deck should lack these key cards. If you cannot get
them, use their weaker versions, Dark Hole, Waboku(or Magical Cylinder) and
Heavy Storm. While the latter are not as good, they will fill the space until
you get these great cards.
2. Yata-Garasu - There is no deck this guy
isn't good in. I won on the 3rd turn with him. My opponent had a Last Will,
Heavy Storm and Dark Ruler Ha Des in his hand, and nothing on the field. I play
Yata and hit him, so he gave up. When you can lock down the game with one tiny
little Crow, why not use him?
1. Jinzo - Hands down, the best card in the
game. Stops traps dead. He does not die like everything else, so just pretect
him some, and you've got yourself a win.
You can E-mail me your thoughts
at RadiklEdward@aol.com. Any hate mail, I'll say again, will be looked over and
deleted. Opinions, however, presented in a decent manner will be looked over and
responded to. Thank you.