Subject: Yu-Gi-Oh Top 10 List - Top 10 Deck Out Cards
I see many people put down a bunch of cards in which are simply for beat down decks here.  Well there are many other cards out there besides Gate Guardian, and Jinzo, and all those are Staple cards which people ever so love (those the sad part is... None of these will be tributed to play... Though all the monsters will have a flip effect to them).  Well here's my list of the top 10 deck out cards... Hope you enjoy.
 
1) Magical Hats - People really hate this card.  But I swear it is a deck out deckers best friend.  I mean look at it... The most important part about this card is that you get to flip your card back down to face down defense... Which means that it is set again... Can we say the second effect being used?... Not to mention it is done durring the battle phase so no spells can be used against it.  Also since it is when your opponent attacks they have to chance using the effect once again.  You get to bust out two pointless magic cards from your deck to play against your oponent properly.  You shuffle your deck after you bust out those two cards which means that you are constantly shuffling your deck to keep the suprise of whats comming up next.  And if you play cards like Black Pendant you do direct damage to them once their battle phase is over with.
 
2) The Shallow Grave - Most people don't really like this card because their opponent gets to take a monster from their grave as well.  The odds are that the opponent won't play anything decent, unless they bust out something like a man eater bug... But still it allows you to bring back one of your deck out cards from the graveyard in order to lower their cards once again.
 
3) Needle Worm - This is a great card, as your allowed to have 3 of them in your deck, and well it means that you have a chance of rushing through through at least 15 of your oponents cards.  I consider this the most powerful creature in deck out cards for these reasons.  A. You don't discard anything. B. Your oponent discards the top 5 cards from their deck. C. You can have 3 of these bad boys in your deck.
 
4) Morphing Jar - This is the ultimate big boy in the deck out decks... The only reason why it is ranked number 4 is for a couple of reasons.  A. You are only allowed to have 1 of these guys in your deck.  B. You discard your hand in the process of flipping this card.  This does have a couple of perks as well though.  A. The this is one of the few cards that can stop exodia in it's tracks.  B.  Your opponent discards their hand.  C.  You get 5 new cards in your hand.
 
5) Card Destruction - This is the exact same thing as Morphing Jar only in Magic Form.  Is it one rank lower then Morphing Jar for it contains all the same disads (disadvantages) as Morphing Jar, but it also has an extra one that is worse then it's extra perk.  A.  You are only allowed to have 1 of these in your deck.  B.  You discard your hand in the process of playing the card.  C.  You get how many cards in your hand back.  If you have 0 cards then you get 0 cards.  If you have 5 then you get 5... Though remember when looking at your hand... You have to subtract the 1 from it which is Card Destruction from your amount your about to draw in order to play it.  It's perks are as follows... A.  This card is one of the few cards that can stop exodia.  B.  Your opponent discards their hand (in the same fashion as yourself).  C.  This card can be played when it is your turn so that you can do some evil things to people.
 
6) The Dark Door - This is a marvelous magic card to allow you to stall for the longest time durring a game.  People really hate it for it makes it so that only one monster is capable of attacking per turn.  Playing this with Magical Hats is great for it allows you to be able to only allow them to have a 33% chance of nailing your card.  So that you can use it when it's a more appropriate time if you wish.
 
7) Spear Cretin - This is an amazing card, as it is the creature version of The Shallow Grave in which allows you to bring forth the card that you wish at the right time.  Though your opponent gets to bring a card of their choice as well.  Still it helps out a lot when you wish to stall.  Plus it gives you the opertunity to use the flip effect when they end their turn.
 
8) Morphing Jar II - This is a complete gamble of a card.  Though it allows a variable of cards being discarded.  I have caused someone to discard around 20 cards wiping out all of their magic/trap cards that they had in their deck with it.  Other times it does nothing but put you down many cards.  Either way it's as much as a gamble as Time Wizard in the deck out world, though the funny thing is... Time Wizard can turn a game into a flip when last turn is played... Oh well enough of this card.
9) Last Turn - Face it when you run a discard deck the odds are that your going to end up at the point of less then 1000 life points.  Hell I've even had it where I barely won matches with 50 lps to my score while they still had their full 8000.  Using this card allows you to be able to at least make the game a draw, and if not then you are still capable of playing a card that will bring forth more monsters to the field, and even winning it.
 
10) Hiro's Shadow Scout - A very weak card that people normally don't like playing when it comes to a deck.  Though it does allow you to force your opponent to draw 3 more cards, and the odds are they will discard at least 1 out of the three.  This is based on the odds of drawing a magic card.  Still it's about a 50/50 chance they will discard anything at all.  Though it's basically the weakest of discard cards, and can win it if your oponent has nothing left to go with.
 
Deck out decks are really expensive, and use mostly really rare cards.
Morphing Jar puts the deck value up 80 bucks right off the bat... And if unused then it's 130... Though you can get the cards like Hiro's Shadow Scout, and Card Destruction through the normal booster packs with other cards that would fall in the top 20 category... I'm not about to release all of my secrets out to the public though...
 
Have fun figuring out the art of deck outs,
Spickalot (spickalot@yahoo.com)


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