Subject: Yu-Gi-Oh
Top 10 List - Top 10 Deck Out Cards
I see many people put down a bunch of cards in which are simply for beat
down decks here. Well there are many other cards out there besides Gate
Guardian, and Jinzo, and all those are Staple cards which people ever so love
(those the sad part is... None of these will be tributed to play... Though all
the monsters will have a flip effect to them). Well here's my list of the
top 10 deck out cards... Hope you enjoy.
1) Magical Hats - People really hate this card. But I swear it is a
deck out deckers best friend. I mean look at it... The most important part
about this card is that you get to flip your card back down to face down
defense... Which means that it is set again... Can we say the second effect
being used?... Not to mention it is done durring the battle phase so no spells
can be used against it. Also since it is when your opponent attacks they
have to chance using the effect once again. You get to bust out two
pointless magic cards from your deck to play against your oponent
properly. You shuffle your deck after you bust out those two cards which
means that you are constantly shuffling your deck to keep the suprise of whats
comming up next. And if you play cards like Black Pendant you do direct
damage to them once their battle phase is over with.
2) The Shallow Grave - Most people don't really like this card because
their opponent gets to take a monster from their grave as well. The odds
are that the opponent won't play anything decent, unless they bust out something
like a man eater bug... But still it allows you to bring back one of your deck
out cards from the graveyard in order to lower their cards once again.
3) Needle Worm - This is a great card, as your allowed to have 3 of them in
your deck, and well it means that you have a chance of rushing through through
at least 15 of your oponents cards. I consider this the most powerful
creature in deck out cards for these reasons. A. You don't discard
anything. B. Your oponent discards the top 5 cards from their deck. C. You can
have 3 of these bad boys in your deck.
4) Morphing Jar - This is the ultimate big boy in the deck out decks... The
only reason why it is ranked number 4 is for a couple of reasons. A. You
are only allowed to have 1 of these guys in your deck. B. You discard your
hand in the process of flipping this card. This does have a couple of
perks as well though. A. The this is one of the few cards that can stop
exodia in it's tracks. B. Your opponent discards their hand.
C. You get 5 new cards in your hand.
5) Card Destruction - This is the exact same thing as Morphing Jar only in
Magic Form. Is it one rank lower then Morphing Jar for it contains all the
same disads (disadvantages) as Morphing Jar, but it also has an extra one that
is worse then it's extra perk. A. You are only allowed to have 1 of
these in your deck. B. You discard your hand in the process of
playing the card. C. You get how many cards in your hand back.
If you have 0 cards then you get 0 cards. If you have 5 then you get 5...
Though remember when looking at your hand... You have to subtract the 1 from it
which is Card Destruction from your amount your about to draw in order to play
it. It's perks are as follows... A. This card is one of the few
cards that can stop exodia. B. Your opponent discards their hand (in
the same fashion as yourself). C. This card can be played when it is
your turn so that you can do some evil things to people.
6) The Dark Door - This is a marvelous magic card to allow you to stall for
the longest time durring a game. People really hate it for it makes it so
that only one monster is capable of attacking per turn. Playing this with
Magical Hats is great for it allows you to be able to only allow them to have a
33% chance of nailing your card. So that you can use it when it's a more
appropriate time if you wish.
7) Spear Cretin - This is an amazing card, as it is the creature
version of The Shallow Grave in which allows you to bring forth the card that
you wish at the right time. Though your opponent gets to bring a card of
their choice as well. Still it helps out a lot when you wish to
stall. Plus it gives you the opertunity to use the flip effect when they
end their turn.
8) Morphing Jar II - This is a complete gamble of a card. Though it
allows a variable of cards being discarded. I have caused someone to
discard around 20 cards wiping out all of their magic/trap cards that they had
in their deck with it. Other times it does nothing but put you down many
cards. Either way it's as much as a gamble as Time Wizard in the deck out
world, though the funny thing is... Time Wizard can turn a game into a flip when
last turn is played... Oh well enough of this card.
9) Last Turn - Face it when you run a discard deck the odds are that your
going to end up at the point of less then 1000 life points. Hell I've even
had it where I barely won matches with 50 lps to my score while they still had
their full 8000. Using this card allows you to be able to at least make
the game a draw, and if not then you are still capable of playing a card that
will bring forth more monsters to the field, and even winning it.
10) Hiro's Shadow Scout - A very weak card that people normally don't like
playing when it comes to a deck. Though it does allow you to force
your opponent to draw 3 more cards, and the odds are they will discard at least
1 out of the three. This is based on the odds of drawing a magic
card. Still it's about a 50/50 chance they will discard anything at
all. Though it's basically the weakest of discard cards, and can win it if
your oponent has nothing left to go with.
Deck out decks are really expensive, and use mostly really rare
cards.
Morphing Jar puts the deck value up 80 bucks right off the bat... And if
unused then it's 130... Though you can get the cards like Hiro's Shadow Scout,
and Card Destruction through the normal booster packs with other cards that
would fall in the top 20 category... I'm not about to release all of my secrets
out to the public though...
Have fun figuring out the art of deck outs,
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